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Showing content with the highest reputation on 09/29/22 in all areas

  1. Is there any renewed interest in a mission contest? Now that I've created the poll, I am kinda partial to a Thanksgiving contest since it straddles the fall \ winter seasons ( my favor TDM seasons ).
    3 points
  2. “Banking Holiday Speed Build Contest”
    3 points
  3. And get the F off Vista, even Windows 7 has much better support for more advanced video technologies. You should be able to get a free version of Windows 10 with that product key.
    3 points
  4. "It's the perfect time to raid the vault. All the bankers are on vacation, and only the crappiest guards are willing to work on a City holiday. It's time to begin."
    1 point
  5. yeah, not really, but several cultures do have harvest festivals, so it can still be around that same theme. Plus I'm tickled by the idea of an FM where Corbin has to steal a frozen turkey for his family dinner because the butcher was sold out
    1 point
  6. CTRL+ALT+~ in game. The console is always there. Enabling dev console means you can open and close it with just ~ (tilde) It also says this in the first line of the article that freyk linked to you.
    1 point
  7. https://wiki.thedarkmod.com/index.php?title=Console_Useful_Controls
    1 point
  8. I suppose it might be enough, now a matter of me having spare time to look into it
    1 point
  9. As I recall, this was a known issue with AMD drivers and is fixed in Dev Build dev16599-10071 and newer.
    1 point
  10. Instead of the teleport thing you could try func_aas_obstacle, that's basically what it's designed for: https://wiki.thedarkmod.com/index.php?title=Pathfinding#Dynamic_blocking.2Fclipping_with_func_aas_obstacle
    1 point
  11. This is awful news. Rest in Peace, grayman. You will be greatly missed.
    1 point
  12. I can fully understand that! Please note this package is just my personal taste of how I would like it to sound. I tried to still remain a noticeable difference between AI and player footsteps and added some detail on especially the player sounds (like if you walk on wood there's more stomping and if you sneak on wood it is more the shrieking wooden boards you hear). You can test out the sounds in the Black Jack training room or compare them directly with the ones in the pk4 file, but as I said it is just an alternative to the currently used ones, so I guess it should somehow be... alternative. I put my hopes on this being fixed by a future natural support of EAX (or its equivalents), so I think we should stay curious on the following game updates.
    1 point
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