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Diego

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Everything posted by Diego

  1. lol In his defense, who says "having a wee" anyway"
  2. Portuguese is superficially similar to spanish. If I can make a spanish speaker to speak in slow motion (which is impossible) I can understand everything they say, but I can't speak spanish.
  3. That's a good point. But, on the other hand, every gaming community I participate in speaks english, every review I ever read is in english, every critic, every video and, hell, even the vast majority of games I ever played, are in english. It feels like I would be talking to myself by making these reviews in any language other than english. Or I could discover the hidden community of portuguese speakers! that could happen too. I'll probably stick with steam reviews
  4. I've been having this itch for a while now, where I play a game and I really want to externalize my thoughts on it. I have been doing that on Steam but I don't like that environment at all, almost every review there is just as horribly written as it's upvoted as helpful. It's like Reddit for user reviews. The top most voted review is a one-liner joke and buried beneath hundreds of similarly unhelpful reviews you'll find something worth reading. So I'm looking for other mediums (the original plural 'media' seems to be reserved for mass media now) to write about games. I do have a youtube channel! but it's more like a repository of videos than anything else and I think I'm too shy to speak. Then there's the language choice, do I use english or my native language, portuguese? I don't know who would be reading/watching, so it's hard to decide.
  5. I may have posted this before, I don't remember. But I really like it. Borghetti is known as a traditional musician (traditional to the south of Brasil) but over the years he expanded a lot, and now his music spans a lot of different genres. He's extremely skilled and so is the rest of the band, which I think adds a jazz flavor to his music.
  6. Diego

    Unity3d 5

    You give me too much credit I'll sure send you any news, I'm always pestering TDM forums anyway.
  7. Diego

    Unity3d 5

    I don't know. There was nothing keeping me from finishing that. The only project I have that was impractical with the free version is the stealth game, so I'm thinking about doing some work on that. But it's too unrealistically ambitious too, so it'll probably be a very casual work just to entertain myself.
  8. Diego

    Unity3d 5

    Yup, that's free
  9. There's no need to be passive agressive. you can just correct him
  10. What a beautiful short and message the engine is nice too lol
  11. Very nice! The floor material on that last shot could really use a specular/gloss map.
  12. Diego

    Unity3d 5

    I don't know if that's the case he's trying to make. It's not what's happening though, because it's not just unity. Years ago I noticed that game making tools were becoming increasingly better and more accessible. Today the trend is pretty obvious, we have unity 5 and udk hitting the news but outside of it there's a shitload of slightly older engines going open source as well. It's unfortunate that some companies don't survive as the market evolves, but it happens.
  13. Diego

    Unity3d 5

    You have a good point. Making your unity game moddable is hard, it requires you to make your own API. But this is part of why I like Unity, it's my personal sweet spot between using a game maker and making my own engine.
  14. Diego

    Unity3d 5

    Good grief, really? Legal action against what exactly? Good engines for free? Markets evolve, and this is always met with resistance from the providers that refuse to adapt. Just look at the music industry in the 90's, labels fought to the death against digital distribution. I don't know where you heard that but I'm pretty sure it's not true. Kerbal Space Program is made in Unity and it is famous for its mods.
  15. Diego

    Unity3d 5

    Holy crap! I'm not going to deny my fanboyism here. In previous unity versions every cool feature, like real time shadows, for example, were exclusive to the professional licence. Now the professional license has things that are of interest to professionals only and no engine feature exclusive any more. What you see in the video is available on the free version. Lots of neat stuff like real time GI, render to texture, physics based shader etc. I'm excited. I think I'm gonna start dusting off my old stealth project again. It got shelved after I couldn't find a suitable solution with the free version.
  16. How much of those textures are baked occlusion? It's hard to tell how they'll look once its in TDM.
  17. Great news I wouldn't have backed this (or know it existed) if you hadn't posted it here.
  18. It has animation already, the problem is that the transition from 3ds max to the engine is not smooth. So if it comes down to remaking the animation I suggest avoiding 3ds max altogether. edit: wrong quote
  19. Really? I don't know if it's just me but I totally missed that part.
  20. I remember not being able to use specular/gloss maps, did that change? Things could look infinitely better with these maps!

    1. Show previous comments  3 more
    2. rebb

      rebb

      IIRC, the shader derives gloss-sharpness from the intensity of the specmap. So the higher the spec intensity is, the sharper the gloss. Try experimenting with high and low intensity single-color specmaps to see how it affects the material. That should give you an idea about how to author your actual specmaps.

    3. nbohr1more

      nbohr1more

      One thing that Arcturus found is that mirror render maps respect vertex color so one possible way to add additional modulation would be to vertex paint between a black specular texture and grey specular texture (etc).

    4. nbohr1more
  21. I can't be of much help at the moment because I don't currently have access to the original files. I was thinking about importing these md5 into Lightwave (or whatever software has the most reliable workflow with this engine) and tweak it from there, following Spring's workflow.
  22. "Hello Biker" Did you identify yourself to Nvidia as Bikerdude? That's awesome
  23. It's absolutely beautiful and extremely detailed, but very confusing too. I stopped playing (for now) when after walking for a while and thinking I was making progress I ended up to where I was before, making it official that I was walking in circles. A rough map just to give me a general direction I should head would be great.
  24. Spring was the one who tried to get it in game, so I'm sure his conclusion is that the whole rig and animation has to be redone in a way that is compatible with TDM's engine. I remember feeling terrible when my zombie model was lost because of a technical problem, but now I don't feel bad at all, it would surely meet the same fate.
  25. I made the werebeast but I don't get along with this engine, all my attempts at putting stuff in it failed terribly. So I made the model, rigged and animated it, in hopes that someone would be able to get it in-game, which never happened.
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