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Posts posted by Araneidae
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@Dragofer thank you, that was it. I was closer to the end than I realised!
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I think I could use some gentle hints. Have found the following in the main mansion and seem to have run out of things to do:
Spoiler- The greenhouse at the top of the house
- A sigil on the side of a bookcase on the floor below
- The brother's sealed room with a hidden safe that clearly needs some special tool to open
Ground floor seems deserted, and didn't find anything of interest in the basement
Spoilerhoped to find route via the coal merchant promised by the beggar (I came in over the bridge through the guardhouse)
and that seems to be that. Having read this thread I have clearly missed something rather basic!
The first floor guards are all on high alert, but think that's because I took some conspicuous loot. It's been surprisingly easy to maintain zero alerts so far, but I seem to have missed most of the mission...
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I understand it's easy to resize with ImageMagick
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17 hours ago, stgatilov said:
Well, I can propose the best solution to the problem: delete the "Open doors on unlock" setting.
I'd be unhappy about this, and I think this setting has been around for as long as I can remember. I definitely prefer to open the door as a separate action after unlocking it, gives me more control with interacting with whatever is going on. It can take time to unlock a door, and having the door suddenly open when you're not ready for it can land you in trouble!
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Looks nice. Is there any prospect of running it on Linux?
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5 hours ago, datiswous said:
@Araneidae sorry for derailing your topic.
No problem, it's not really all that off topic ... but it would probably be good to fix the bug as well, if that's feasible!
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2 hours ago, datiswous said:
Oh you mean Vengeance for a Thief Part 3.
Don't think I do. The mission in questions has the short name vfat1, and the following content in its darkmod.txt:
QuoteTitle: VFAT1: The Angel's Tear
Description: Steal a valueble diamond called The Angel's Tear
Author: Sir TaffsalotI eventually resorted to this walkthrough to get it done. This uses the name "Vengeance For A Thief 1 (Angel's Tear)".
Curiously, I can't find anything mentioning Angel's Tear in the missions database you linked to, but there is a reference in this post. Oddly the description for vfat1 in the missions database appears to describe the "tear" as having already been stolen.
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Not too sure where to report this, but found another mission which soft locks if "Open Doors on Unlock" is not set, namely "VFAT1: The Angel's Tear". To be precise:
SpoilerTo complete the mission you need to unlock a panel covering a large painting and pick up a jewel embedded in the middle of the painting. It seems that the jewel only becomes frobbable if the panel is unlocked with "Open Doors on Unlock" set.
So a bug in this particular mission. I am running dev16818-10434, but I suspect this isn't relevant in this case ... the mission isn't worth replaying in another version to check, to be honest. I was lucky to have a save file from before opening the panel!
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Don't know if it's helpful, but with the latest dev build (dev16818-10434) I had two or three crashes when head-shotting zombies while playing
In The Black(forgotten the mission, will try and work it out). I was going to report it, because it seemed quite repeatable, all the crashes were in exactly the same location ... but then it went away. -
Hey ho. My poor elderly HD 6950 has been upgraded to a shiny new RT 6800 and it all works again. It had a bumpy start (AMD drivers were pretty shit back in the day) and a bumpy end (bit rot).
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19 hours ago, nbohr1more said:
try:
image_levelLoadParallel 0
r_useParallelAddModels 0
Thanks for the effort, but alas, no change.
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8 hours ago, stgatilov said:
Perhaps you did some OS/driver update?
Alas, that is Fedora for you. Yes, updates are routine, and I think my graphics card support has been a bit dodgy for a while now, possibly since Fedora 37; suspect the card support is busily rotting . My graphics card is 12 years old now, and I guess whatever special support it needs is progressively getting forgotten. It was working perfectly well a month or two ago.
9 hours ago, nbohr1more said:try:
image_levelLoadParallel 0
r_useParallelAddModels 0
Will do this evening and report back.
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Afraid it also happens with Shadow Maps set, and the error message looks identical.
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Hmm. Well, I have now deleted both missions, deleted my Darkmod.cfg (thought I do have an an autocommands.cfg), and selected The Bakery Job instead ... and same issue:
SpoilerLinking GLSL program interaction_stencil ... Unable to schedule 'ALU MUL_IEEE __.z@chan : S135.w@chan{s} S182.z@chgr{s} {}' into ALU_GROUP_BEGIN x: ALU DOT_IEEE S170.x@chgr{s} : S133.w@chan{s} S179.z@chgr{s} {W} y: ALU DOT_IEEE __.y@chan : S134.z@chan{s} S179.w@chgr{s} {} ALU_GROUP_END signal caught: Segmentation fault si_code 1
For reference, in case it matters, here is my autocommands.cfg:
Spoilerseta r_fboColorBits "32" seta tdm_mainmenu_confirmquit "0" seta com_showFPS "1" seta tdm_door_auto_open_on_unlock "0" seta com_allowConsole 1 r_frobOutlinePreset 4 seta r_frobOutlineBlurPasses "1" seta r_frobOutlineColorA "0.7" seta r_frobOutline "1"
Nothing terribly exciting there, I think (apart from the mandatory 32-bit colour setting).
