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Showing content with the highest reputation on 11/04/22 in all areas

  1. https://slickdeals.net/f/16152154 https://store.steampowered.com/app/552500/Warhammer_Vermintide_2/ https://store.steampowered.com/app/1601550/Warhammer_Vermintide_2__Chaos_Wastes/ Warhammer 2 Vermintide 100% off on Steam, ends Nov. 7, 1 PM "Chaos Wastes" DLC for the game is also free. I clicked "Add to Library" after getting the base game.
    3 points
  2. Recently I started listing the Abandoned Works on a wiki page. Looking through some of the project folders I encountered assets that were posted on the forum years ago (for example this fish), but I never read about them before. I don't think the forum is good for listing assets, it's off course good for discussing. So I was wondering maybe it's an idea to make a list of game assets, including scripts, centered in one place? Knowing the assets exists, people are able to find it on the forums (placing direct links on the wiki page will get outdated). I might have to ask people for permission.
    2 points
  3. I've never played the original, but I would like to give it a try (new players do new things).
    2 points
  4. Xrays in GUIs added. That and about 4 dozen other pages tagged in category "GUI". My brain is now dead. Time to step away from the screen. @HMart, sorry about that misinterpretation of what you said. I'll revisit and correct that tomorrow. And then start to delve into the many points you and @stgatilov raised.
    1 point
  5. Another way to see this bug is to use the stealth stat mod that shows the stats as a message. I've seen this bug a lot in Klatremus' walkthrough YouTube videos where he used that particular mod. These days Klatremus uses a different stealth stat mod that replaces the loot stat instead. I've attached a series of screenshots from one of Klatremus' videos. It shows a blank message at 100% opacity and disappears. Then, the stealth stat message fades in. To see it yourself, you can step frame by frame on YouTube by first pausing and then using the "." key to step forwards (and the "," key to step backwards). The video link starts at 1:15:56 and the message appears during 1:15:57.
    1 point
  6. Do you realize how contradictory that is?
    1 point
  7. @Baal@datiswous Okay that should be enough. Thanks guys. I'll send you the stuff in the next 2 hours as soon as the little monster is asleep..
    1 point
  8. Petike already put in work into listing custom assets on the wiki, i.e.: https://wiki.thedarkmod.com/index.php?title=Sound_addons_repository. I don't think it includes scripts, though. Maybe the issue is there should be an easier way to find these articles on the wiki.
    1 point
  9. So finally my mission update is feature complete but since the last internal beta test there were added a dozen things. This is why I would ask someone to beta test the newest version on bugs and oddities. If someone is interested please respond in this thread and I'll send you the packaged FM for a test.
    1 point
  10. One of the latest dev versions does bring a new version of mission Tears of St. Lucia with added EFX, but also some fixxes, who knows..
    1 point
  11. I don't have enough symbol information to get the value of the variables, so I won't be able to help out there until I get a chance to make a debug build. I tried with G_MESSAGES_DEBUG=all and didn't get anything on the console either.
    1 point
  12. Grab Jazz Jackrabbit 2 before Nov 3, 9 AM EDT. https://www.gog.com/giveaway/claim https://www.gog.com/en/game/jazz_jackrabbit_2_collection Pretty nostalgic because I remember watching the trailer for this game... over 20 years ago, included on a disc for Railroad Tycoon II. It's also an early game from the company now known as Epic Games... shouldn't they be the ones giving it away for free?
    1 point
  13. I'm from Spain. I use vgy becaus I think its better than Imgur and faster, apart more private. Nothing in vgy https://themarkup.org/blacklight If you upload something in Imgur, all advertising companies know it and track you, no thanks.
    1 point
  14. Its a mission, I really want to like; but has a great many flaws I can't overlook. Mega-Giant Architecture; for 3 Meter tall people. (everywhere, not just the giant sized mansion!) Out-of-Order objective completion (not a flaw; just mabey missing scripting?), before its issued! A little TOO much back-tracking (all those objectives, and optional ones) There are good parts to it; its still certainly playable - and has unique pagan theme that IIRC hasn't been done anywhere else. I can't really fault having piles of readables - just any time a illegible handwriting font is used! (especially for objective related stuff!) Perhaps it could have been re-worked into 2 or 3 smaller maps, once a section is 'complete'? Good ideas, I haven't seen done elsewhere: 3D map with paths (mabey use a grayscale filter on it next time? for a more hand-painted look...YMMV) The whole Interesting distractions, implemented imperfectly; but still worth a look... Revisiting old areas... In short my rating: Play it if you've played everything else, its OK.
    1 point
  15. FYI I am still not sure what caused the error since 2.09 but I couldn't fix the door by rotating it. I was only able to solve this by deleting the door entirely and re-inserting the prefab "vault door" in the map. Then I rotated it in place and tweaked the rotate values for the door and its lock. I reassigned the key and checked ingame. It now works. The prefab name also has a number in the end of its name which differs from the number my "old" door had. So this also could be that the prefab has been updated maybe. Anyways since this problem seemed to only occur in my mission since 2.09 and only for that specific door I think that's not important to sign on the bug tracker. It is solved now. I just wanted to let you guys know, in case someone else has this problem in their mission. I'm still working on a few other fixes and will release the update as soon as I'm finished.
    1 point
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