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Showing content with the highest reputation on 01/20/25 in all areas
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I think this is as it should be. I have been vocal in my support for Hazard Pay's and in preaching the value of respect for authorial intent. However I'm also a big believer in the freedom to modify software however you want. In my opinion, installing mods is like leaving the designated trails in a national park. It should be understood that by doing so you are taking full responsibility for your experience into your own hands. If you have a sub-optimal time, that's your own fault. This could be a very valuable tool for people who want to experience TDM a certain way (authorial intent be damned) and it would be a shame to risk neutering it for the sake of a few edge cases.3 points
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Maybe my gaming sensibilities are too modern, but nothing kills my desire to play this game quite like missing a ledge by a floating point rounding error, falling three hundred feet onto the cobblestones of a lovingly fm-author crafted alley somewhere in Bridgeport, shattering Definitely-Not-Garrett's knees into a fine paste, and realizing that I haven't saved in half an hour. With the release of 2.12's support for "tdm_user_addon_" scripts, and after faceplanting in Lady Leicester's back alley for the fifth goddamn time this year, I decided to crack open the scripting tutorials and try to solve this problem. An hour later, and I've hacked together this player addon mod/script to call $player1.saveGame() every five minutes during gameplay. It will create up to five autosaves, named "__autosave_X", while you're playing an fm. It simply starts at number 1 and counts up whenever you boot up an fm, wrapping around after reaching 5, so I don't think its guaranteed to always pick the oldest save to overwrite. It seems to run well enough after a quick test in "A New Job", though, so I thought I'd upload it here just in case anyone else has similar frustrations. Note that these autosaves do cause the game to stutter while the save is happening, so this little QOL feature does notably impact the game. If you're already in the habit of constantly mashing F5 you probably won't need this little mod. Also, it seems like the autosaves can't screenshot the game correctly so they are blank. To install, simply drop tdm_autosave.pk4 into your root Dark Mod install folder. To uninstall, delete the same .pk4. If there are any small, straightforward improvements I can make let me know, but I imagine there are lots of dark corner case bugs here (which may well be why this isn't officially supported in tdm itself?) and my programmer powers are limited. Feel free to copy/modify/share anywhere you like. tdm_autosave.pk42 points
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I don't mind if people use autosaves in that mission. It will remove some of the tension, but thats up to them. My intent is for people to have fun, so whatever's groovy to them.2 points
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I asked for tips of short missions (here) and this mission was suggested to me. I successfully played it on TDM 2.13/64 #10920. Overall, I very much enjoyed playing this mission! Excellent work! Thank you everyone who contributed to it!1 point
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The option was greyed out, but I see now that was because I had a brush selected1 point
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Thanks. I don't know how many players are impacted by this. But I would say, yes, an easy and obvious way to tweak it is necessary.1 point
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r_skipParallax 1 to disable. You mean a gui option?1 point
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1 point
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In my experience they don't. It's actually good, because now you can play expert difficulty without (complete) savegame restriction.1 point
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Congrats on the mission, always enjoy your work. Finished this up yesterday and loved all the climbing places, and nooks and crannies. Found all the plaques easily enough but the secrets were in some great hiding places. With some "oh, it can't be there but where else" thinking, I found them all . Thanks for all your hard work1 point
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These are a lot of options, in my opinion only one enabling it or not would probably be enough. If this is enabled using a variable I could possibly add the option for my patch myself, but I haven't had a look yet... P.S.: I tested this right now and it's so unobstrusive that I believe no options are necessary at all. If you want to play a mission hard-core like Hazard Pay, it's up to you to just not load any of the auto-saves :)!1 point
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screenshot issue: https://bugs.thedarkmod.com/view.php?id=6561 frequent saving bug: https://bugs.thedarkmod.com/view.php?id=62761 point
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Peace and quiet has been restored Finished this short but sweet mission up today. Thanks for all your hard work and look forward to more from you.1 point
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This was great fun! Finally finished, but had to pass on the secrets for now. I’ve been all over this map, and found a couple, but I’ve been at it too long already. One minor criticism is there were a lot of cool places to climb, and some weird little areas to find, but with mostly nothing there. No loot, no new doors or windows to check out. Imo if you’re going to have a bunch of secrets, this is where you should put them.1 point
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Yeah, we don't live in the TDM universe. This does come with a few perks such as no undead or giant spiders, but also the inventors guild replaced with a not always better kind of technological culture. In my country the kind of music that would get blasted is worse than hip-hop, think something like Indian party music but often far more annoying. If only we had fire arrows1 point
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It's everywhere these days... accompanied by the bad manners.1 point
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Honestly, I'd prefer distorted and off-key Beethoven to the hip-hop crap my neighbours across the street blare out.1 point
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Played this tonight. Great little mission and ingenious plot. Everyone has been in that situation, I guess. Excellent mission and a lot of fun sneaking.1 point
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The thing that I love about this review is1 point
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Am I the only one who finds these things annoying? Guys like Fenn and PewDiePie seem to have a cult following, but I have a hard time lasting more than 30 seconds with their constant jabbering, screaming, cracking awful jokes and laughing during a basic walkthrough. So irritating and at least IMO, not remotely funny. If I ever do one of these, it will be with minimal narration.1 point
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On a similar note, with Shadowhide's permission I've put together (fairly crude) maps of each floor so players can have some idea of where they need to go when they've found stuff . Really I've done them for people who hate key-hunts but may feel inclined to give the mission a go if they have some directions (if only for the amazing ending), so the maps are pretty detailed re locations of secret levers/buttons etc. So don't look if you want the full key-hunt experience . Comments/feedback welcome. EDIT: Lower detail maps (i.e. just showing the locations of the various brothers' rooms) available here. P.S. @Brethren - thanks for the walkthrough; really helped me find a room I hadn't found before. However, I think there's one thing you missed (and it's not surprising, coz it probably tops the 'How was I meant to know THAT?' list; in fact, I'm astonished anyone found it at all): -1 point