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Showing content with the highest reputation on 09/13/24 in all areas

  1. Thanks, I'm in mission 5, I didn't read properly because of the code, not enough coffee
    1 point
  2. @Bergante 1. You cannot move the crates through there by design. 2. You try the wrong keys with that one. 3. Please put your content in spoilers.
    1 point
  3. Unfortunately that doesn't work (tested). I guess I should test before posting. It seemed logical from the description.. Then I don't understand what the spawnarg notPushable does.
    1 point
  4. @Uncertain Title Copy the texture projection from a donor brush and paste it onto the inverted bevel. Middle mouse click and CTRL+Middle mouse click. Also, brushes have faces, patches do not. You don't select "a single face" of a patch as a patch is like all one face. You can select the patch like normal and use the texture inspector to adjust it's projection, or just do the easy thing and copy a projection from a brush and paste it onto the patch.
    1 point
  5. More simple and accessible controls would be welcome. I have not played the game for a long time, so I cannot always remember which button does what. Especially when there are so many buttons to press. My idea: Mouse 1 - Draw weapon (when unequipped), Use weapon, Drop held item (click), Throw held item (hold and release) Mouse 2 - Interact, Use held item (eat food, blow candles…), Use tool (when not frobbing) This would make interaction more fluent, especially for the tool and item usage. The same way like in the Thief 1 and 2. So no separate “use item” key is needed. An combat could be improved. Instead of mouse movement, you will choose an attack direction with W,S,A,D keys. And swords could collide each other. When you and enemy hit in same time, both perform a parry and take no damage.
    1 point
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