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Showing content with the highest reputation on 09/12/22 in all areas

  1. I'd like to announce the release of my 2nd fan mission: In Plain Sight. "You are an intelligence officer tasked with revealing the source of a political uprising in the city of Watchgate" Mission Type: City Missions Credits: @Frost_Salamander: Author @Airship Ballet: All custom content, including signs, loading/menu screens, in-game map, menu music and creative input. Also sets the standard for beta testing. W10 (my son) and @Frost_Salamander: Mission briefing Beta Testers: @AluminumHaste @nbohr1more @Obsttorte @Mawerick @madtaffer @wesp5 @Airship Ballet @Acolytesix @Cambridge Spy @jaxa @prjames Notes: TDM 2.10 required This FM rewards stealth play, although it can be done without KO'ing anyone Read the readables! They trigger some mandatory objectives that aren't initially visible. Follow this and you shouldn't have a problem figuring out what to do next. There are multiple ways to access some parts of the city. Some are riskier than others! If you are finding it too hard, maybe there is an easier way The only differences between the difficulty levels are the (optional) loot objective, the availability of some player tools and the difficulty of the bank objective. There is an in-game map. It's found in a location near the start. This FM contains 5 secrets (hints below for anyone who's given up ) Secret hints: Secret spoilers (did you mean to look the hints above instead?): Download link until the mission database gets updated: https://github.com/FrostSalamander/tdm-fm-inplainsight/releases/download/v1.4/inplainsight_v1.4.pk4 Screenshots: https://www.flickr.com/photos/196169449@N05/albums/72177720301116716 NOTE: Some of the initial versions have bugs. Ensure you have the latest version (currently 1.4)
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  2. https://rpgwatch.com/show/newsbit?rwsiteid=1&newsbit=48231
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  3. Well, I finished testing all of Red Rook and didn't find any ghosting impossibilities due to the new script, nor did I discover more stuck enemies. The tension was definitely higher now that all enemies on hostile ground detect sound, but nothing that would make it too difficult. I will run through the eastern part of town this week and give feedback. Oh and the AI PAG SPARROW message I talked about a few posts ago I suspect is the pagan archer in Marksman's Loft. Last time I played he just stood right in front of his chair and never moved. Checking the console I didn't get that error this time and he is now alternating between sitting and standing in front of the window. I assume that is his correct behavior.
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