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Posts
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Posts posted by Dram
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The rails under the baskets scream steampunk. Add a few gears here and there for decoration, perhaps some sort of mechanical aspect and viola
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I actually like the modern touch It would fit well in a steampunk mansion...like BM.
I will probably create a skin for it though with a gear theme, I hope it doesn't bother you constantine
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Bloody hell these are PRO I must sincerely apologize for ever doubting you
The thug is awesome.
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I remember writing "WinCrash" in C, that just blew the recursion stack and crashed windows 3.1 when run. For some reason I thought it was funny.
One always finds joy in destruction
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Just for the record guys, checkoud out the combat yesterday...pro. Seriously guys it is awesome
Am I to presume the speed of the guard attacks will increase via difficulty?
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I'd suggest we'd take you onboard as Contributor, Diego, so that you have access to the other modeling threads as well.
Any objections from the team?
He used to be a while back as well, but then left later on. I remember his other models and he has improved 1000%, so yes I agree
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WHOA HO HO A LEAK! SERIOUS BUSINESS DRAM!
Yeah, for the most part, what's being done in the last few months of any mod is mostly uninteresting. I don't think anyone is interested in hearing "OMG We've almost finalized how high you can jump!" or something along those lines. Mind you: it's not all that basic or boring.
You know, reading from the "resolved issues" in our bugtracker is strangely funny. Many of them would make great newspaper headlines.
Short zombie crashes game when smacked with melee weapon!!
Crash when AI push dead player!!
Edit: Now that I've realized what an abstract tangent I've just posted, I should really go to bed.
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Hello, welcome to the forums, and thanks for the encouraging comments
The website is updated every now and then, usually when a lot piles up to update, while other things, like bug fixing, are not so interesting.
As a little side note, it is now possible to have briefing videos (ala T1/2) before buying items etc. Should present some nice opportunities for great FM creators to pop in a video.
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I think the hair looks right for the type of people.
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Welcome aboard! I'm sorry I first doubted you, but we've seen several members join with great plans and promises, only to disappear.
I can't wait to see what you can record
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VERY nice Diego, you can hardly tell the difference between the low poly and the high poly
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Cool, thanks Squill
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Hello, welcome to the forums
Just a question, did you wish to help with the Dark Mod by being a programmer?
Please clarify.
Otherwise, if you are new to Dark Mod then feel free to check out the website for details and screenshots etc.
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The lean is like in anime where they run (for some weird reason) with their hands behind them like wings, while their whole torso is ridiculously bent forward as if just about to spew.
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In any thief game, if I want to abort my attack I just let it go in a direction where I can't hit a wall.
Ahh, but in T1/2 you could'nt actually hit a wall with the sword Only doors and other entities.
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I've been reading about transparency for doom 3 models, and it seems to be problematic. I was planning on using transparency for the hair (top and front parts) from the beginning, now I'm not sure... any insights on the matter?
It's not problematic, just annoying. It depends if you want to do transparency or alpha testing.
Transparency can be done like a glass shader (without the warp effect), and in that way you can have transparent hair folicles. Though it will almost certainly boost the amount of polygons the model uses by quite a bit. Worth a try I guess.
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Looking at our env/ folder, it is currently consuming 170 Mbytes and contains mostly huge TGA files. Can these be safely converted to DDS, or does D3 have problems with skys and reflections?
I think it has problems, as you only specify the name of the file minus the suffix (it looks for specific suffixes) - _y, _z etc.
I think I remember trying to convert them to DDS and they stopped working (and I know that other DDS textures were showing up).
Go ahead and try to convert one set and see if it works, hopefully I am wrong
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Yep I like it, though the two line names look very untidy. It might be good to just leave the one line and warn FM creators to make sure it reads out as one line.
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I have 3DS Max, but am unaware of an ASE importer?
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Well whatever the case may be, I sincerely hope that ID does retain its business approach and does not start to make generic titles like other companies.
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No, we should just Shift Delete them all from our PCs and servers. We must act fast
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Alt+F4 ... Shift+Delete ... all done
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Without comment
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IMO it could either be a more defining font, or a different colour (grey-ish?).
Current animation schedules
in Art Assets
Posted
FINISH HIM!!!