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Ombrenuit

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Everything posted by Ombrenuit

  1. It looks really good, but unfortunately I'm in Japan for the next year and I'm not sure if the multiplayer community will be stable enough to make it worth-buying in a year's time. We'll see though.
  2. I haven't played Clear Sky yet--I'm in Japan for a year studying abroad. This unfortunately (fortunately?) means I can't play anything new on my lackluster laptop. But I really loved the original Stalker, despite it's numerous flaws. In the end, the gun-play I really enjoyed. The inaccuracy of the guns I felt was realistic and well, I didn't have a problem with it. People complain that enemies can take way too many bullets, but I was always aiming for the head to begin with. I didn't check to see how many shots they could take in the torso. So is Clear Sky's gun-play still intact from the first game? I guess no matter the differences, I'll enjoy it if at least it feels like the original in that respect.
  3. Wow...some nice looking art-work, but some fuck-ugly 3d art. I hope the game isn't as ugly as those screens.
  4. Awesome man. Congratulations!
  5. I have a friend that could play FPSs fine until Half Life 2. For some reason FPSs with that level of realism or better always make him motion sick.
  6. As for Limbo, it's absolutely hilarious that it has been in production for fifteen years . It seems like the girlfriends of the developers are a major factor, as they were the playtesters for the game. Maybe they got caught in a lie that they were truly their own materials--and it spun out of control? I think of all the stupid things men have done in recorded history, most of them were results of trying to impress women.
  7. This is happening already. Two semesters ago I had to buy a math textbook and it was a third cheaper to download strait from the publisher as a pdf. However, you can only have it installed to one machine. If your computer crashes, you have to buy a new copy. It's a new business model to cut down on resales, which certainly doesn't benefit the publisher. Plus I'd imagine the government would back them up on this as resales don't factor into GDP, they don't stimulate the economy, and generally are despised by the business community.
  8. "Framed"? Somehow I doubt the validity of that.
  9. The Takeshi Kovacs books by Richard K. Morgan. Excellent sci-fi film noir-esque fiction.
  10. Oddity, you are absolutely hilarious heh Personally my beef with Ocarina of Time was that its the same game as Link to the Past only in 3d and a few extras. The story-line is basically the same, the puzzles are the same, the locations, enemies, items; even most of the BOSSES are even the same for the most part. I loved Link to the Past. It was immersive, fun to explore, the puzzles were great, the dungeons challenging. I explored every inch of that game and I think most people did. The art style was great too and overall, it was just a blast I could replay over and over (I'd buy a GBA just to play it on a long flight). I played Ocarina of Time and I did like it, though not as much as LttP. Windwaker on the other hand I couldn't stand. The childishness of it was unbearable (Tinkle especially so). The dungeon puzzles were all the SAME as all the previous games. The world was so huge it wasn't really that fun to explore anymore (not to mention time consuming to sail around...). I really tried hard to beat it but I simply couldn't bring myself too. I got to Ganon's tower the second time around and then they thrust you back into the world to go collect fairy shit and run more errands. Fuck. That. Never played the new zelda and frankly I'm not really interested. I've already played the same game nearly three times over in past incarnations and I'm tired of it. I'm not going to play OoT with "souped up" Wii graphics and two extras that somehow denote that the game should have a different title. But yeah, one appeal of the Zelda games (as well as Mario) is nostalgia. It makes me feel like a kid again to play them.
  11. Wow congratulations on Cannes. How difficult is it to get in? That's something to put on the resume!
  12. I guess I'll add my two sense here too. Don't take anything I say personally, but I want to be brutally honest. I don't think just adding to the chorus of consent is exactly going to help you guys grow as musicians. The riff sounds kind of contrived--I mean really typical. Also the song feels like it has a really aggressive tone, but your singing style sounds kind of withdrawn, hurt--which doesn't really fit the whole over the top cock-rock confidence that the guitar drives. Also it feels like the bass is too boomy on the mix. Plus I feel like the guitar should have a little more mid to it to give it a more forward character. Honestly, I can't imagine hearing it on the radio. Usually with this sort of music you want to get pumped up to "mac on some hot bitches and get DRUNK," not feel vulnerable (as the vocals convey). Even on the chorus, the vocals sound isolated. The song itself is okay, but it doesn't strike me as breaking any new ground or having any sort of individual charm. It sounds like a copy-cat song, which tends to make me want to ignore it from the start as not having a lot of soul.
  13. I'm playing Ninja Gaiden Sigma for the PS3. Its the same game as the Xbox version just with some extras.
  14. I have to comment on the dumb-factor you're associating with Ninja Gaiden. I'm playing it right now, and I don't know who here has played it, but it is by far the HARDEST fucking game I have ever touched (and I'm playing on normal). It's an action game yes, but is it simple? Mindless even? Absolutely not. Each enemy requires a different strategy, you take about four hits before you're dead, and the game punishes any mistake you make in battle flow. I'm not even sure if I'm going to be able to beat this thing.
  15. You have to employ headshots as much as possible as a result (and to better aim, double crouch). It does kind of suck that its a bit hard to sneak up on enemies. I actually like the inaccuracy of the guns. It makes things much more intense. I'd suggest using the shotgun at that point in the game until you get the mp5--its very powerful, but you have to do a lot of running and gunning.
  16. Yeah my biggest complaint with Stalker is that I broke the game a total of three times for various reasons, unable to complete the true endings as a result *sigh*. But I finally labored through a new game to do it.
  17. That's not really funny...at all... This on the other hand is:
  18. I don't know much about the quality of compression, but I recorded this through Audacity actually, though mixed all on my Roland Juno-G. That program only produces one kind of mp3 with a plug-in, but I can save in .ogg or a .wav if either of those would be better. I've tried to find a way to extract the actual file out of my keyboard but it seems to be in a format that only Roland can understand (smf, sva, and svq).
  19. Thanks for the replies. The song is available for use definitely as long as I'm credited. I'd be interested in working with fan mission designers to create ambience for their missions.
  20. The game wasn't perfect--but what do you expect? They're not a powerhouse developer. They don't have unlimited resources and much of the team did all the voice overs. They likely translated it themselves.
  21. Stalker is one of my favorite games as flawed as it is. It's one of those games that is just more than the sum of its parts. Sure there is a lot of room for improvement. A LOT. But for me the atmosphere of the game made up for everything (in fact just beat it again today). It could have been a lot better--it was obviously pushed to be completed (i.e. the huge gaps in the maps, how you get transported strait to the power plant effectively skipping half of Prypiat). But it really makes you feel like you're there trying to survive in the Zone. Honestly I wish we could have gotten the Stalker that was originally concieved by GSC, but it was still a great effort that I hope inspires further games into that direction.
  22. I recorded this today. What I was envisioning was a mission in light snow fall, a night where the streets are emptied in the cold, the people themselves warming in front of a hearth indoors. A lone thief is seen as a silouette scurring across the slick rooftops, a trail of breath fading behind him along the skyline. They say that crime diminishes in the winter. Its too cold for burglary. Perhaps that's exactly what the guards will be expecting on a night like tonight... http://www.megaupload.com/?d=EXHCRT0O Thanks for listening!
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