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saxmeister

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Posts posted by saxmeister

  1. Hey Pak-

     

    The SFX sound great! It's good to hear your posts again.

     

    eerie03_loop.ogg and eerie04_loop.ogg make me start looking behind me! Creepy stuff!

     

    The only suggestions I might have is to notch some of the high parts out of eerie04_loop.ogg just a bit. It sounds a little loud on the high end and might cover up some of the other sounds in the mix. Just a thought..... doesn't have to be changed though.

     

    eerie05_loop.ogg and eerie01_loop.ogg sound like something straight out of the original Thief series. Good work!!!! They are perfect!

     

    -Sax

  2. Well, there was a call for it in the design docs and I haven't seen or heard any of the dialogue that has been written for the game other than "Hey, did you notice anything funny over there?" and "Hmph, step aside, you!" so I was using the original series lines for reference.

     

    Also, one of the placeholders for the revenants in the DarkMOD downloads was done with the Macintosh speech program so I tried to do something with real voices. Wasn't it Ralph or Sam with the raspy voice? (revenant1_relaxed_1.ogg was a real voiceover and was pretty awesome!)

     

    These can be quickly modified and made to say anything or made out of anything that any of the voice actors can do. I just wanted to try to get the style down. If I had some lines for the haunts I could do those lines in the same style.

  3. Sorry Pak! I'm not trying to overwhelm with machine type sounds, but these are intended to be used for any type of mechanical sounds such as arming a mine, disarming a mine, mechanical eye zoom in and out, small robots, ambient rumbles in a mechanist area, etc. Not just another load of "this is machine sfx loop #5432".

     

    These are more organic than the ones I was posting last year and don't sound like soft synths gone wild. ;) They are definitely meant to be used like sound effects for lockpicks, locking doors, unlocking doors, but some are loops.

     

    @Darkness: Thanks for the kind words!

  4. WinAMP will play .OGG files with the right plug-ins. So, will Windows Media Player (again, with the right codecs). It just won't allow you to use tags under WMP, but it still plays them.

     

    http://tobias.everwicked.com/oggds.htm

     

    That link will get you basic OggVorbis support under Windows Media Player.

     

    You are right! That is Tetris music. The tune is instantly recognizable as the old Russian composition. I like the "goth" twist to the music, but it's still too busy for Builder's music. Again, try something original as that is what we are trying to do with everything possible (even if we are sort of "remixing" the whole game itself).

  5. Yes, the 30 means 30 ticks a minute (1 every 2 seconds, like a larger clock) and the 60 means 60 ticks a minute (1 every second, maybe for a smaller clock). These could be chopped up to be much shorter since they are the same sound repeated, but I left it like this so that it could be heard easily.

  6. In response to obscurus' comments, you don't have to have exactly the same card to work together anymore since the release of ForceWare 80 drivers. Apparently you can mix and match different manufacturers, different clock speeds, different memory configurations, they just need to be the same series of graphics processor (i.e. 6600GT & 6600GT, 6800 & 6800, 7800 & 7800, 7800GTX & 7800 GTX). So, it's not as limiting as it used to be.

     

    A dual-6600GT s olution can be had for a fairly cheap price... even cheaper that a single 7800 solution. Just a thought....

  7. Greetings-

     

    I've been working on some SFX while I've had some downtime. Here are some samples that I think haven't been filled in yet on CVS.

     

    Start Level sound

    Level Start SFX test 1 (may be a bit bass heavy, but it gives me cold chills when it plays at loud volumes!)

     

    sfx_creepy_voices.ogg (similar to the creepy voices from T1/T2 - I played around until I got close)[added 1/5/6]

     

     

    Piano Frobs (5 samples from which to choose)

    frob_piano1.ogg

    frob_piano2.ogg

    frob_piano3.ogg

    frob_piano4.ogg

    frob_piano5.ogg

     

    Another possible "tension" ambient (similar to T2 style)

    fx_tension_orch1.ogg

     

    "Haunt" SFX (New 7 Jan 06)

    fx_haunt_joinus.ogg

    fx_haunt_soul.ogg

     

    More on the way....

     

    I'm reposting the links to some of these from a while back.

     

    Ambients

    ambient_haunt_v2.ogg (this was the version with less bass - I'm learning the art of compression finally!)

     

    rain_loop.ogg (this was recorded in a light rainstorm but should be labeled for forest crickets or something similar)

     

    SFX

    clocktick_60_loop.ogg (for the mansion)

    clocktick_30_loop.ogg (also for the mansion)

  8. Hmmm.... the best possible set up would probably consist of a solid-state recording device (like a flash memory recorder) that would have high quality mic preamps to handle good condensers. Something like the Rode NT4 stereo mic that runs off a 9V battery and records perfect stereo sounds plugged into a flash based recorder would sound wonderful!

