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Showing content with the highest reputation on 04/28/25 in all areas

  1. I think I remember the same discussion about UE4. There were games which were very demanding and games which weren't that demanding in UE4 too. Again, though, the Oblivion remaster with its wrapper will be more demanding by default. It's not a nice development, but, people want shiny visuals, so they have to pay the price.
    2 points
  2. This is the kind of thing I'm talking about with "Mobile-on-desktop", except that it isn't an APU and still needs a graphics card to get acceptable performance. We have seen a rumor that AMD's standard desktop RDNA2 2 CUs could be increased to RDNA4 8 CUs with some Zen 6 desktop CPUs, in which case that would probably have legitimate performance at 1080p. But it's just a rumor from one leaker, and if AMD includes that many CUs, I would expect some models to only be partially enabled (e.g. 6 out of 8 CUs on a Ryzen 5). Also, if you didn't notice, you can now finally buy 64 GB DDR5 DIMMs and SO-DIMMs, up from 48 GB.
    1 point
  3. not even the worst with the dx12 wrapper, some games are starting to use dxvk as a cheap way to port there renderers to vulkan and then they slam raytracing on top making it a nightmare perfomance wise dxvk can help some older games run better on modern hardware but it was newer ment as tool to replace a well written render path especially not when you also yank in raytracing via protons dx12 wrapper (yeah it works on windows as well). so a wrapper around a wrapper, not really surprising that it runs like crap
    1 point
  4. hmm the upcomming witcher game is using UE5 instead of redengine so will be interresting to see the requirements to say the least
    1 point
  5. agree to some extent though it is quite funny that my aging 11gb 2080 ti is now closer to midrange than my newer midrange 8gb 3070 . sure it was a top card in its time so it should have better value, but in all honesty nvidia should stop skimping on vram for the low to midrange cards as it is perfectly clear that atleast the midrange versions are perfectly capable otherwise.
    1 point
  6. Moved to this thread. There are lots of complaints about UE5 performance. Oblivion Remastered may be a worse example than usual (there is another title that did a UE5 on top of other engine approach, but I forgot what it is), but it's only the latest. Budget PC gamers have benefited from industry hardware/software stagnation (PS4 era games became trivial to run). We are still a far cry from the fast-paced 90s when your shiny new 3D accelerator could be completely obsolete within a year or two, but things are picking up a little. What we're learning is that we tend to need moar than 8 GB of VRAM, with 16 GB presumably having no issues given that current-gen consoles are locked in at 16 GB GDDR6 max. We can blame lazy developers for this if we are being uncharitable. Aside from that, you can't count on being able to do 4K or ray tracing (on low-end like 7600 XT 16 GB), but if you have little interest in newer games, that's probably fine. AMD is bringing some heat with several 16 GB options, but hasn't bothered with a 192-bit die, and won't be able to do some of the exotic memory configurations Nvidia can using 3 GB GDDR7 modules (GDDR6 is limited to 2 GB). Intel's 10-12 GB Battlemage cards are a no-show. AMD's 9060 XT 16 GB could be impacted by tariffs. We'll be lucky to see it under $350. I think next-gen could be more interesting with hopefully better market conditions, Nvidia using a new node (Blackwell 4nm = Lovelace 4nm), and all competitors using GDDR7, allowing 12 GB on 128-bit, 18 GB on 192-bit, etc. APUs are becoming a good option, giving you "unlimited VRAM" and decent performance. AMD only has Phoenix APUs on the desktop socket but might launch Strix Point by the end of the year. These should be generally sufficient for 1080p. Mobile-on-desktop soldered products are looking good and coming out long before the desktop APUs. AMD's Strix Halo is theoretically interesting, but in practice it's expensive and positioned more for AI than gaming. It just doesn't matter to the budget-conscious right now. If you don't care about the latest games, you're good to go. I've hardly played anything other than Thief and TDM lately. I do want to push TDM to higher resolutions though, and perhaps see ray tracing land in the engine in the future.
    1 point
  7. Crazy times... I can only repeat myself. Even more reason to play the great games of yesterday. This craziness for some shiny visuals? Loco.
    1 point
  8. This mission skips the Difficulty selection screen, if you are watching the whole briefing video. If you skip it by clicking, it does show up. Same happens in Lord Edgar's Bathhouse (although that fm is using a ROQ file and this fm an mp4). (using tdm 2.13) Edit: The supplied file is a new version (from core 2.13) of the mainmenu_custom_defs.gui configured for this fm. This seems to fix the issue. mainmenu_custom_defs.gui
    1 point
  9. Here are subtitle files. I noticed that quite a lot of the audio files are in wav format. Not sure why. If you would change that in a future update, the subtitles fm_root.subs file need to be changed as well. @JackFarmer up to you when (you want) to include these. I think the intro movie (at least the first part) could have a bit of a graphical update. I also noticed some (lighting) bugs somewhere in the mission. hhtlc_subs.pk4
    1 point
  10. Hehe thank you so much ^.^ Yes, my love for recording Field Recordings has started as I discovered https://mynoise.net - one of my main resources to find peace in this loud and fast world. Professional recorded sounds, built into really useful generators, that really catched my interest. So I bough (affordable, "beginner") Equipment (Zoom H5) and started my own journey. It's super interesting to catch noises and sounds; when I'm outside and focus on sounds, anything is like a big orchestrated melody. There's so many stuff going on that our normal hearing isn't capable of hearing or even recognizing, but that can be made hearable / layed a focus on, by recoding it with a good microphone and recoder. Thanks for linking me to the newbie section ^^ I've also roamed a bit through the wiki. At the moment I'm at lesson # 5 of "TDM New Mappers Workshop" by Springheel and I've created my first room. Yay! ... what I really need to know asap is how to make readable books. That's super fun ^^ I'm going to find out, soon. What I already managed is to import a selfmade texture; a .tga image on a thin brush. That's all newbie stuff you all certainly just can slightly grin about; but for me it's a huge thing, as I'm learning totally new stuff here. I already have some experiences by using an level editor for OpenSimulator (opensource equivalent to Second Life), that's a small advantage in handling the camera angles and editing. But EVERYTHING is new to me at the moment and super interesting. Can't await to learn more and tryout more. I'm super hooked at the moment and can't await to build and construct and tryout things ^^
    1 point
  11. Can I just say that the recent improvements to mantling speed and reliability have made jumping and climbing around in this mission even more fun.
    1 point
  12. A while back I made subtitles for this fm, but it was never included (I think it was going to be included in some update that did not happen). So I decided now to upload it here. Feel free to tweak the files if they're not to your liking. Plonk the pk4 in the mission's folder to activate. subtitles_tpw.pk4
    1 point
  13. bathory campaign, the seven sisters, dracula reloaded, violent end of duncan malveine, calendra legacy/cistern i bump up these FMs to top
    1 point
  14. The Painter’s Wife v1.2 is ready for beta testing! Compared to previous versions, this is a more modest update: One of the main features is that the FM archive has been cleaned up thoroughly, resulting in a much lighter mission that now weighs in at just 160 MB without compromising on content. The level has been tweaked and polished all over the place with an aim to improving lighting and performance. In particular the secret chapel is worth another look. The console has been used to track down numerous bugs that went undiscovered until now, in addition to some “regular” bugs that were reported. As always, a handful new locations have been added, such as a tiny roof garden on Kings St. Also note that the loot in the secret spider cave counts as the 14th secret now. A more detailed changelog can be viewed here: Anyone who’s interested in trying this out would be very welcome to do so by downloading from this link: Google Drive For providing feedback, please use the FM’s betatesting server on Discord (channel beta-v1-2-b1) or send me PMs on these forums.
    1 point
  15. The first update for The Painter's Wife, v1.1, is now out! Taking on board feedback posted by players as well as receiving several additional rounds of betatesting, tons of things have changed. This includes gameplay tweaks, new routes and locations, areas rebuilt for improved performance, scripting fixes, improvements to the map, a new security system for Marlow as well as myriad fixes for mapping issues like nonsolid objects. A full changelog has been added to the first post in this thread. Special thanks go to Bikerdude for his perseverance in getting much of this done, and Mike_A, Cardia, Garrett(Monolyth-42), Kingsal and Amadeus for giving this mission further extensive testing. As before, there's also a slimmed down version of v1.1 that can be manually downloaded from the original post in this thread. Use this if you’re unable to run thedarkmodx64.exe, TDM’s 64-bit client, for playing this mission.
    1 point
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