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Alas. I've deleted fms/inplainsight and restarted, and loaded The Hare in the Snare. The (long) intro video plays fine, but after selecting difficulty I get:
Spoiler$ thedarkmod TDM 2.12/64 #10408 (1435:10408) linux-x86_64 Jun 17 2023 23:38:40 /proc/cpuinfo CPU frequency: 3711.81 MHz 3712 MHz Intel CPU with SSE & SSE2 & SSE3 & SSSE3 & SSE41 & AVX found interface lo - loopback found interface eno1 - 10.0.0.216/255.255.255.0 Found Intel CPU, features: SSE SSE2 SSE3 SSSE3 SSE41 AVX TDM using AVX for SIMD processing. no 'darkmod' directory in exe path /home/michael/Darkmod, skipping WARNING: using hardcoded default base path Found 0 new missions and 0 packages. ------ Initializing File System ------ Current search path: [M] /home/michael/Darkmod/fms/hareinthesnare [M] /home/michael/Darkmod/fms/hareinthesnare/hareinthesnare.pk4 (166 files - 0xbf430d52) [C] /home/michael/Darkmod/ [C] /home/michael/Darkmod/z_tdm_loot_stealth_stats.pk4 (4 files - 0xc95947f) [C] /home/michael/Darkmod/tdm_textures_wood01.pk4 (382 files - 0x54c704d0) [C] /home/michael/Darkmod/tdm_textures_window01.pk4 (399 files - 0x50a48869) [C] /home/michael/Darkmod/tdm_textures_stone_sculpted01.pk4 (464 files - 0x3bd63c7c) [C] /home/michael/Darkmod/tdm_textures_stone_natural01.pk4 (141 files - 0x4d0836ff) [C] /home/michael/Darkmod/tdm_textures_stone_flat01.pk4 (302 files - 0x671a22d2) [C] /home/michael/Darkmod/tdm_textures_stone_cobblestones01.pk4 (271 files - 0xc46ab14f) [C] /home/michael/Darkmod/tdm_textures_stone_brick01.pk4 (527 files - 0x1d087cf8) [C] /home/michael/Darkmod/tdm_textures_sfx01.pk4 (69 files - 0x2c673886) [C] /home/michael/Darkmod/tdm_textures_roof01.pk4 (69 files - 0x24547b7) [C] /home/michael/Darkmod/tdm_textures_plaster01.pk4 (142 files - 0x9747529e) [C] /home/michael/Darkmod/tdm_textures_paint_paper01.pk4 (67 files - 0xa4a95a09) [C] /home/michael/Darkmod/tdm_textures_other01.pk4 (127 files - 0x36932451) [C] /home/michael/Darkmod/tdm_textures_nature01.pk4 (286 files - 0x19240606) [C] /home/michael/Darkmod/tdm_textures_metal01.pk4 (509 files - 0x441d098f) [C] /home/michael/Darkmod/tdm_textures_glass01.pk4 (51 files - 0x3f3721e) [C] /home/michael/Darkmod/tdm_textures_fabric01.pk4 (43 files - 0x649daf73) [C] /home/michael/Darkmod/tdm_textures_door01.pk4 (177 files - 0xb0130166) [C] /home/michael/Darkmod/tdm_textures_decals01.pk4 (474 files - 0xe2ff12c6) [C] /home/michael/Darkmod/tdm_textures_carpet01.pk4 (130 files - 0x79bc3d7c) [C] /home/michael/Darkmod/tdm_textures_base01.pk4 (436 files - 0x3d1de633) [C] /home/michael/Darkmod/tdm_standalone.pk4 (4 files - 0xb3f36d20) [C] /home/michael/Darkmod/tdm_sound_vocals_decls01.pk4 (32 files - 0x53cda0aa) [C] /home/michael/Darkmod/tdm_sound_vocals07.pk4 (1111 files - 0xa13ec4c2) [C] /home/michael/Darkmod/tdm_sound_vocals06.pk4 (696 files - 0x44c85e78) [C] /home/michael/Darkmod/tdm_sound_vocals05.pk4 (119 files - 0x6cf23214) [C] /home/michael/Darkmod/tdm_sound_vocals04.pk4 (2869 files - 0xd7ec1256) [C] /home/michael/Darkmod/tdm_sound_vocals03.pk4 (743 files - 0xb3f2e0f1) [C] /home/michael/Darkmod/tdm_sound_vocals02.pk4 (1299 files - 0x5092940e) [C] /home/michael/Darkmod/tdm_sound_vocals01.pk4 (82 files - 0xf4d326b2) [C] /home/michael/Darkmod/tdm_sound_sfx02.pk4 (605 files - 0x31673482) [C] /home/michael/Darkmod/tdm_sound_sfx01.pk4 (987 files - 0x97451b7a) [C] /home/michael/Darkmod/tdm_sound_ambient_decls01.pk4 (8 files - 0x9404877c) [C] /home/michael/Darkmod/tdm_sound_ambient03.pk4 (24 files - 0xd28ca9ec) [C] /home/michael/Darkmod/tdm_sound_ambient02.pk4 (163 files - 0x84efad22) [C] /home/michael/Darkmod/tdm_sound_ambient01.pk4 (220 files - 0xee228c81) [C] /home/michael/Darkmod/tdm_prefabs01.pk4 (1017 files - 0x506baa0b) [C] /home/michael/Darkmod/tdm_player01.pk4 (127 files - 0xd983fc45) [C] /home/michael/Darkmod/tdm_models_decls01.pk4 (101 files - 0x146c787) [C] /home/michael/Darkmod/tdm_models02.pk4 (2241 files - 0x42cdbf62) [C] /home/michael/Darkmod/tdm_models01.pk4 (3340 files - 0xe97bfd0e) [C] /home/michael/Darkmod/tdm_gui_credits01.pk4 (49 files - 0xbff51863) [C] /home/michael/Darkmod/tdm_gui01.pk4 (759 files - 0x55fbf90a) [C] /home/michael/Darkmod/tdm_fonts01.pk4 (696 files - 0x7c5027bf) [C] /home/michael/Darkmod/tdm_env01.pk4 (176 files - 0x8bd4045b) [C] /home/michael/Darkmod/tdm_defs01.pk4 (194 files - 0x52feee6f) [C] /home/michael/Darkmod/tdm_base01.pk4 (205 files - 0xdbe783fb) [C] /home/michael/Darkmod/tdm_ai_steambots01.pk4 (31 files - 0x26416485) [C] /home/michael/Darkmod/tdm_ai_monsters_spiders01.pk4 (80 files - 0x15c3ef89) [C] /home/michael/Darkmod/tdm_ai_humanoid_undead01.pk4 (55 files - 0x25e463ad) [C] /home/michael/Darkmod/tdm_ai_humanoid_townsfolk01.pk4 (104 files - 0xa6f7c573) [C] /home/michael/Darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files - 0x566fb35a) [C] /home/michael/Darkmod/tdm_ai_humanoid_nobles01.pk4 (51 files - 0x5ca54cab) [C] /home/michael/Darkmod/tdm_ai_humanoid_mages01.pk4 (8 files - 0x5e7a666b) [C] /home/michael/Darkmod/tdm_ai_humanoid_heads01.pk4 (100 files - 0x45ec787e) [C] /home/michael/Darkmod/tdm_ai_humanoid_guards01.pk4 (379 files - 0x9801be8d) [C] /home/michael/Darkmod/tdm_ai_humanoid_females01.pk4 (172 files - 0xc7de4598) [C] /home/michael/Darkmod/tdm_ai_humanoid_builders01.pk4 (91 files - 0x6dea9b57) [C] /home/michael/Darkmod/tdm_ai_humanoid_beasts02.pk4 (229 files - 0x886c9a98) [C] /home/michael/Darkmod/tdm_ai_humanoid_beasts01.pk4 (23 files - 0xba9da54c) [C] /home/michael/Darkmod/tdm_ai_base01.pk4 (9 files - 0x1de319e8) [C] /home/michael/Darkmod/tdm_ai_animals01.pk4 (82 files - 0x6c0fda50) File System Initialized. -------------------------------------- Couldn't open journal files /proc/cpuinfo CPU processors: 4 /proc/cpuinfo CPU logical cores: 4 ----- Initializing Decls ----- ------------------------------ I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1321 strings read from strings/english.lang I18N: 43 strings read from strings/fm/english.lang Couldn't exec editor.cfg - file does not exist. execing default.cfg Gamepad modifier button assigned to 6 execing Darkmod.cfg execing DarkmodKeybinds.cfg execing DarkmodPadbinds.cfg Gamepad modifier button assigned to 6 Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1321 strings read from strings/english.lang I18N: 43 strings read from strings/fm/english.lang ----- Initializing OpenAL ----- Setup OpenAL device and context OpenAL: found device 'ALSA Default' [ACTIVE] OpenAL: found device 'HDA Intel PCH, ALC892 Analog (CARD=PCH,DEV=0)' OpenAL: found device 'HDA Intel PCH, ALC892 Digital (CARD=PCH,DEV=1)' OpenAL: found device 'HDA ATI HDMI, HDMI 0 (CARD=HDMI,DEV=3)' OpenAL: device 'ALSA Default' opened successfully OpenAL: HRTF is available [ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1) OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.21.1 OpenAL: found EFX extension OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT) OpenAL: found 256 hardware voices ----- Initializing OpenGL ----- Initializing OpenGL display Borderless fullscreen - using current video mode for monitor 0: 1920 x 1200 ...initializing QGL ------- Input Initialization ------- ------------------------------------ OpenGL vendor: Mesa OpenGL renderer: AMD CAYMAN (DRM 2.50.0 / 6.3.8-200.fc38.x86_64, LLVM 16.0.5) OpenGL version: 4.5 (Core Profile) Mesa 23.1.3 core Checking required OpenGL features... v - using GL_VERSION_3_3 v - using GL_EXT_texture_compression_s3tc Checking optional OpenGL extensions... v - using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 v - using GL_ARB_stencil_texturing X - GL_EXT_depth_bounds_test not found v - using GL_ARB_buffer_storage v - using GL_ARB_texture_storage v - using GL_ARB_multi_draw_indirect v - using GL_ARB_vertex_attrib_binding X - GL_ARB_compatibility not found v - using GL_KHR_debug Max active texture units in fragment shader: 16 Max combined texture units: 96 Max anti-aliasing samples: 8 Max geometry output vertices: 1024 Max geometry output components: 16384 Max vertex attribs: 16 ---------- R_ReloadGLSLPrograms_f ----------- Linking GLSL program cubeMap ... Linking GLSL program bumpyEnvironment ... Linking GLSL program environment ... Linking GLSL program fog ... Linking GLSL program oldStage ... Linking GLSL program blend ... Linking GLSL program soft_particle ... Linking GLSL program gaussian_blur ... Linking GLSL program testImageCube ... --------------------------------- Font fonts/english/stone in size 12 not found, using size 24 instead. --------- Initializing Game ---------- The Dark Mod 2.12/64, linux-x86_64, code revision 10408 Build date: Jun 17 2023 Initializing event system ...873 event definitions Initializing class hierarchy ...172 classes, 1732032 bytes for event callbacks Initializing scripts ---------- Compile stats ---------- Memory usage: Strings: 54, 8600 bytes Statements: 22911, 916440 bytes Functions: 1354, 176856 bytes Variables: 108092 bytes Mem used: 2134540 bytes Static data: 408 bytes Allocated: 1146456 bytes Thread size: 7928 bytes Maximum object size: 816 Largest object type name: speaker_zone_ambient ...6 aas types game initialized. -------------------------------------- Parsing material files Found 0 new missions and 0 packages. Found 169 mods in the FM folder. Parsed 170 mission declarations. No 'tdm_mapsequence.txt' file found for the current mod: hareinthesnare -------- Initializing Session -------- session initialized -------------------------------------- Font fonts/english/mason_glow in size 12 not found, using size 48 instead. Font fonts/english/mason_glow in size 24 not found, using size 48 instead. Font fonts/english/mason in size 12 not found, using size 48 instead. Font fonts/english/mason in size 24 not found, using size 48 instead. --- Common Initialization Complete --- WARNING: terminal type 'xterm-256color' is unknown. terminal support may not work correctly terminal support enabled ( use +set in_tty 0 to disabled ) pid: 6519 Async thread started execing autocommands.cfg Linking GLSL program simple_texture_new ... Linking GLSL program tonemap ... Found 0 new missions and 0 packages. Found 169 mods in the FM folder. [mov,mp4,m4a,3gp,3g2,mj2 @ 0x75cefc0] Protocol name not provided, cannot determine if input is local or a network protocol, buffers and access patterns cannot be configured optimally without knowing the protocol DisplayBriefingPage: briefingData is maps/man2/mission_briefing DisplayBriefingPage: xdata found. DisplayBriefingPage: numPages is 2 DisplayBriefingPage: current page is 1 Objective 1: Parsing success and failure logic Objective 2: Parsing success and failure logic Objective 3: Parsing success and failure logic Objective 4: Parsing success and failure logic Objective 5: Parsing success and failure logic Objective 6: Parsing success and failure logic Objective 7: Parsing success and failure logic Objective 8: Parsing success and failure logic Objective 9: Parsing success and failure logic Objective 10: Parsing success and failure logic Applied 0 objective conditions. Objective 1: Parsing success and failure logic Objective 2: Parsing success and failure logic Objective 3: Parsing success and failure logic Objective 4: Parsing success and failure logic Objective 5: Parsing success and failure logic Objective 6: Parsing success and failure logic Objective 7: Parsing success and failure logic Objective 8: Parsing success and failure logic Objective 9: Parsing success and failure logic Objective 10: Parsing success and failure logic Applied 0 objective conditions. reloading guis/msg.gui. reloading guis/mainmenu.gui. WARNING:unknown destination 'FlareBox::rect' of set command at /fms/hareinthesnare/hareinthesnare.pk4/guis/map/man2.gui:37 WARNING:unknown destination 'FlareBox::rect' of set command at /fms/hareinthesnare/hareinthesnare.pk4/guis/map/man2.gui:42 WARNING:unknown destination 'FlareBox::rect' of set command at /fms/hareinthesnare/hareinthesnare.pk4/guis/map/man2.gui:47 WARNING:unknown destination 'FlareBox::rect' of set command at /fms/hareinthesnare/hareinthesnare.pk4/guis/map/man2.gui:52 WARNING:unknown destination 'FlareBox::rect' of set command at /fms/hareinthesnare/hareinthesnare.pk4/guis/map/man2.gui:57 WARNING:unknown destination 'FlareBox::rect' of set command at /fms/hareinthesnare/hareinthesnare.pk4/guis/map/man2.gui:62 --------- Map Initialization --------- Map: man2 ----------- Game Map Init ------------ collision data: 369 models 29165 vertices (911 KB) 47956 edges (2247 KB) 19905 polygons (1465 KB) 2667 brushes (376 KB) 10025 nodes (469 KB) 39406 polygon refs (615 KB) 11029 brush refs (172 KB) 12311 internal edges 187 sharp edges 0 contained polygons removed 0 polygons merged 6259 KB total memory used 66 msec to load collision data. map bounds are (2834.2, 4744.0, 1104.0) 7 KB passage memory used to build PVS 1 msec to calculate PVS 84 areas 174 portals 7 areas visible on average 1008 bytes PVS data [Load AAS] missing maps/man2.aas48 [Load AAS] missing maps/man2.aas96 [Load AAS] loading maps/man2.aas32 done. [Load AAS] missing maps/man2.aas100 [Load AAS] loading maps/man2.aas_rat done. [Load AAS] missing maps/man2.aas_elemental ConversationManager: Found 0 valid conversations. Spawning entities ---------- Compile stats ---------- Memory usage: Strings: 55, 8696 bytes Statements: 23014, 920560 bytes Functions: 1360, 177548 bytes Variables: 108672 bytes Mem used: 2144048 bytes Static data: 408 bytes Allocated: 1151332 bytes Thread size: 7928 bytes WARNING:Invalid character in pin pattern - on entity door_thomas, using default: 2 WARNING:unknown destination 'leftPageCurl::matcolor' of set command at /tdm_gui01.pk4/guis/readables/sheets/newspaper_bridgeport02.gui:83 WARNING:unknown destination 'rightPageCurl::matcolor' of set command at /tdm_gui01.pk4/guis/readables/sheets/newspaper_bridgeport02.gui:87 WARNING:unknown destination 'leftPageCurl::matcolor' of set command at /tdm_gui01.pk4/guis/readables/sheets/newspaper_bridgeport02.gui:97 WARNING:unknown destination 'rightPageCurl::matcolor' of set command at /tdm_gui01.pk4/guis/readables/sheets/newspaper_bridgeport02.gui:100 WARNING:Window 