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Showing content with the highest reputation on 04/14/26 in all areas

  1. Give the arrow a frob response which fires an objective completion script/trigger. If you do not know how to do that, let me know.
    3 points
  2. @sulliumin my experience weapons are not like other inventory items in that the entity which goes into your inventory is spawned and is not actually the specific entity you picked up, so you cannot rely on a named entity once they are in the players inventory. I had this problem with the sword anyway when I tried to make a similar objective for picking it up. I ended up making the objective controlled by a script, added a frob response to the sword with the frob/response editor which fires a script when the weapon is frobbed (ie picked up), and then wrote a short map script that just set the right objective state to complete.
    2 points
  3. Bug happens at any frame rate higher than 60. But it's more pronounced the higher it is. I just checked and in test/horse.map, the horse loses track at 240 FPS.
    1 point
  4. Have you tried installing the Linux version of the engine Arx Libertalis. The new engine supports Linux. https://wiki.arx-libertatis.org/Installing_the_game_data_under_Linux Then I asume you just have to copy over the data from the demo except for the Arx Libertalis engine. Although I haven't tried it yet. But I do own the game, so could give it a try and report back.
    1 point
  5. using 7zip as a container can work but from what i could read at the zdoom forums it comes with an overhead. memory requirements go up loading time goes up so the question is if it is worth it ?. the better compression is nice though. i been wondering if zstd would be a better bet ?. directstorage 1.4 adds zstd support so maybe ?.
    1 point
  6. TBH, I was very disappointed by the demo... Best to try it out yourself, but, it seemed unfinished, uninspired, and, frankly, pretty amateurish. There's something very strange with the animations of the enemies as well, as if they would move in 10 frames per second. And, the item handling is none really. Can turn the items in the world around in your hands, and that was it. If you want to play a game like this, better play Arx Fatalis. Or wait for Monomyth.
    1 point
  7. @JackFarmer No I didn't try it out and while looking at the screenshots I guess I never will. Like others said, it's the typical UE fantasy game look and having everything taking place in a dungeon only doesn't give it any benefits too
    1 point
  8. no cannot say i remember that particular tool, i used some other tool that could handle pak pk3 and some of the old rez files from blood among others. it was a single executable but i cannot remember its name other than the gui window was green. i think i found the source code for yours though https://github.com/elbereth/DragonUnPACKer?tab=readme-ov-file is this the one you were thinking about ?.
    1 point
  9. I...I've just seen this. Then read a post on MK's blog. That letter/last post - heart breaking. May MK find a place where the most gently-to-soul-speaking peace and happiness are in abundance...
    1 point
  10. I mentioned this the other day, and it got me thinking whether a mantling animation would look good or even be possible to implement. I think it turned out pretty well, check it out!
    1 point
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