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Showing content with the highest reputation on 05/12/23 in all areas

  1. Yes, I'm familiar with this sort of junk-science "analysis" assembled by journalists or random tech companies counting stuff in a database and using it to form some kind of conclusion. Side note: one of the dumbest articles I ever read was some lazy tech journalist trying to decide which Steam games were popular based entirely on the average total play time (in hours and minutes). He concluded that everybody hated "HL2: The Lost Coast" because the average play time was about 15 minutes, without bothering to check that The Lost Coast is actually a short tech demo that can be completed in a few minutes, so obviously people aren't going to rack up hundreds of hours playing it. For example, consider these numbers: So they count "Debian", which is an entire distro with thousands of packages, separately from "the Linux kernel" which is one component of a Linux system and already included in every other Linux distro. Does that mean the 2357 kernel vulnerabilities need to be subtracted from the 3067 Debian vulnerabilities, or have they already done that? Do the Debian vulnerabilities include only the kernel, core packages, or every package in the distribution (including Firefox, Thunderbird etc)? The article doesn't say, and the source data is not available since this is just a second-hand report of an "analysis" done by a random VPN company, not a proper scientific study. In any case, comparing an entire Linux distro with just "Windows" isn't a valid comparison, because a Linux distro includes thousands of third-party packages. In order to make that a fair comparison you'd also need to include Microsoft Office and everything in the Microsoft store under the "Windows" heading. I realise that everybody hated Windows 8, but I'm fairly sure that it didn't somehow magically vanish from history. So they're potentially including a full 16 years of extra vulnerabilities to Debian, by ignoring all versions of Windows released before 2009? Yeah, I'm sure that makes absolutely no difference to the analysis. No shit, Sherlock. They got something right at least. Nobody should be complacent about security, since all modern operating systems and software are affected by vulnerabilities, and need to be kept up-to-date with security patches.
    2 points
  2. The crash inside idDict access might be race condition. idDict use global string pool without mutex, so two threads cannot access it simultaneously. But the culprit is on the main thread then: frontend thread runs gameplay code which can legally access idDict-s. I will download the dump and see myself what's going on. Maybe we should add assert for threadID inside idDict/idStrPool? Maybe even leave the check enabled in release, so that if such a problem happens, it leads to Error/crash in 100% cases...
    2 points
  3. I just tried it a whole bunch of times until it crashed. Oddly, the time I drew the bow before the time it crashed, the arrow was missing from the animation. @stgatilov is this stuff of any use? crash dump: https://drive.proton.me/urls/A6T13TEFJR#6YzRcvVFsMW9 debugger screenshot (link to better image )
    2 points
  4. Great mission, all. Great honor to Grayman. Quick tip ... Thanks! Clint
    1 point
  5. I'm still waiting for someone to implement the NOLF2 banana
    1 point
  6. Correct me if I'm wrong but there's no reason this couldn't be done already if a FM author wanted to include it right? I mean on a technical level... There might be a discussion to have about the wisdom of locking in difficulty settings at the start of a potentially multi-hour scenario (and making the player spend resources to do it) vs allowing them to be adjusted on the fly, but in principle... Also I guess this idea could be used to implement item based progression into a level. Like you might not be sneaky enough to infiltrate the watch headquarters until you find soft boots. Iris did some of that sort of thing for thieves tools, but adjusting AI settings would be an interesting variation.
    1 point
  7. Hey folks. For the month of May I am running as great a distance as I can to raise money for one of our local Canadian children's hospitals, the IWK. Today all donations are matched dollar for dollar by a corporate sponsor. If anyone would like to support my efforts, it would be greatly appreciated. https://www.millionreasons.run/fundraisers/timgormley Thanks!
    1 point
  8. Sherwood Extreme 100% off on Steam, ends May 31 https://store.steampowered.com/app/1340180/Sherwood_Extreme/ https://slickdeals.net/f/16641335-steam-sherwood-extreme-pc-digital-download-free
    1 point
  9. I'll see what I can do, first I will ask Melinda and the foundation, but I think that 2 o 3 bucks are possible next year
    1 point
  10. I never realised Bill Gates was a member of these forums. Welcome to the community! I hope you enjoy The Dark Mod. Perhaps your Foundation could help pay for the server hosting or fund the development of some new features?