     

    I've used minidisc recorders, but out in the wilderness the sound of that disc spinning is always picked up by sensitive condenser mics (unless you bury the thing in a thick carrying bag). Flash based recorders make absolutely no noise whatsoever and record instantaneously with no wait to "spin up" the recorder! Some of these even have built in stereo electret condenser mics which do a pretty fair job.

     

    As far as mics go, a dynamic mic would sound good enough, but they just aren't as sensitive as the condensers, which makes them better for recording really loud sounds up close. Shotgun condensers are good for picking up sounds from only one direction and are usually built more for location recording, so they hold up better with handling. Any type of decent mic will fit the bill and cost is ALWAYS a factor.

     

    I have been cheap and used a minidisc recorder with a dynamic stereo lapel mic and gotten decent results. The bass isn't as rich and the highs were cut off, but some of that could be tweaked once dumped into the computer. I think I picked up the mics for US$39.95 at Radio Shack and the Sony minidisc recorder for a little over US$100. I've even seen guys using old tape recorders and some of those small flash based recording "pens" that have built in mono mics, but the response is tailored for speech only with lower quality recording abilities.

     

    Again, my dream setup would be an M-Audio MicroTrack (24-bit/96kHz recording with stereo phantom powered mic inputs) and either a Rode NT4 stereo condenser mic (2 small diaphragm cardioid condensers, 20Hz-20kHz, Max SPL: 143dB so it can handle loud sounds) or a Neumann TLM 103 (mono large diaphragm condenser, 20Hz-20kHz, Max SPL: 138dB). This is a dream setup, so I picked some of the best mics on the market!

     

    Realistic (read, cheap) setup: Sony MiniDisc recorder (or even a laptop with a decent soundcard) and an Audio-Technica AT2020 condenser, Shure SM57 dynamic, Samson CO1 condenser, or one of the other cheaper priced Chinese built condenser mics (and, of course, a preamp for one of the condensers). They tend to be "brighter" sounding (more treble) but do the job well enough.

     

    Okay, my two bits worth. I'm always open to hear anyone else's suggestions as well. I hope this has helped.

     

    -sax

  9. mechanical - could give a sense of that, as well, but sounds like only machine noises

    synthetic

    unnatural - (implies supernatural, almost)

    ersatz - def. Being an imitation or a substitute (although, usually used as a bad thing... but a cool word!)

    But, I do think artificial is a good one.

  10. I just noticed that the soundshaders use the prefix "tdm" instead of "darkmod". I guess this should be changed. No point in using different prefixes everywhere.

     

    Changed to all DarkMOD?

     

    So, the sounds could work like this....

    • Animals
    • Aardvarks
      • [+]aard_01_breath.ogg
        [+]aard_02_breath.ogg
        [+]aard_01_step.ogg

      [*]Voices

      • [+]Guards
        [+]Humans
        [+]Player
        [+]Spectres/Ghosts
        [+]Grunts

      [*]SFX

      [*]Ambients

    and all of these could be broken down. Perhaps we do three main folders.... SFX, Voices, Music and then divide within from there? From looking at the sound editor it looks like this could be possible. Does anyone know how deep of a file tree we could make? I've seen 3 so far....

  11. We are experiencing the end effects of *yet another* :rolleyes: hurricane right now and, believe it or not, I recorded these samples right before I posted. It was raining and the crickets were chirping at the same time. All I did was edit to make a continuous loop out of some pieces. It was a strange, eerie feeling! I toned the rain down a bit so that it wasn't so loud. I can upload the version with the rain louder, but I thought this sounded more like walking through a forest with crickets and a light shower or being near a waterfall.

  12. Greetings-

     

    While in between projects I got the urge to try to fill in some of the weather type loops. Here is one of rain with crickets that might be used for a forest scene or near a river. I made this one stereo/160kbps because of the "space" that the sound would lend to a level.

     

    rain_loop.ogg

     

    I'm getting ready to start back in with the T2 style instrumental ambients (with the almost orchestral sounds) like I have posted before. I have to finish composing some music for another project so it may be a couple more weeks before I get to it, but they are coming!

     

    Check it out! B)

  13. Dom is totally right. The waveforms need to meet. This can be done via the crossfading or can be done manually in most sound editors by "drawing" the wave with the pencil tool. If you zoom in (a lot!) you can see the waveform and where it ends. TIP: Try making one side of your waveform start by going up from 0db and then making the other end go up to 0db.

     

    This is especially important when working with stereo files since there are hardly ever any instances where the left AND right channels hit 0db at the same time.

     

    Then you can try it as is or use the crossfade......

     

    I hope this helps!

     

    -sax

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