The Imperial Sword
By: Bikerdude
"When passing through the small town of Brouften, the locals mentioned that the Town Council have been having issues with one of the local nobels. One Lord Drafferi, who has been interrupting Town Council meetings and claiming that nobody on the council has any authority on town matters..."
Notes:
- TDM 2.12 or later is REQUIRED to play this mission.
- This FM is based on an abandoned old version of The Elixir that doesn't resemble the current mission at all as a base for town of Brouften.
- This FM should play on the vast majority of systems. I have perf tweaked this thing to within an inch of its life. And have moved almost all of the VL ligh effects to the ‘ better’ LOD level.
- min recommended spec (as per beta testing) Intel Core i7(3rd gen), nvidia 1030 4gb (GDDR5), will get you 60fps inside and 45fps outside.
- Various areas will look better with shadow maps enabled (SoftShadows set to high and Shadows Softness set to zero) at the possible expense of performance.
- When you play there are 2 LOD settings of note, normal and better. On better all of the VL lights and alpha shadows are turned on.
- I also suggest using MAPS shadows with softness set to low and quality so to medium or high.
- And lastly this mission has subtitles for all the custom audio and briefing.
Tip:
- When searching for needed items, use the "F" \ "Lean Forward" Key
Brunting Steel:
The sword in this mission is made of Brunting Steel which is a semi-mythical metal in the TDM universe. It is similar to Damascus Steel which was famed for it's strength in comparison to other steel swords. In TDM mythology, it was originally forged on an island utopia, similar to the fabled metal "Orichalcum" crafted in Atlantis.
The first mission to mention Brunting Steel is "Crucible of Omens: Behind Closed Doors"
Download Link:
- (v1.3.6) - https://drive.google.com/file/d/1mu-FdGH1FivMgt4Fy1OgwiDjvIpA1Uck/view
Changes:
The briefing has been tweaked to remove some of the confusing aspects, aswell as the audio, so the narration is easier to understand.
There is now more than one exit point to complete then mission.
A number of annoyances that some players reported have been tweaked or outright changed.
In game map
( The mission is also available in the Mission Database )
https://www.thedarkmod.com/missiondetails/?internalName=imperial_sword
Credits:
A big thanks goes to -
- nbhor1more for his fantastic story and readables.
- WellingtonCrab for the fantastic signs, plaques, decals & other textures.
- Mortem desino, Narrator for their awesome and subtle custom dialog.
- Goldwell for the "Grumpy old man voice"
- Datiswous for the subtitles
- Kingsal for the awesome new grass and flowers.
- Flanders and Melan for their excellent models and textures.
- Nobiax for his excellent small plants - nobiax.deviantart.com.
- kyyrma and GigaGooga for thier ever-handy sounds packs.
- Obstortte for the custom frob script.
- Jackfarmer for the brilliant custom briefing.
- freesound.org for ambient tracks, further details in sndshd file.
- Beta testers: Mat99 (star tester), Nbhor1more, Amadeus, Xak, Jackfarmer, MikeA1 and S1lverwolf.
Teaser:
Before and After screens:
15yr Anniversary Contest Thread: