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Showing content with the highest reputation since 07/01/21 in Posts

  1. A little "No Honor Among Thieves" v4 preview. Not too revealing. See if you can spot the new texture I created...
    10 points
  2. Liking how this landscape turned out so far. Just one of the areas in my new FM, in between two of the city hubs it's gonna have available to explore and do missions in. Odd as it may seem this is one of the areas with the best performance.
    9 points
  3. I got a whole lot done on the inside the past week, but decided to switch gears and try my hand at landscaping: SEED seems to do pretty well at scattering grass, but I need to tweak things to get them to floor better. I came up with a nice little trick to draw the image maps SEED can use to spawn entities: 1. Take a screenshot of the top view from DR, and import it into your favorite photo editor 2. Add a new half-transparent layer and draw your image map on top 3. Crop and export your top layer with the right settings, and apply it to your SEED entity
    7 points
  4. Actually now that I'm at it, I should share some of the first forest area too. The bandit forest... called that way because you encounter bandits who are the first foe you'll have to sneak past. And this is after it starts raining, technically halfway throughout the game. It's easy to make weather effects triggerable fortunately, which I think makes them more interesting and the FM to feel more complex.
    5 points
  5. This guard likes what he's seeing.
    5 points
  6. Hey guys I haven't been here for a few weeks, what's being going o...
    5 points
  7. I've never heard a definition of "hate speech" that isn't completely subjective and destined to be applied inconsistently.
    5 points
  8. https://www.pcgamer.com/modder-adds-amd-fidelityfx-super-resolution-to-skyrim-vr-fallout-4-vr-and-more/ Any plan for a non-VR version @cabalistic ?
    4 points
  9. It seems this process is finally over. I have repacked 33 missions out of 147, which for some reason take 6.5 GB out of 8.8 GB If anyone has objections or comments about the result of repacking, better say now. Note that you can test all the updated FMs yourself: the first post in this thread describes which version of TDM to install, and how to connect in-game downloader to updated versions. Also you can download updated FMs by direct links in the second post of this thread. My plan is to give a week or two to this, then merge my SVN branch to trunk. It means that all the future dev builds will include my changes, and will be able to work with updated FMs properly. The FM database, however, will not receive updated versions of FMs until 2.10 is released, or at least until the late moments of 2.10 beta phase (i.e. till 2022).
    4 points
  10. I managed to create this during the past 5 days, which is the only thing I find scarier than the fact I managed to make it at all. I'll start with a little background on what I wanted to do and why. I felt that TDM was in need of some kind of playable minigame. Not just because its beautifully flexible scripting and gui system makes it so inviting to code one, but I feel it makes missions more pleasant to go through. A lot of AAA games add complexity in little details to make them enjoyable. During a normal mission in the 3D world, players find brief minigames or side activities to distract themselves and take their mind off the main objectives, after which they resume playing the normal match; This gives the world a nice effect and makes it feel more wholesome overall. I'm presently working on a FM that will feature interactive city hubs, this is one of the things I wanted to have to make each city feel more alive. Onto how it works: This is a pk4 mod you can download and drop in your FM to enable the minigame. The prefab mechanical/game_blocks.pfb contains a functional arcade machine, the entity itself is static/mechanical/atdm:game_blocks. Once you've placed an arcade in the world and compiled your map, simply approach it and frob the screen to bring up the overlay and start playing. It's an item matching game with simple rules: When 3 or more items form a lump their group is cleared and the player gains score, the more score you gain the more items you unlock, however the game gets faster and more difficult. You use the movement keys as follows: Forward to disconnect from the device (un-frob and regain control of the player), backwards to project the active item to the ground when you don't want to wait for it to fall, left and right to move the active item. From here I'll list the important highlights individually: One advantage is that in its current form, the game uses no custom assets (images or sounds): Everything is achieved using the vanilla graphics and audio exclusively. The only three files are a def, a script, and a gui... the prefabs for the default in-world device is also included. Hence why for all the complex functionality it achieves, the pk4 is just a ridiculous 17.0 Kilobytes! The game is highly configurable using spawnargs. From the game rules to the items and background, most aspects can be customized per-entity. This means arcade on the map can have its own rules for items, scoring, leveling, not to mention its unique appearance! See the def and the editor descriptions