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ffoieoi

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  1. Yes I make a mistake sorry. it's mega-texture
  2. thkank you "Uber member" as you said it's work
  3. the portal which use to reduce the brush that can't see. I make two room and link the two room by corridors. then use doom.exe to run it. And input " r_showPortals 1 " commond. but I can't saw the portal frame in the game.
  4. I was make two room for test. but get error when to dmap. there are any way to find the leak? the log as below: >> dmap twoRoom\twoRoom === DMAP: GenerateProc === 23 total world brushes 0 total world triSurfs 0 patches 3 entities 62 planes 0 areaportals size: -706, -129, -127 to 130, 385, 387 ############### entity 0 ############### --- FaceBSP: 138 faces --- 161 leafs ----- MakeTreePortals ----- ----- FilterBrushesIntoTree ----- 23 total brushes 58 cluster references --- FloodEntities --- Leak on entity #1 Entity classname was light Entity name was light_1 Entity origin is -45 52 84 104 flooded leafs entity reached from outside -- no filling ********************** ******* leaked ******* ********************** Writing leakfile to: E:/gameProgram/doom3source/TTimo-doom3.gpl-e9c4795/build/Win32/Debug/base/maps/twoRoom\twoRoom.lin
  5. Any detail tutorial for Warriortexture and Roguetexture?
  6. look this address http://doom3.filefront.com/file/Megatexture_Technology_Mod;72779
  7. yes I know this work in doom3 engine. but DarkRadiant not to support it . I want to find any editor to support it.
  8. Quark war 's scene can use MageTexture. it's greate. the darkRadiant editor support generate MageTexture?
  9. I found the reason. it's not cause by the darkRadiant. it's cause by something which in doom.exe folder. it's Ok when I setting a new game folder. thanks
  10. When I select one brushes. then click 'create player start here' not the red box to show me
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