Jump to content
The Dark Mod Forums

Leaderboard

Popular Content

Showing content with the highest reputation on 05/24/23 in all areas

  1. Last day and a half to get Death Stranding on Epic. GOG is giving you some... free screenshots: https://www.gog.com/giveaway/claim https://www.gog.com/en/game/planet_of_lana_goodie_pack
    1 point
  2. Btw. why is there a button called Mission Statistics under the Mission Statistics screen. Is that for the details screen? I don't remember, but it seems unnecessary. Edit: I just tested and you first get a mission succes screen, where you can click on the Mission Statistic screen. But if you click on it, the button stays there, but it could be easilly removed from the statistics screen. By adding code: set "statistics::visible" "0"; set "statisticsH::visible" "0"; to windowDef statistics_select under onAction
    1 point
  3. Bit worried about Firmament because I'm a big Myst fan, but the Steam reviews are currently "mixed" due to bugs and jank and Cyan don't seem to have worked out how to get into a groove for a while. Even their last game Obduction showed promise but didn't hit the mark compare to older Myst games. I dunno - then again there aren't many devs making these types of games anymore so maybe I should be more forgiving. On the other hand, the state of the modern gaming industry makes it really, really easy to hold onto older hardware and not worry about upgrading until it's absolutely necessary. I play a ton of older games anyway so whatever, if I upgrade at some point the game will hopefully be patched and improved by then anyway.
    1 point
  4. As I can run it on my 6-core i5-11600K, 16 gigs of Ram, and a RTX 3060 Ti with 8 GB VRam, and get 100 plus frames per second most of the time (actually the full 144 frames of my monitors refresh rate most of the time), I'm sure you can run it well. If you ask me, those requirements are probably for the VR mode, which obviously needs a lot more beef. The game is nice, by the way. I finished it two days ago, and, it was a lot of fun.
    1 point
  5. I've changed the example code in wiki entries "Scripting basics" and "My first map script" to use what @Frost_Salamander indicated: $player1.setHealth(0); // kill the player instead of $player1.kill();
    1 point
  6. I reported about this a lot during beta testing and some of these got fixed I think. I think the reason is that the mission has a lot of noshadows lights, for better performance. Source Possibly with the performance improvements in 2.11 (stencil shadows + Ai processing) it's not needed to have so many noshadows lights in there. Fixing whould also make the mission look better. I'm sorry to hear, hope you recover soon.
    1 point
  7. When I say the statistics are a mess I actually mean the main screen is unspired, or at least, that's what I feel when I look at it: a bunch of words and numbers thrown at the screen. Casual player: I just completed a long and cool mission! Let's see how I did! Difficulty level and Time: Cool, thanks! Times saved and loaded: Do I need to know this? why are you hurting my feelings? I didn't ask for it > Stats for Nerds Why the very first thing I get is the damage? What the? > Stats for Nerds The health restored must be reaaaally important. C'mon. > Stats for Nerds Pockets picked is apparently more important than the Loot, correct? Finally! The Loot! How about an easy to grasp percentage? Killed, KOed and Bodies: Ok. Time seen > Stats for Nerds Oh, and I would appreciate if I get the damn name of the mission at the very top. You know? For my records, social sharing and the like? EDIT - In the above screenshot secrets are missing. Not sure if secrets get displayed in the next screen or since there weren't secrets in this mission secrets just don't show up.
    1 point
  8. A new screenshot from Shadows of Northdale Act 3
    1 point
  9. Man, that was WAY bigger than I expected it to be. Huge, even. Overall I liked it and it had lots of character, which I appreciate more than perfect polish. It's great when authors try something new. I liked the pagans. The pagans are great. I would like to see more pagans. The "parallel worlds" created by pagan shortcuts vs the rest of the city were great as well. Story was really nice. The keys were a solid idea. I wouldn't want all (or most) missions to be like that, but once in a while, why not, it provides a different experience, which is good. The only issue I have with it is that I think you may have underestimated how trivial it is to overlook a key even if it's not hidden in any way, and I think people have biases about where and when to seek keys from other missions. I think that from past experience (especially in various city missions) I'm not used to looking for relatively crucial items in areas that are not necessary for finishing a quest objective. Don't know if this is really your fault, but I'd say I'm not the only one this happened to. For example I missed the gate key completely because I simply forgot to look around in that particular small piece of the mission, I just discovered a different crucial key (that let me leave the area) pretty much right next to it and I didn't see any mission context that would suggest "this is the area where the map finally opens up and you should find the gate key". The key is not necessary to finish, but not having it makes the final part a lot less fun. I liked that some things that happened were pretty unique. Raiding the chief builder's quarters by just running through everything was an absolute carnage and funny as hell: Now some criticism: First one is really superficial, but I didn't look at your mission for a while because you chose one of the most generic names possible and I think I subconsciously assumed the mission itself is not going to be a great effort either (in hindsight: LOL!). If I had to say one single thing I actually dislike about the mission, it's the name. Some details here and there, like a door in the Ox 2nd floor (I think? across the street from the hypos) completely missing and only showing a wall and a levitating doorknob in the doorframe, some levitating vegetable garden on the farm or misaligned branches here and there, nothing important. It was also possible to look out of bounds in several places, but the only one where I think it was an issue was in the square where the pub is, next to the Builder's building - there's a scaffolding that you climb on, you can look through a semi-open window and there's a ledge nearby that you can climb on. For me the place screamed "climb onto this and see where it goes", only to show me an out of bounds view and a z-fighting texture. It was a tad too long and the pacing around the end was not great. Length itself would not be an issue I think, but after finishing the main mission it took me another hour to complete the medium loot objective. I approached the grand finale, fulfilled the main objective, and instead of victoriously arriving with the cure I had to roam around for an hour looking for places that I missed. And I did miss some, obviously, but that's simply often going to happen with a mission like this. That was more tiring than pleasant. The biggest problem for me: Lighting. Seems like there was light shining through walls everywhere. Light gem was shining in a few places that seemed dark. Places that should have been dark (no windows or other light sources) weren't and instead seemingly contained invisible light sources that didn't make sense (the room on the ground floor of the bleak house was like this I believe). I noticed that some light fixtures continued to emit a little bit of light even after being extinguished, which is not an issue, I'm talking about places where I could not find such rationale for the light. I'm surprised that nobody complained about this yet, almost makes me wonder if there's something wrong with my installation, so I took a few screenshots to show what I mean: https://imgur.com/a/JuO9sF5 If this is really how it's supposed to be, then this is the one thing I'd personally focus on improving in your next mission, which I'm sure is going to be great.
    1 point
×
×
  • Create New...