for info on each spawnarg. The game is meant to interact with the world via targets. You can use multiple trigger_on_* variables to activate objects in various circumstances. This includes starting or ending a game, leveling up, reaching a specific level, or beating the default high score. The later can be used to open a door that's only accessible if you beat the game. I made full use of the gui system. The game is normally played on an overlay, however the entity represents a screen (textures/darkmod/decals/signs/decal_gui plane) which mirrors the same interface. This lets you see your paused game in-world when you disengage the device, even watch the items fall at the edges of the screen if you're facing the right way. There's even a spawnarg to disable the overlay and play only on the world surface, though turning off the overlay isn't recommended as it's much harder to see detail on the surface. Other than the script and entity which you can use with your own geometry, I also created a prefab containing a fully functional arcade game ready to place on the map. I tried making it interactive and operable by adding other in-world entities in the mix: You have a side door which can be lockpicked to give you access to the power button, which lets you turn off the device or reset an active game. When beating the high score, the other utility door will open and give you access to some loot. It also contains details like spinning machine gears, refractive glass screen, even a short-range projector for light emanating from the screen... all are toggled on and off with the device. Despite arcade games being a little questionable for a steampunk world, I stylized it so it looks fitting for the environment. Lastly there's a broken (unplayable) version of the prefab which you can add as an accompanying decoration. I'm eager to hear your thoughts and what you think. If you like this minigame, the best way to support the work I put into it is to include it in your FM and use it, I would enjoy that the most. I'd be happy if it could be included in vanilla TDM in some form... not just because I'd be humbled to have contributed my own creation, but I feel it would benefit the default game to have this accessible to mappers. I'm happy with the base entity and functionality which I think is as good as it gets... beyond that it might need a better model than prefab, perhaps someone could help with creating one? Feel free to look at script too and let me know if you feel it's coded right, if it's something easy I might further improve it. Important: When placing the pk4 in your FM directory, be aware that any existing tdm_custom_scripts.script will either override or be overriden by the game's and break stuff! If you're already using that file, edit the pk4 to delete it from there, then manually add the following line to your existing FM's: #include "script/tdm_game_blocks.script" And here's the pk4 of the initial release as of today, as well as some screenshots of how this all looks so far. Wish TDM had a builtin recorder so I could share a video as well. game_blocks_1.1.pk4
    4 points
  11. The default arcade prefab which will be included with the playable game now contains openable doors that can be used to access the machine and operate it. Expect a pk4 and more info in the next hours.
    4 points
  12. That is so sad. I only just found out. Grayman was key person in the development of our game, and he helped me no end. He always had time to help new mappers. Was always constructive, an all around good guy who will be sorely missed by the entire community. His passing will leave a hole that will be difficult to fill. As someone who has lost too many to Cancer, I feel his families pain. RIP Grayman; and Condolences to his family and friends.
    4 points
  13. Emitters seemingly fixed At revision: 9479
    4 points
  14. I find that a lot of people don't give Classical music much of a listen, but in this crowd that's probably not the case.
    4 points
  15. I'd be for closing or deleting threads such as these on sight, not least to prevent everyone trying to engage with it from getting dragged through the dirt. I don't even think this is primarily a matter of free speech in the sense of being able to express an opinion, but of upholding an acceptable standard of discourse in our community.
    4 points
  16. This is hate thread, I'm reporting it, offtopic or not
    4 points
  17. Fixed hide_distance for light entities in svn rev 9492 @stgatilov You might want to review this change
    3 points
  18. Slowly but surely getting there...
    3 points
  19. Okay so Ive updated the test map to reflect this. Maybe this isn't an issue with shadow mapping, but I dont know. Dmap and then load it up lodfade.map So this is the common scenario. A light inside a closed portal is still bleeding through the walls and shadowing the boxes on the outside of the building. Obviously if I add a door we won't have this problem, but this isn't always feasible. In complex spaces this happens a lot. Now if I could just hide that light at a certain distance I can eliminate that problem. There might be other ways to fix this problem, but once again in complex spaces (which are most city missions) this happens more than you would think. Its not a systemic solution, but it could give mappers more control.
