** As of 2.11 many of these assets have been further optimized and incorporated into the core mod**
*These are reposted from the discord server*
Conversions of cc0 licensed assets from https://polyhaven.com/models:
**POLY HAVEN CC0 ASSET PACK 01 "SEATING"** - REV4
- narrow seats. wide seats
- red seats. blue seats
**POLY HAVEN CC0 ASSET PACK 02 "GOTHIC"** - Initial Release
- Even more furniture
- Interactive prefabs: Containers, cabinets, drawers, "working" grandfather clock
- Fully modular pier kit
- A very nice bed ! But AI can't sit in the chair !
Notes on "optimization": many of these meshes are particularly tricky for a very novice modeller as they contain a lot of smaller detail geometry which ideally would be baked into a normal map. That's a bit beyond me admittedly, so a much greater emphasis was put into keeping a higher level of detail but having as few shadow casting triangles as I could manage. The shadow mesh is typically only 10-20% of the overall polygon budget of an asset in the pack with some exceptions for the large "hero" assets like the bed.