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Cookie

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Everything posted by Cookie

  1. Nice map, enjoyed playing it. Really nice mapping, especially on the highest floor.
  2. As I don´t really know what kind of games you are looking for, I´ll just post some free games that aren´t f2p 1. Pokemon 3D: A fanmade 3D remake of Pokemon Gold/Silver/Crystal with additional features and online support (For fans of the games) http://www.indiedb.com/games/pokmon-3d 2. Lambda Wars: A mod/Total conversation, available on steam, formerly known as HL2 Wars, RTS with HL2 stuff (Build your own combine army ) http://store.steampowered.com/app/270370/ 3. Tunnels of the Underworld: 2D spaceship action game with random generated maps, ai and lots of weapons (Really funny in multiplayer, many gamemodes) http://tou.has.it/ 4. 0.a.d. RTS inspired by Age of Empires, already playable, but still in development (Good content, really nice graphics). http://play0ad.com/ Hope you like some of those ideas, if you want more examples just ask.
  3. Updated the post with new links (they are not showing up because of media overload ) EDIT: Enderal won the moddb award for "Best Upcoming Mod 2014 Players choice" http://www.moddb.com/events/2014-mod-of-the-year-awards/features/top-upcoming-mods-of-2014-players-choice
  4. Didn´t find anything about this game here yet, so I decided to bring it up. Note from the developers: "Enderal - The Shards of Order is a total conversion in development for Skyrim and the sequel to Nehrim: At Fate's Edge by SureAI. The story of Enderal is not set in the Elder Scrolls world of Tamriel, but takes place in its own universe, creating a new, interesting world completely unrelated to Skyrim with a complex, dark storyline and thousands of secrets to discover." Although some of you won´t like calling this one a total conversation (especially when compared to TDM), SureAI did great things in the past and created some of the most anticipated pieces of work in the modding community. Personally, I am really looking forward to play it and if anyone hasn´t heard of this project until now, well now you have Moddb page: http://www.moddb.com/mods/enderal Teaser Trailer 1: http://www.youtube.com/watch?v=GL8x66tKVmg Teaser Trailer 2: http://www.youtube.com/watch?v=KstWmmVMMIQ&list=UUN1U4B52UrYrib8qlOI-xRA EDIT: More stuff Teaser Trailer 3: First story trailer:
  5. Nice little FM, enjoyed it. Bugs: Annoying thing: Other than that, great mission and even more impressive considering the short amount of time you had available.
  6. What I really like about this mission are the possibilities given to the player in terms of approaching things. Some parts are quite linear but most of it is like this: EDIT @jaxa:
  7. Seems like I am the first to vote here... Nevertheless, awesome FM, the improvement to your first one is huge, I really enjoyed it. Only a voiced intro/character and more detailed outskirts could have given this one a better rating, great work.
  8. As promised, I´ll try my best to get out of bounds. Count me in
  9. Originally I wanted to write about the pros and cons of the mission, but Jon Irenicus already covered everything^^ Overall, I think the FM is a excellent example of how to create an enjoyable FM on a small sized map. A shame that you didn´t create more maps.
  10. What I noticed, especially after playing all your FMs so far, is, that you always build those really large mission, that, in the end, lack several things to make them outstanding. First of all, I think your mapping skills are very solid and you have shown improvement with every new map. As said before here, you have a good hand for storytelling and an overall idea how a good mission has to be designed. The loot is also in good places, the objectives are clear and well placed, and the player generally gets a good experience. What I don´t like and what others already mentioned, is the problem of the large map scale. It feels like you start building a map with great ideas and a lot of motivation, you start building the rough basics of it and then, in the end, you notice, how much time you would have to spend to fill it all with detail. This was the problem in all of your maps so far and it also was the reason for me to not rate any of your maps, because it would rig the results. Why? Because the appearance is always good, but thanks to the size, lacking in detail and often being made of simple geometry/corridors. Because the story and the gameplay are good, but lose their value thanks to backtracking and running around doing nothing (another thing are those empty streets, where only some higher spaces are accessable and sometimes hold loot needed for the objective). I am writing this, because I thing you have the potential to be a great mapper, but you are always putting such a big burden on your shoulders with your ambitious goals and it is always resulting in good but not great missions. I hope, one day you design a small Melan-like map with lots of detail and advanced geometry and show everyone, how good you really are. Until then, dont´t give up and keep on improving
  11. Nice map, but there was one bug that really broke the map for me so I had to use "noclip" to get back to the main street.
  12. Incredible mission, expected a nice one and received this masterpiece. Pros: - Nice Atmosphere - Tension and difficulty are slowly building up - Great detail - Interesting puzzles, good balance of difficulty Cons: - Now I want more FMs of this kind of quality
  13. Well, its fine if you want to focus on more important projects. In the end, it is more important for TDM to get more missions. Maybe I should apply for the beta testing of the next upcoming maps, I kind of always run into things that could be fixed
  14. I started playing this mission and like with your other FMs, I am really enjoying this one. The only things that are quite annoying are the bugs and glitches. Here is a small list of the ones I found so far: These are all the things I found so far, hope this helps
  15. I just finished this mission and here are my thoughts: Mission: Bugs: Overall very nice mission and I hope you improve its flaws in the near future .
  16. Well, looks interesting, but I got kind of careful with newly announced half-life mods. There were too many ones that never got finished (hello "restoration of the dark storyline" mods!).
  17. Not many games/mods out there which I am eagerly awaiting, but the few ones are: 1. Enderal (Nehrim was one of the 5 best games I have ever played, I expect another great "game" here) 2. Half Life 3 (No description needed, sequel of the best FPS of all time in my opinion) 3. The Elder Scrolls 6 (Hopefully with mod support, very important game for community/developer relationship and first person RPG games are awesome) 4. Underhell: Chapter 2 ( Chapter 1 was easily one of the best gaming experiences of all time for me; great atmosphere) Game I would really like but will likely never happen: - The Settlers 3 HD remake with better AI (best strategy/construction/economic game of all time in my opinion)
  18. I was just browsing through youtube, when I found this: Would like to hear your opinion about it
  19. My fault then. To add to Paralytik´s point, as far as I know, Valve originally wanted to add an additional gel, which would have let you walk on walls (and the ceiling?), but stepped away from it, because of players motion sickness and the point you have added.
  20. Sorry if this might have been misunderstood, this was not about vertical movement, but closed windows, with loot hidden behind them and the point that it is sometimes hard to notice, which windows are "real" and which ones are just window-painted texture walls.
  21. One thing I have noticed is, that many city missions make it hard for the player to notice, which one of the 20 windows on the 4th floor is actually accessable and hides a flat filled with loot needed for the objective. This often results in running around multiple times and checking every single one of them. Just a thing that might be considered by mappers (you are still awesome Melan ).
  22. There will always be someone criticizing about the state of the game, but the truth is: TDM has achieved something no AAA title on the market aside Skyrim (Portal 2?) could for the last 5 years. Being an awesome game experience and also supporting community work. Even the few missions available on 1.0 release had more valuable content than 80% of todays AAA´s... It doesn´t matter that TDM didn´t sell for 50 million dollars, but it sure would have deserved it more than most games that did so in games history.
  23. 1. Ulysses - Genesis 2. TP4 - The Transaction 3. WS1 - In the North 4. St Albans Cathedral 5. The Alchemist Honorable Mention: - Nhat Campaign (for great overall gameplay) - A night to remember (for awesome theme and atmosphere) - Requiem (for great mapping and for the huge amount of work/effort put into it) - The heart of lone salvation (felt closest to the design of the original games)
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