    3 points
  20. If I haven't knocked out every single AI, then I feel like I didn't play the game
    3 points
  21. Mission "Snowed Inn" by @Goldwell and @kingsal When I tried playing, I noticed custom background in menu, and skipped briefing state. The in-game list of objectives also looks different from normal. However, many files are overridden: mainmenu_background.gui (custom background in menu) mainmenu_briefing_video.gui (skip empty briefing parchment) mainmenu_main.gui (exactly equals to 2.09 version) mainmenu_objectives.gui (skip empty briefing + tiny change in difficulty labels) mainmenu_utils.gui (skip empty briefing on Escape during video) tdm_objectives.gui (6 objectives per page, size changes, don't hide on attack button) tdm_objectives_core.gui (6 objectives per page, size changes) tdm_objectives_defs.gui (6 objectives per page, size changes) Well... I wonder whether I should try to understand what was changed... UPDATE: Analyzed the changes. By the way, while this mission requires TDM 2.08, its overridden GUI files are taken from 2.05
    3 points
  22. This is a really good and difficult question. I consider myself to be a rather rational person and as such, I would consider even books like "Mein Kampf" as source material. I was taught in school that the book, while present in almost all households at the time, was actually read by only a very small portion of the populace. If more people had read it and understood what was proposed in the book, Hitler might have had far fewer followers than he actually had. Protocols of the Elders of Zion was unknown to me before your post. This is more difficult in that it is based on fake and fictional texts, but the intent of the book seems to be furthering the antisemitic narrative. I am not sure in how far this book calls for violence, so I cannot really tell how I would classify it. Books are generally more difficult to classify, because they have to be read and interpreted and especially the interpretation can vary from reader to reader. Ideally, during their discourse people would notice that a book calls for violence and decide against it; finding a reason why the call is in there and realising that it contradicts a respectful together and/or human rights. This is at least how I would handle books. Unfortunately, as said before the interpretation can go other ways as well and further an aggeressive reasoning. As for a test whether a speech triggers violence, I have none. The correlation would be the only suggestion I have, but this has two important faults: it can only be done in hindsight, so it is too late anyway and you cannot transfer this to other speeches and, as discussed at length here, a speech alone is never the only reason for violence. It can be a factor that added to the general atmosphere of aggression, but it will never be the sole cause. For the examples you brought up: speeches, which explicitly advocate violence, would definitely fall under this label (and if I am not mistaken are already covered by the law). Critisism is much more difficult, because in this case the question how it is delivered is very important. It makes a huge difference, if you say "Child marriage is bad and should be abolished by this group." or if you say "These people are child fucking pedofiles and don't deserve to live." In many cases you can see a difference between critisism that tries to start a dialogue and critisism that wants to antagonise the other side. The latter is of course more likely to further aggression and violence against the other side, but as I said it can only be a factor, never the sloe reason. EDIT: I just thought of another reason, why it is so difficult to correlate speeches and violence: You can never verify that the violence would have occured without the speech. You are stuck with the situation that includes the speech and cannot see the outcome of the same situation without the speech. In some cases (like the video Lowenz posted) the violent people will cite the speeches or name the author of the speech, which clearly shows a connection, but as said before the speech will always be a factor of many.
    3 points
  23. Symphonia free on GOG https://www.gog.com/game/symphonia
    3 points
  24. Time to make a texture?
    3 points
  25. Oh, another 'Kurshok had a thought' thread. Let me ask you this: why did you pick this forum of all places as your favourite site to talk politics? This is a gaming forum about a niche genre. What does Haiti's president have to do with anything related to Thief/TDM/gaming?! Why don't you find a political forum and discuss these things there? Why don't you discuss it in the comments of some news articles where you'd likely find many people willing to talk about it? Nobody here cares.
    3 points
  26. Again, that's a "vaccines cause autism" correlation fallacy. There is no specific evidence that the First Amendment is the cause of homicide in America, rather than other factors such as the widespread availability of firearms, lack of access to healthcare or mental health support, extreme inequality or wider cultural issues. It is never valid to look at a particular country's crime rate, pick a random aspect of that country's laws, and then argue to those laws are the direct cause of the crime statistics. That is just political rhetoric, not science. In my experience, hyper-moderated gaming forums are some of the most toxic I've ever seen. This doesn't prove that moderation makes them toxic of course, but it does indicate that moderation isn't a total solution. Even if you ban the worst types of language, racial slurs and the like, people still find ways to indirectly insult each other with endless comments like "Wrong!", "Learn to read", "Some really stupid comments in this thread", "So much suck and fail" and so on. Perhaps such comments drive away fewer people than directly calling them a "cunt" or a "n*gger", but it's certainly not the case that aggressive moderation automatically leads to a pleasant, welcoming community. At worst, it might even lead to a community of idiots like RPGNet, where special snowflake social-justice moderators give you a long list of political opinions you must hold (even off-site) before you're allowed to use the forum.
