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Showing content with the highest reputation on 11/19/22 in all areas

  1. Happy mapping on this beautiful, because rainy and cold, Saturday to all mapping taffers! kingsal's beastmen, regular pagans, a very fitting AI from another misson and selected mages will be populating this area. You cannot see it in this screenshot, but you feel the humidity when walking around ingame, I am already exhausted!
    8 points
  2. @Daft Mugi, please test the latest source code SVN. I fixed color banding issue and bumped default number of samples. Of course, shadow maps are still as bad as they where, and you won't get less work for you GPU, but I hope most of artifacts in volumetrics themselves are gone now. By the way, you can further reduce GPU load by setting "r_volumetricLowres 2", which would mean rendering volumetrics and quarter-resolution. You might get more blurry or messy look, but it should be noticeably cheaper.
    2 points
  3. Thanks for the encouragement! Perhaps someday
    1 point
  4. Fixed this issue. I added r_volumetricDustMultiplier in slightly different way. Adding cvar is not a big problem, but adding it to the menu would require many people to request that. I admit factor = 0.5 on Hazard Pay looks like what I expected volumetrics to be when I initially worked on them
    1 point
  5. Thanks a lot everyone! The update is now live and the initial post and title got also updated properly. I wish everybody the most of fun! As a nostalgic piece, take this photo of the Dark Mod Mug I won back in the day (it still is on my cupboard - I love it!)
    1 point
  6. Oh my god! This is Windows VM inside a goddamn M1 macbook! There are tons of shader errors BTW, most of them are probably false issues, but I guess I should review them.
    0 points
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