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I remember not being able to use specular/gloss maps, did that change? Things could look infinitely better with these maps!
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Specular is a tad strong but it behaves better than Doom 3's default. All surfaces have some native specularity but it can be modulated. Rebb would be the one to discuss this with...
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But I'm asking if these channels can be 'modulated', as you say, with maps. That is, with textures.
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Yes, specular maps work and they work better than with Doom 3 vanilla. Glossmaps don't work, and using alpha to modulate gloss also doesn't currently work AFAIK
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