    3 points
  27. This is the exact same argument that is always used by those who want to control what other people are allowed to do. "It will lead to violence!" They used it against rock music, against comic books, against violent movies, against Dungeons and Dragons, against violent video games. Not only that, but the term "violent speech" moves the goalposts. There are already laws in most countries that restrict people from calling for actual violence, so if that were the real concern, there would be no need for hate speech laws.
    3 points
  28. Done in svn revisions 9447 & 16320
    3 points
  29. You're right, there is a certain parallel between "hate speech" and libel laws, which is why the over-broad drafting of libel laws can be similarly dangerous. In the US, which again is the "gold standard" for freedom of speech, libel is defined very narrowly, and convicting someone of libelling a public figure is extremely difficult. For example, it is not libellous to call someone an idiot, but it is libellous to falsely accuse them of being a convicted child molester. Under English law, libel and defamation is much easier to prove, and truth isn't even a defence, which means you can be convicted of libel even for saying something that is 100% true, if it is considered to damage the reputation of the plaintiff. Depends what you mean by "being held responsible". What free speech advocates want is the right to say anything without being punished by the government (or other powerful bodies). That is what free speech means: the right to speak freely. Not the right to say only nice things that everybody agrees with. If "being held responsible" just refers to subsequent criticism and condemnation when you say something ignorant or offensive, then that's perfectly fine. Free speech does not imply the right not to be criticised or called an idiot/bigot/arsehole for what you say. Quite possibly, but irrelevant. Free speech does not require "constructive dialogue", and the motivations of speakers are not a factor. A drunk, a schizophrenic, a raging narcissist, a university professor, a religious fundamentalist and a taxi driver all have exactly the same rights to speak freely, regardless of what they wish to say and why they want to say it. Again, true, but irrelevant to the issue of free speech. Personal attacks and aggression fall entirely within the remit of free speech, unpleasant as they may be. And as long as people choose to organise themselves into groups, and use those group identities as a cover to push for political change, other people should have the right to criticise and condemn (even in an insulting manner) the behaviour of those groups. Well you're perfectly entitled to your opinion. But it seems similarly obvious to me that hate speech laws have not achieved a single benefit to human society, and there is no evidence that even a single violent attack has been prevented by attempts to censor speech. People don't stop hating other people just because you delete their Facebook posts or arrest them for tweeting — in fact authoritarian behaviour by governments seems like a fantastic way to increase levels of hatred (against the government itself, or the people that the government claims to be protecting).
    3 points
  30. Your exact words were "Sunni or Shiite, they're all a load of pigshit for praising a child-molesting, mass murdering, borderline retarded warlord like Muhammad." This is targeted at muslims, not their belief system. You give their belief system as a reason, why you target them, but the statement stands. As I said, around these topics, it is very important to be precise with your statements. Regarding the "is this hate speech" question: you can dislike and criticise the religion and acts done in its name all you want. That is, in my opinion, even very welcome. However, a statement like "I'd support sending troops in to slit their throats like the fucking Islamofascist pigs they are." is an invitation for violence and thus is hate speech. As I said: I would not shut this thread down (and in contrast to peter_spy find stuff like that worth discussing, this being the "off-topic" section, which explicitly states "You can post almost anything in here"), given that it actually stays an objective discussion (as far as this is possible) and not turns into another platform for hate speech and persecution.
    3 points
  31. First of all, there is no "we, the gamers" as a defined, coherent group. It's a myth that was dispelled decades ago. "Gamers" are as smart and coherent as "book-readers" or simply, people, so not really. And, by pouring your panicked and hateful thoughts over the forums, i.e. wishing someone had their throats slit, you made this discussion not smart from the get-go. Last but not least, long rants about current politics are like talking about the weather. It's something we have almost no control over, and by definition, i.e. by living in the current times, we have the least information available. Talking about past history is interesting, because e.g. academics and researchers made certain facts come to light, and politicians or other groups that have tried their best to keep some facts secret are long dead. Ranting about current politics is more like old man yelling at clouds. Again, why don't you choose some news site or forums as an outlet, instead of a niche hobby-based forums?