'BackgroundFadeIn' transition has invalid destination var 'leftPageCurl::matcolor' at /tdm_gui01.pk4/guis/readables/sheets/newspaper_bridgeport02.gui:117 WARNING:Window 'BackgroundFadeIn' transition has invalid destination var 'rightPageCurl::matcolor' at /tdm_gui01.pk4/guis/readables/sheets/newspaper_bridgeport02.gui:122 WARNING:Window 'BackgroundFadeOut' transition has invalid destination var 'leftPageCurl::matcolor' at /tdm_gui01.pk4/guis/readables/sheets/newspaper_bridgeport02.gui:133 WARNING:Window 'BackgroundFadeOut' transition has invalid destination var 'rightPageCurl::matcolor' at /tdm_gui01.pk4/guis/readables/sheets/newspaper_bridgeport02.gui:136 WARNING:unknown destination 'leftPageCurl::matcolor' of set command at /tdm_gui01.pk4/guis/readables/sheets/newspaper_bridgeport03.gui:83 WARNING:unknown destination 'rightPageCurl::matcolor' of set command at /tdm_gui01.pk4/guis/readables/sheets/newspaper_bridgeport03.gui:87 WARNING:unknown destination 'leftPageCurl::matcolor' of set command at /tdm_gui01.pk4/guis/readables/sheets/newspaper_bridgeport03.gui:97 WARNING:unknown destination 'rightPageCurl::matcolor' of set command at /tdm_gui01.pk4/guis/readables/sheets/newspaper_bridgeport03.gui:100 WARNING:Window 'BackgroundFadeIn' transition has invalid destination var 'leftPageCurl::matcolor' at /tdm_gui01.pk4/guis/readables/sheets/newspaper_bridgeport03.gui:117 WARNING:Window 'BackgroundFadeIn' transition has invalid destination var 'rightPageCurl::matcolor' at /tdm_gui01.pk4/guis/readables/sheets/newspaper_bridgeport03.gui:122 WARNING:Window 'BackgroundFadeOut' transition has invalid destination var 'leftPageCurl::matcolor' at /tdm_gui01.pk4/guis/readables/sheets/newspaper_bridgeport03.gui:133 WARNING:Window 'BackgroundFadeOut' transition has invalid destination var 'rightPageCurl::matcolor' at /tdm_gui01.pk4/guis/readables/sheets/newspaper_bridgeport03.gui:136 WARNING:Couldn't load gui: 'guis/map_of.gui' ... 3786 entities spawned, 18 inhibited in 5.6 seconds ==== Processing events ==== Objective 1: Parsing success and failure logic Objective 2: Parsing success and failure logic Objective 3: Parsing success and failure logic Objective 4: Parsing success and failure logic Objective 5: Parsing success and failure logic Objective 6: Parsing success and failure logic Objective 7: Parsing success and failure logic Objective 8: Parsing success and failure logic Objective 9: Parsing success and failure logic Objective 10: Parsing success and failure logic Applied 0 objective conditions. [aas32]: Assigned 0 multistatemover positions to AAS areas and ignored 0. [aas_rat]: Assigned 0 multistatemover positions to AAS areas and ignored 0. -------------------------------------- SpawnPlayer: 0 ----- idRenderModelManagerLocal::EndLevelLoad ----- 0 models purged from previous level, 1229 models kept. --------------------------------------------------- ----- idImageManager::EndLevelLoad ----- WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon [map entity: game_map] [decl: atdm:map_of in def/tdm_shopitems.def] [decl: guis/assets/game_maps/map_of_icon in <implicit file>] [image: guis/assets/game_maps/map_of_icon] 0 purged from previous 196 kept from previous 1624 new loaded all images loaded in 4.3 seconds ---------------------------------------- Linking GLSL program cubeMap ... Linking GLSL program bumpyEnvironment ... Linking GLSL program environment ... Linking GLSL program fog ... Linking GLSL program oldStage ... Linking GLSL program blend ... Linking GLSL program soft_particle ... Linking GLSL program gaussian_blur ... Linking GLSL program testImageCube ... Linking GLSL program depth ... Linking GLSL program interaction_ambient ... Linking GLSL program interaction_stencil ... Unable to schedule 'ALU MUL_IEEE __.z@chan : S135.w@chan{s} S182.z@chgr{s} {}' into ALU_GROUP_BEGIN x: ALU DOT_IEEE S170.x@chgr{s} : S133.w@chan{s} S179.z@chgr{s} {W} y: ALU DOT_IEEE __.y@chan : S134.z@chan{s} S179.w@chgr{s} {} ALU_GROUP_END signal caught: Segmentation fault si_code 1 Trying to exit gracefully.. --------- Game Map Shutdown ---------- ModelGenerator memory: 126 LOD entries with 0 users using 2016 bytes. --------- Game Map Shutdown done ----- Shutting down sound hardware idRenderSystem::Shutdown() ...shutting down QGL I18NLocal: Shutdown. ------------ Game Shutdown ----------- ModelGenerator memory: No LOD entries. Shutdown event system -------------------------------------- shutdown terminal support About to exit with code 0
Looks similar to the original crash.
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Well, here's an odd thing. I tried updating to the latest beta version (dev16814-10408) ... and the crash goes away. Guess I should take that as a win?
Oh, here's the version string:
TDM 2.12/64 #10408 (1435:10408) linux-x86_64 Jun 17 2023 23:38:40
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Haven't run TDM for a month or so, just tried running it and get a repeatable segmentation fault:
Spoiler$ ./thedarkmod.x64 TDM 2.11/64 #10264 (1435:10264) linux-x86_64 Jan 30 2023 02:02:43 /proc/cpuinfo CPU frequency: 3711.78 MHz 3712 MHz Intel CPU with SSE & SSE2 & SSE3 & SSSE3 & SSE41 & AVX found interface lo - loopback found interface eno1 - 10.0.0.216/255.255.255.0 Found Intel CPU, features: SSE SSE2 SSE3 SSSE3 SSE41 AVX TDM using AVX for SIMD processing. no 'darkmod' directory in exe path /home/michael/Darkmod, skipping WARNING: using hardcoded default base path Found 0 new missions and 0 packages. ------ Initializing File System ------ Current search path: [M] /home/michael/Darkmod/fms/inplainsight [M] /home/michael/Darkmod/fms/inplainsight/inplainsight.pk4 (148 files - 0xd98d0f0e) [C] /home/michael/Darkmod/ [C] /home/michael/Darkmod/z_tdm_loot_stealth_stats.pk4 (4 files - 0xc95947f) [C] /home/michael/Darkmod/tdm_textures_wood01.pk4 (382 files - 0x54c704d0) [C] /home/michael/Darkmod/tdm_textures_window01.pk4 (399 files - 0x50a48869) [C] /home/michael/Darkmod/tdm_textures_stone_sculpted01.pk4 (464 files - 0x3bd63c7c) [C] /home/michael/Darkmod/tdm_textures_stone_natural01.pk4 (141 files - 0x4d0836ff) [C] /home/michael/Darkmod/tdm_textures_stone_flat01.pk4 (302 files - 0x671a22d2) [C] /home/michael/Darkmod/tdm_textures_stone_cobblestones01.pk4 (271 files - 0xc46ab14f) [C] /home/michael/Darkmod/tdm_textures_stone_brick01.pk4 (527 files - 0x1d087cf8) [C] /home/michael/Darkmod/tdm_textures_sfx01.pk4 (69 files - 0x2c673886) [C] /home/michael/Darkmod/tdm_textures_roof01.pk4 (69 files - 0x24547b7) [C] /home/michael/Darkmod/tdm_textures_plaster01.pk4 (142 files - 0x9747529e) [C] /home/michael/Darkmod/tdm_textures_paint_paper01.pk4 (67 files - 0xa4a95a09) [C] /home/michael/Darkmod/tdm_textures_other01.pk4 (127 files - 0x36932451) [C] /home/michael/Darkmod/tdm_textures_nature01.pk4 (286 files - 0x19240606) [C] /home/michael/Darkmod/tdm_textures_metal01.pk4 (509 files - 0x441d098f) [C] /home/michael/Darkmod/tdm_textures_glass01.pk4 (51 files - 0x3f3721e) [C] /home/michael/Darkmod/tdm_textures_fabric01.pk4 (43 files - 0x649daf73) [C] /home/michael/Darkmod/tdm_textures_door01.pk4 (177 files - 0xb0130166) [C] /home/michael/Darkmod/tdm_textures_decals01.pk4 (474 files - 0xe2ff12c6) [C] /home/michael/Darkmod/tdm_textures_carpet01.pk4 (130 files - 0x79bc3d7c) [C] /home/michael/Darkmod/tdm_textures_base01.pk4 (435 files - 0xc07a324) [C] /home/michael/Darkmod/tdm_standalone.pk4 (4 files - 0xb3f36d20) [C] /home/michael/Darkmod/tdm_sound_vocals_decls01.pk4 (32 files - 0x53cda0aa) [C] /home/michael/Darkmod/tdm_sound_vocals07.pk4 (1111 files - 0xa13ec4c2) [C] /home/michael/Darkmod/tdm_sound_vocals06.pk4 (696 files - 0x44c85e78) [C] /home/michael/Darkmod/tdm_sound_vocals05.pk4 (119 files - 0x6cf23214) [C] /home/michael/Darkmod/tdm_sound_vocals04.pk4 (2869 files - 0xd7ec1256) [C] /home/michael/Darkmod/tdm_sound_vocals03.pk4 (743 files - 0xb3f2e0f1) [C] /home/michael/Darkmod/tdm_sound_vocals02.pk4 (1299 files - 0x5092940e) [C] /home/michael/Darkmod/tdm_sound_vocals01.pk4 (82 files - 0xf4d326b2) [C] /home/michael/Darkmod/tdm_sound_sfx02.pk4 (605 files - 0x31673482) [C] /home/michael/Darkmod/tdm_sound_sfx01.pk4 (987 files - 0x97451b7a) [C] /home/michael/Darkmod/tdm_sound_ambient_decls01.pk4 (8 files - 0x9404877c) [C] /home/michael/Darkmod/tdm_sound_ambient03.pk4 (24 files - 0xd28ca9ec) [C] /home/michael/Darkmod/tdm_sound_ambient02.pk4 (163 files - 0x84efad22) [C] /home/michael/Darkmod/tdm_sound_ambient01.pk4 (220 files - 0xee228c81) [C] /home/michael/Darkmod/tdm_prefabs01.pk4 (1017 files - 0x506baa0b) [C] /home/michael/Darkmod/tdm_player01.pk4 (127 files - 0xd983fc45) [C] /home/michael/Darkmod/tdm_models_decls01.pk4 (101 files - 0x146c787) [C] /home/michael/Darkmod/tdm_models02.pk4 (2241 files - 0x42cdbf62) [C] /home/michael/Darkmod/tdm_models01.pk4 (3326 files - 0x829270f2) [C] /home/michael/Darkmod/tdm_gui_credits01.pk4 (49 files - 0xbff51863) [C] /home/michael/Darkmod/tdm_gui01.pk4 (758 files - 0xcbf4fd2d) [C] /home/michael/Darkmod/tdm_fonts01.pk4 (696 files - 0x7c5027bf) [C] /home/michael/Darkmod/tdm_env01.pk4 (176 files - 0x8bd4045b) [C] /home/michael/Darkmod/tdm_defs01.pk4 (194 files - 0xe5f440dc) [C] /home/michael/Darkmod/tdm_base01.pk4 (223 files - 0x9704b43c) [C] /home/michael/Darkmod/tdm_ai_steambots01.pk4 (31 files - 0x26416485) [C] /home/michael/Darkmod/tdm_ai_monsters_spiders01.pk4 (80 files - 0x15c3ef89) [C] /home/michael/Darkmod/tdm_ai_humanoid_undead01.pk4 (55 files - 0x25e463ad) [C] /home/michael/Darkmod/tdm_ai_humanoid_townsfolk01.pk4 (104 files - 0xa6f7c573) [C] /home/michael/Darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files - 0x566fb35a) [C] /home/michael/Darkmod/tdm_ai_humanoid_nobles01.pk4 (51 files - 0x5ca54cab) [C] /home/michael/Darkmod/tdm_ai_humanoid_mages01.pk4 (8 files - 0x5e7a666b) [C] /home/michael/Darkmod/tdm_ai_humanoid_heads01.pk4 (100 files - 0x45ec787e) [C] /home/michael/Darkmod/tdm_ai_humanoid_guards01.pk4 (379 files - 0x9801be8d) [C] /home/michael/Darkmod/tdm_ai_humanoid_females01.pk4 (172 files - 0xc7de4598) [C] /home/michael/Darkmod/tdm_ai_humanoid_builders01.pk4 (91 files - 0x6dea9b57) [C] /home/michael/Darkmod/tdm_ai_humanoid_beasts02.pk4 (229 files - 0x886c9a98) [C] /home/michael/Darkmod/tdm_ai_humanoid_beasts01.pk4 (23 files - 0xba9da54c) [C] /home/michael/Darkmod/tdm_ai_base01.pk4 (9 files - 0x1de319e8) [C] /home/michael/Darkmod/tdm_ai_animals01.pk4 (82 files - 0x6c0fda50) File System Initialized. -------------------------------------- Couldn't open journal files /proc/cpuinfo CPU processors: 4 /proc/cpuinfo CPU logical cores: 4 ----- Initializing Decls ----- ------------------------------ I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1321 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. Couldn't exec editor.cfg - file does not exist. execing default.cfg Gamepad modifier button assigned to 6 execing DarkmodKeybinds.cfg execing DarkmodPadbinds.cfg Gamepad modifier button assigned to 6 Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1321 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing OpenAL ----- Setup OpenAL device and context OpenAL: found device 'ALSA Default' [ACTIVE] OpenAL: found device 'HDA Intel PCH, ALC892 Analog (CARD=PCH,DEV=0)' OpenAL: found device 'HDA Intel PCH, ALC892 Digital (CARD=PCH,DEV=1)' OpenAL: found device 'HDA ATI HDMI, HDMI 0 (CARD=HDMI,DEV=3)' OpenAL: device 'ALSA Default' opened successfully OpenAL: HRTF is available [ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1) OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.21.1 OpenAL: found EFX extension OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT) OpenAL: found 256 hardware voices ----- Initializing OpenGL ----- Initializing OpenGL display Borderless fullscreen - using current video mode for monitor 0: 1920 x 1200 ...initializing QGL ------- Input Initialization ------- ------------------------------------ OpenGL vendor: Mesa OpenGL renderer: AMD CAYMAN (DRM 2.50.0 / 6.3.8-200.fc38.x86_64, LLVM 16.0.5) OpenGL version: 4.5 (Core Profile) Mesa 23.1.3 core Checking required OpenGL features... v - using GL_VERSION_3_3 v - using GL_EXT_texture_compression_s3tc Checking optional OpenGL extensions... v - using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 v - using GL_ARB_stencil_texturing X - GL_EXT_depth_bounds_test not found v - using GL_ARB_buffer_storage v - using GL_ARB_texture_storage v - using GL_ARB_multi_draw_indirect v - using GL_ARB_vertex_attrib_binding X - GL_ARB_compatibility not found v - using GL_KHR_debug Max active texture units in fragment shader: 16 Max combined texture units: 96 Max anti-aliasing samples: 8 Max geometry output vertices: 1024 Max geometry output components: 16384 Max vertex attribs: 16 ---------- R_ReloadGLSLPrograms_f ----------- Linking GLSL program cubeMap ... Linking GLSL program bumpyEnvironment ... Linking GLSL program depthAlpha ... Linking GLSL program fog ... Linking GLSL program oldStage ... Linking GLSL program blend ... Linking GLSL program stencilshadow ... Linking GLSL program shadowMapA ... Linking GLSL program ambientInteraction ... Linking GLSL program interactionStencil ... Unable to schedule 'ALU MUL_IEEE __.z@chan : S146.w@chan{s} S178.w@chgr{s} {}' into ALU_GROUP_BEGIN x: ALU DOT_IEEE S150.x@chan{s} : S144.w@chan{s} S175.z@chgr{s} {W} y: ALU DOT_IEEE __.y@chan : S145.z@chan{s} S175.w@chgr{s} {} ALU_GROUP_END signal caught: Segmentation fault si_code 1 Trying to exit gracefully.. --------- Game Map Shutdown ---------- --------- Game Map Shutdown done ----- Shutting down sound hardware idRenderSystem::Shutdown() ...shutting down QGL I18NLocal: Shutdown. ------------ Game Shutdown ----------- Shutdown event system ...not started -------------------------------------- About to exit with code 0
This is version 2.11a, I've just re-run tdm_installer to double check, on Fedora 38 with an AMD HD6950 graphics card. Have also tried after deleting currentfm.txt, makes no difference.
Don't know what's changed.
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A crash playing mission wwtw (Who watches the watcher?) 2.11 very early on:
Spoiler... STARTING CREAKING PIPES_3 Linking GLSL program tiled_mipmap_first ... Linking GLSL program tiled_mipmap_subsequent ... The ambient 'snd_inside_hum' (hum_subtle04_loop) for location 'old_apartments' is now playing. WARNING:file /fms/wwtw/wwtw.pk4/guis/mainmenu_briefing.gui, line 203: wrong number of arguments for script command set: 4 instead of [2..2], maybe missing semicolon? WARNING:unknown destination 'BriefingAnimation::visible' of set command at /fms/wwtw/wwtw.pk4/guis/mainmenu_briefing.gui:109 WARNING:resetTime target window 'BriefingAnimation' not found at /fms/wwtw/wwtw.pk4/guis/mainmenu_briefing.gui:110 WARNING:unknown destination 'BriefingAnimation::visible' of set command at /fms/wwtw/wwtw.pk4/guis/mainmenu_briefing.gui:134 WARNING:unknown destination 'BriefingAnimation::notime' of set command at /fms/wwtw/wwtw.pk4/guis/mainmenu_briefing.gui:135 Could not find item in player inventory: #str_02397 Could not find item in player inventory: #str_02397 WARNING:Already have an attachment at hand_r, skipping frame command. Trying to load image models/darkmod/props/textures/compass/compass from frontend, deferring... Trying to load image models/darkmod/props/textures/compass/compass from frontend, deferring... Quicksave_0 *** longjmp causes uninitialized stack frame ***: terminated signal caught: Aborted si_code -6 Trying to exit gracefully.. --------- Game Map Shutdown ---------- ModelGenerator memory: 85 LOD entries with 0 users using 1360 bytes. --------- Game Map Shutdown done ----- Shutting down sound hardware idRenderSystem::Shutdown() ...shutting down QGL I18NLocal: Shutdown. ------------ Game Shutdown ----------- ModelGenerator memory: No LOD entries. Shutdown event system -------------------------------------- shutdown terminal support About to exit with code 0
Went downstairs from the starting area, wondering how to get out, picked up a board ... and bang! An invalid longjmp sounds pretty unhealthy.
Will try again, and update this post accordingly.
Edit: Sorry, could not repeat.
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Alas. I got spotted again.
Just starting "Down and Out on Newford Road" with beta 7, entered the church in the first courtyard, and after a while heard "hiding will not save thee" and saw a builder searching with his hammer out. Of course, the stealth score was firmly all zeros
Also, a strange map of some island has popped up as part of the last few missions I've played. Don't think it's part of the mission...
Edit: @Dragofer, can I ping you on this one please? Looks like there's still a stealth/alert loophole in the latest version
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Just now, AluminumHaste said:
Yeah that's F'ed up.
That's still happening?
Alas, yes.
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44 minutes ago, AluminumHaste said:
What does it look like? What's the bug?
I had go hunting back quite a long way to find my initial report of the bug, but here it is (there's quite a bit of conversation following, mixed with a bunch of other 2.09 beta stuff):
followed here:
Actually, going back is pretty confusing, and I don't seem to be able find my original message about the screen being messed up.
This hasn't changed very much when I just inadvertently tried it, though this time it was the top half of the screen that was scrambled rather than the right hand side.
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14 hours ago, AluminumHaste said:
@AraneidaeHave you tried 64 bit color with the most recent 2.11 beta?
Yes, that's how I knew my autoexec.cfg wasn't working anymore; setting 32 bit colour is the very first line in that file!
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1 hour ago, Daft Mugi said:
Use "autocommands.cfg" instead of "autoexec.cfg".
Comments begin with "//" instead of "#".
Sure (though haven't tried the // comments yet), but I was a bit surprised to see autoexec.cfg suddenly stop working halfway through the beta cycle -- what's changed?
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1 hour ago, AluminumHaste said:
@Araneidae Is there a reason you use 32bit instead of 64bit color precision?
Oh yes. My graphics card (an elderly HD6950 if I remember correctly) produces messed up graphics when 64-bit colour precision is selected. Unfortunately there seems to be a graphics driver bug, this was discussed at some length on this forum about a year ago.
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Beta testing 2.12
in The Dark Mod
Posted · Edited by Araneidae
Just installed the first 2.12 beta and switched to altham (A Night in Altham). Started mission and was simply exploring the configuration menus ... and it crashed! I've attached a a good part of the log below (starting from reload, presumably triggered by selecting the mission):
Unfortunately the actual crash:
doesn't look terribly illuminating.
This missing seems to have triggered an awful lot of error messages ... is the mission itself sound to test? Think I might switch to something older to start with...
Edit: Restarted the mission ... and it seems to be playing normally now. Hmmm