    1 point
  11. Well, for a gamer Windows is the best option. Security is relative in Linux. It is not that Linux cannot be seriously affected by malware, if it can, there is malware that can turn any PC into a paperweight, directly affecting the bootsector. There have been some of these since the 90's. Currently, although it may not seem like it, Windows is the most resistant OS against Viruses and Malware, for the simple reason that it is the majority OS and therefore the most attacked, while Linux is still a minority OS with more than fifty different distros and never for this reason, it has been the main target of attacks, the same goes for Macs. With a difference that for Macs there are AVs available apart from the default one, which does not exist for Linux, there is no AV that deserves this name for Linux. A dedicated RootKit or similar can give a Linux PC the good night, while even the current Windows Defender itself can kill it, apart from an efficient Sandbox system that has W10 and 11 as well, plus dozens of excellent AVs that are available for this OS. Another difference is that the saved passwords, in Linux, once logged in, are accessible in plain text, in Window there is a second Keyring that keeps them encrypted and only visible with the system password. Security is not the problem with Windows today, but privacy which it has by default with all the telemetries, if the user don't change it.
    1 point
  12. I use only singleplayer games (TDM is a nice one,you know? ), I don't like the gamer gildes of the MMORPG, Iwant to go to my like in a game. Yes, tho good old MSDOS times, creating pseudo UI with ANSI codes and writing Batch files (apart, old MSDOS is released as OpenSource, if someone want). First Windows was an experience, between crashes, BSOD and desperate wanting to throw the thing out the window for the eternal updates. But it was no longer necessary to use the commandline, although you can continue using it even in current Windows. In Linux it is still more necessary, but also less and less. The logic is the same in the commands, they only differ between DOS and Linux with different names for the commands and for this reason Linux for old Windows users from the dawn of time is not a big problem either. https://www.windows93.net
    1 point
  13. Don’t get hung up on the secrets too much, they are secrets after all and are just intended to be additive, not essential. Trust me, most of the “true secrets” are really inessential. I don’t like to get to far into digressions about the ai image generation, but the thing that nags at me a bit is that when it comes to things like portraiture or painted landscapes lots of the meaningful training data would be in the public domain but when you ask about “ethically trained” models in the ai crowd a lot of the responses you just see are “You don’t get it, the ai is studying shapes and forms. You can’t copyright a shape! You can’t copyright a style!” as if it were impossible for something to be both legal and kind of wrong. As useful of a tool it is, it’s hard to feel gung ho about it.
    1 point
  14. Congratulations on the release. I'm so happy Graymans last wish for his last FM be published was actually done, especially by such a skilled crew. Well done and thank you!
    1 point
  15. I encountered the bow crash again, in a different mission. It's in Who Watches The Watcher?, it happened again when shooting an NPC with a broad arrow (a different NPC than in Hazard pay, a guard, so it's not zombie-related). I noticed one new thing - the bow shot that crashes the game has broken animation. Something happens when "loading" the bow, the (broad) arrow seems to vanish and maybe the bow is at a weird angle as well - I'm not sure since it happens pretty fast and I only saw twice. Then I think the arrow release still works, and as soon as the arrow (dunno if it's visible by then or not) hits the enemy, the game immediately crashes. I am only able to reproduce it randomly. I have a save created shortly before the crash happened and I manage to reproduce it once in 2 tries, and then in the next 15-20 tries I was not successful again, so I gave up. I only managed to reproduce with broad arrows, not with water, gas or fire arrows that I had on me, but that may have been by chance.
    1 point
  16. I've also experienced bow related crashes in Hazard Pay. I don't have MSI Afterburner + RTSS. I have Bow Aimer or Front End Acceleration disabled. Its weird and a shame that this has happened, its with a clean install of TDM because the damned installer didn't work for me.
    1 point
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