    3 points
  32. Making character models is the (relatively) easy part of the process. Weighting verts to the existing skeleton is the hard part (assuming you want the character to move).
    3 points
  33. Mission "Volta 1: The Stone" by @kingsal. Overrides: mainmenu_background.gui (for custom background) mainmenu_briefing_video.gui (for removing empty briefing page) mainmenu_main.gui (no changes here) tdm_objectives.gui (squeeze 6-th objective, don't close by click) tdm_objectives_core.gui (squeeze 6-th objective) tdm_objectives_defs.gui (squeeze 6-th objective) So I removed all these files. Then added the following to mainmenu_custom_defs.gui: //stgatilov #5323: disable briefing state #define ENABLE_MAINMENU_BRIEFING 0 //stgatilov #5323: set custom background #define MM_BACKGROUNDS_META_ALLSIMPLE BackgroundCustomVolta And some code for background into mainmenu_background_custom.gui windowDef BackgroundCustomVolta { rect 0, 0, 640, 480 background "guis/assets/mainmenu/volta_menu_background" BACKGROUND_DEFAULT_BEHAVIOR(BackgroundCustomVolta) } The updated FM works nicely in the new TDM. Of course, custom sizes of objectives are lost, now there are 5 objectives without scrolling. Also, the parchment on difficulty selection screen looks dirty (old texture), I guess FM overrides it. In TDM 2.09, the mission plays properly, but main menu has default background. Also, the empty briefing page is displayed after video --- as expected.
    2 points
  34. Got it. Regardless we should be able to get light models to hide if not the lights themselves.
    2 points
  35. Not ready to be shared just yet, give me another couple of days. Gonna be really fun once it's done and fully operational
    2 points
  36. @HMartFade in/ out is possible in TDM, see the test map below. The glow and grass textured planes will fade in and out. @duzenko @stgatilov Pasting from discord: Here is the test map I put together based on an old one Peter_spy had: lodfade_example.pk4 Couple bugs I noticed right off the bat: Light entities will not hide Strangely the SEED entity hides different func_static children at different distance even though they are set the same Any hide or LOD setting on SEEDs don't seem to propagate to their children. Didnt thoroughly test this though Fade only works with those specific materials in the material folder. Lod_fadeout_range controls the fade distance. This is absolute from the origin of the object and needs to be higher than the hide_distance. So its starts fading at the hide distance. Im not sure why its called lod_fadeout_range, maybe it fades after the last LOD stage? Im not sure but we'll need to investigate this. I assume if no LOD is set it just starts from the hide_distance.
    2 points
  37. I do like classical music, for sure, but I'm a huge sucker for violin. This has always been one of my favorites: https://www.youtube.com/watch?v=ngjEVKxQCWs EDIT: And Beethoven absolutely was the metalhead of his time, without a doubt
    2 points
  38. Against the interest but sustaining their power fantasies. It's how you manipulate a tribal-minded right voter (in every state of this miserable world). And yes, they are happy with this, thanks to the criptospiritualism hidden behind right/far right ideologies.
    2 points
  39. First to clarify something, apart from being an atheist, I am absolutely anti-cleric, I think that all religions are superfluous in this world. Of course, they are conservative by nature with their ancient dogmas, coming from people who slaughtered goats so that there are good harvests. I live in the south of Spain with a large population of Muslim immigrants and I know some of them and I know how they think. Many of them are less conservative and more tolerant than many fervent Catholics in Spain. The problems begin when governments, instead of being democratic, as we know it with all its defects, are replaced by theocracies that act and legislate strictly according to these 'holy scriptures'. Imagine living in a Catholic theocracy, it causes me nightmares just thinking about it. Example Iran in the 60-70 Today Same Afghanistan Not the muslims itself, the muslim goverments are the problem and their fanatic followers. To remember, the Vatican to this day has not yet signed the universal declaration of human rights, it has not condemned torture or the death penalty.
