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Showing content with the highest reputation on 05/17/23 in all areas

  1. EDIT - Please note this is Work In Progress and there are more versions available further down this thread ------------------------------------------------------- Hey, A post about a handheld lantern met my eye and sometime later @RedNoodles shared the source files. I don't know who created the lantern in the first place but as per the below post @Dragofer, @Amadeus and @Goldwell were involved. EDIT: @Obsttorte is to be credited BIG TIME, according to Amadeus: I have since been toying with the files and made further improvements: Term "Lantern" replaced with "Lamp" to distinguish it from the former. Comprehensive code clean-up. Removal of unnecessary files. Adjustments here and there. There still is room for more improvement: Better looking inventory icon Better sounds (it currently uses Blackjack sounds) Sounds improved thanks to @Goldwell The lamp clips through walls when up close (no idea how to fix this) The lamp still makes use of def/tdm_player_thief.def and script/tdm_user_addons.script and therefore it isn't compatible with all mission or other mods. I would like this lamp to be truly standalone and compatible with everything but I am not sure how to proceed from this point on. If you ask me, this neat lamp should be properly integrated in the game for mappers to make good use of it. You can find my version attached to this post. Place the *.pk4 in your TDM folder and access the lamp by scrolling through your weapons. Remember: the lamp isn't compatible with other mods. Cheers! z_handheld_lamp_v0.1.pk4
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  2. So I created a new bigbox (map) and put all my layers into that, including the "bad area model" one and everything is JUST FINE. No errors, no leaks, no missing bits, in both DR and DM! YAY twice over!! Can now continue working on it (and learning DR - so MUCH to learn). Back to building my faux Dodge.
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  3. The subtitles for The Young Builder (Builder 4) vocal set is now available: testSubtitleYoungBuilder.pk4 As usual, the testing FM is used as the vehicle to provide these subtitles for eventual incorporation into TDM. Statistics There were 471 subtitles. Only 10 were SRT; the rest inline. Of the inline, about 87 required a -dx extension of duration in the range 0.25-0.50 seconds (By policy, 0.50 was the cap, hit by 35 of these. In a worst case, that cap could be raised; none required that). Of the srt, two had a first phrase that had to be slightly shortened (non-verbatim). Corresponding Excel File TheYoungBuilderSubtitles.xlsx The final form of the Young Builder Excel spreadsheet was also retained (without data) as Version 4 of the evolving Subtitle Template. Documentation about the spreadsheet/template usage will be available.
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  4. Installed the fresnel mod. Looks good
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  5. I took your version of the model @HMart and managed to export it from DarkRadiant in ASE format and I changed the texture. I don't know about collisions or anything about models and I hardly know what I am doing but it looks a little better now, imho. v0.3 at the bottom. Console command to spawn the lantern: spawn mod:weapon_playerlamp z_handheld_lamp_v0.3.pk4
    1 point
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