    2 points
  40. A couple of permanently free games I can recommend. NaissanceE - https://store.steampowered.com/app/265690/NaissanceE/ An atmospheric first-person exploration platformer or something like that. It's a little barren, but there is just something very alluring about the abstract world. The sound-design is spot-on, from what I remember. I actually paid for it back in the day, it became free afterwards, but I can't say I regret it. Doki Doki Literature Club - https://store.steampowered.com/app/698780/Doki_Doki_Literature_Club/ This one is very popular, but still worth mentioning. A really creative short visual novel. A paid version was recently released, with various extras, but the free one still has the unchanged main experience. And a couple of others I have in my collection, but haven't played yet. We Were Here - https://store.steampowered.com/app/582500/We_Were_Here/ This is a co-op-only first-person puzzle game. Technically I have played this, for an hour, but most of it was trying to figure out why our progress wasn't being saved. So unless we solve that, it may end up an unfinished project. Seems like a fun game, though, based on the first impressions; "describe what you're seeing to me" kind of puzzle solving, as you and your co-op buddy are physically separated. It's also part of a series, but only the first one is free. Glitchspace - https://store.steampowered.com/app/290060/Glitchspace/ A first-person puzzle game, based on visual programming tasks. The steam reviews appear to be somewhat mixed, but I haven't actually read them, so can't really say anything other than it's free, and a genre I enjoy.
    2 points
  41. That's about the most honest thing that's been posted in this thread so far. "Hate speech" is an invention of the political and cultural elites to promote their particular ideology, while ensuring that those disgusting "working class people", who are too stupid to properly understand controversial issues, don't have the chance to answer back. Of course this view of certain social classes as essentially brain-dead sub-humans is a form of hate in itself, but rampant hypocrisy and double standards are standard operating procedure for most authoritarians.
    2 points
  42. Beta 4 testing thread is up for those willing to try it
    2 points
  43. Thank you. I'll also have a go at rewriting the urls to HTTPS for all mirrors except the mstrmnds.de one and see about asking for https to be implemented there as well. I'll also have to check on those missing files from darkmod-alt02 (those should sync automatically, so I'll need to see why they're not coming through).
    2 points
  44. @STiFU: Polyphonic and strangely arranged....your cup of tea!
    2 points
  45. Download GOG Galaxy and get The Witcher 1 for free: https://lp.gog.com/the-witcher-hub/en?utm_source=facebook&utm_medium=cpc&utm_term=ROIHUNTER&utm_campaign=RH_STA_PRO_EU_WitcherCon_goodies_giveaway_static_v1_Lal--interest&utm_content=at1!26712561&utm_id=at1!26712561&fbclid=IwAR0mPUkNkpaMOBaTlKCjKV4VtLw7dw-4F8Lfy1Uju9n8aqm2B75BamaRQcY
    2 points
  46. Open letter: Ban surveillance-based advertising Recently, the Norwegian Consumer Council published a report calling for a ban on surveillance-based ads. In solidarity, we the undersigned have sent the following letter on Wednesday, July 7th, to EU and US regulators to encourage them to take action during legislative sessions and any relevant privacy discussions. Surveillance-based advertising permeates the internet today, creating a number of highly problematic issues for both consumers and businesses. On June 23, a broad coalition of consumer rights organizations, civil rights groups, NGOs, as well as academics, researchers, privacy experts, and enthusiasts – all concerned individuals – called on regulators to stop the invasive and privacy-hostile practices related to surveillance-based advertising. In the EU, they urged regulators to consider a ban on surveillance-based advertising as a part of the Digital Services Act. In the U.S., they urged legislators to enact comprehensive privacy legislation. We are a group of businesses who write to you today to show our support to this initiative. We represent small, medium, and large businesses who all believe – and demonstrate on a daily basis – that it is possible to run profitable companies without exploiting the privacy of individuals. In addition to the clear privacy issues caused by surveillance-based advertising, it is also detrimental to the business landscape. In the surveillance-based advertising model, a few actors can obtain competitive advantages by collecting data from across websites and services and dominant platform actors can abuse their positions by giving preference to their own services. These practices seriously undermine competition and take revenue away from content creators. Anti-competitive behavior and effects serve to entrench dominant actors’ positions while complex supply chains and ineffective technologies lead to lost revenues for advertisers and publishers. It is also difficult for consumers to distinguish between ‘good’ and ‘bad’ actors in the digital sphere, which means that legitimate actors, amongst them many small and medium-sized enterprises, are directly affected by the actions of unscrupulous companies. This harms consumers and businesses and can undermine the cornerstones of democracy. Although we recognize that advertising is an important source of revenue for content creators and publishers online, this does not justify the massive commercial surveillance systems set up in attempts to “show the right ad to the right people”. Other forms of advertising technologies exist, which do not depend on spying on consumers, and alternative models can be implemented without significantly affecting revenue. On the contrary – and that we can attest to – businesses can thrive without privacy-invasive practices. We encourage you to take a stand and ban surveillance-based advertising. With kind regards, Vivaldi Technologies, Jon von Tetzchner, CEO & Tatsuki Tomita, COO Fastmail Pty Ltd, Bron Gondwana, CEO Conva Ventures Inc., dba. Fathom Analytics, Jack Ellis & Paul Jarvis, Directors Proton Technologies AG, Dr. Andy Yen, CEO Tutao GmbH, dba. Tutanota, Matthias Pfau, Co-Founder and CEO DuckDuckGo, Inc., Gabriel Weinberg, Founder and CEO Disconnect Inc., Casey Oppenheim, Co-founder and CEO Mojeek Limited, Colin Hayhurst, CEO Ecosia GmbH, Christian Kroll, CEO Startpage & StartMail, Robert E.G. Beens, Co-Founder and CEO Nextcloud GmbH, Frank Karlitschek, Founder and CEO Kobler, Erik Bugge, CEO Strossle International, Håkon Tillier, CEO & Rickard Lawson, CMO Mailfence, Patrick De Schutter, Co-Founder and Managing Director Written by Jon von Tetzchner Co-Founder/CEO. Been doing browser development since 1994. When I’m not testing Vivaldi browser or reading Vivaldi forums, I enjoy collecting and playing with vintage computers and arcade games. Born in Iceland, with an Icelandic mother and Norwegian father, lived in Norway for many years and currently reside near Boston, MA. https://vivaldi.com/blog/letter-ban-surveillance-based-advertising/
    2 points
  47. This is the point. It's not so important that YT knows your music preferences, but it's important when a company track all your activity in the network and related meta-dates to sell this a others. For this is important to use tools to avoid it as much as possible, Ad and Trackingblockers, Fingerprint Spoofers, browsers which don't track your activity, Search Engines which do't store your history online and naturally your own common sense spreeding personal data. For YT you can use a privacy desktop Front-end like FreeTube, the front-end Nitter instead of Twitter, or use alternatives, like Lemmy, Diaspora, Mastodon, etc., you have the posibility to difficult the tracking of Big Companies, but it isn't a solucion of the problem. A good Tool to see what different webs inyect when you visit them is Blacklight.
    2 points
  48. I believe OP is autistic. In fact, I insist on it. When it comes to Afghanistan, collapse is probably inevitable, whether the U.S. pulls out 5 years from now, 15 years ago, whatever. The U.S. is just throwing good money after bad there. One thing that could be done is to take in all of the Afghan translators and others who were promised U.S. citizenship, so they don't get immediately slaughtered. This is happening, supposedly: https://thehill.com/opinion/international/558650-america-must-keep-our-promise-to-afghan-translators https://thehill.com/opinion/national-security/561572-getting-afghan-interpreters-out-of-afghanistan-isnt-progressive-its
    2 points
  49. Since I've known TDM, I've mentioned and comented it everywhere I went, including AlternativeTo. It is this, to make this game known, not necessarily that it is on Steam or another site, which in any case is not the most suitable for an OpenSource game. As I mentioned before, maybe it is a matter of talking with some Linux communities, to include TDM in the repository, at least in the main ones. But mainly that community members spread the word, better if it is in a technical forum or blog, visited by developers. Perhaps people are encouraged to get involved in development.
    2 points
  50. Personally I think it's a slippery slope to go on Steam. Steam represents corporate proprietary economy, what to me is like the opposite of the free software philosophy. If you mingle with them, they change you rather than you change them. I think the purity of this game is endlessly more important than the amount of players. Quality is endlessly more important than quantity. It's better to be a relatively lonely precious gem than to be a rusty metal among millions of rusty metals. A flashing gemstone of good quality will surely always attract some people, and then it will be the right people, those who can truly appreciate it.
    2 points
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