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Posts
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Posts posted by someTaff
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30days free trial... what are you waiting for
needs two kinect, and some acting skill...
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Look what i' ve found http://skyreignsoftware.com/resourcepage/low-cost-motion-capture-technology. Is it 10$ per second for pro mocap? There is local mocap studio http://mocap.com.ua. gonna check they prisings
Also
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Excellent idea!
may be wrong but is that depiction of Springheel K.O.ing horned demon by kung-fu techniqie?
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and then "Springheel strikes back"
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someone realy should create topic "Rise of Springheel" next to this ..thrillling
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What so dark about Steam? Its accuallly better than hard copies of games and discounts are decent
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Outlooker, can i use this scenario or some parts of it in upcoming mission? It's not finished and has no story yet, and no title.
Actually why not cooperate? Fan mission making is not only mapping. If you keen for story writting i'd be glad to joint forces
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I've worked at advertising companies for years, making ads, now at news agency doing various stuff, mostly ads and graphics. As for time it's up to 40h a week.
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http://the-rageaholi...-4-which-is-not
So peapole where actually able to play thief at E3
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reminds of thief e3 footage somehow..
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hehe crowbar to pry windows and for climbing, like that
indoor fog looks weird
Shadows somewhat less dense than i expected, hope there will be gamma adjust
Focus ability optional!
Guards looks dumb, they even did cut out scuffle part from previous reel
Thief has dogs, luckily in the cage or taff time will be over in no time
My main concern is unhued blueish color scheme they choose, why no lively thief 2 colors now it looks like everything is haunted
No kills or knockbacks and no detection objectives - goodsy!
Guy knockback and kill munite later though
So - is it mock or ingame footage?
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Nice one Capella!
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moar screens!
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sure about that sometaff? vision indicators all up in your screen edges, and big captions of "suspicious" and "alert" hanging over all the AI's heads throughout the game, even if you do not interact with them. Well you have to interact a little, you should still
the loot from the AI once in a while...i've read somewhere one will be able to disable such hints and 3d views.
"Hand's moves" is rather impressive, i liked hands on doorhandle actually closing door.
Action music is rather out of the palce thow, hope they come up with something more Brosius-like
As for now looks like decent Dishonored spinoff and visuals sets mood for such - gloomy plague-like and rat-ridden.
I remember Thief setting was a lot brighter and alive
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As long as you don't kill any guards and don't use any specials and with gamma turned down it would be not so bad.
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You mean pumping oil into lantern when it burns out?
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You can record MIDI-playback of foresaid sonata with decent samples and use it in TDM?
IF author of midi file says so.
F i this one free for personal use and requires licence for other uses http://www.justmidis.com/00-MIDI/2/000000000458/Moonlight%20Sonata
Sounds good though
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Great! Looks like this http://m.fotki.yandex.ua/users/humus777/view/634260/
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I've seen link on speed build in Blender forTDM somewhere on forum
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Argh...I really need everyone's help on this one. I'm trying to create an imposing entrance made up of a very large building cut into a cliff face. I've tried two different setups and both of them suck. Here's the one I think has the most promise:
I know what the issues are but I can't think of any solutions. First off the whole thing looks short and squat, like a fat brick just sitting there, which makes it much less imposing than its size should. Second I'm worried that the individual pieces (especially the columns) are too big and plain which makes the scene lack in detail.
The obvious solution is to vary the height of the building or the depth of the facade, but I can't think of a way to do that that looks good...any thoughts (or suggestions for an entirely new setup)?
Monobo, columns are point consern? They looks kinda fat. And that ringy thing at the bottom of columns will be better if sharp edged and smaller. And perhaps downscale textures. Otherwise looks worthy of an epic entrance!
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Watchin The Wolfman 2010
Its got very TDM interiors http://en.wikipedia.org/wiki/The_Wolfman_%282010_film%29
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Canals are really sweet looking, ERH+! And other things too!
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Can i have another bag of powder?
Haunt got in the way and took a canonball and the door remained. It was fun!
Love the way haunts walk out of the fire!
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Got lols when took canlde in wheeping halls, lit it with match and set on the floor of dark coridor. After a munite shadow came in and kicked it aside were poor candle extinguished. No light for you!
And the shadow dissapeared
Witnessed a battle of an epic proportion just now - shadow with 4 revenants. After loosin two comrades revenants called in for LQ herself. Now its a draw
Family reunion
Great FM Sotha! And quite unusial too!
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@Kvorning small pic delivers)! And its wip anyway
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New 2.0 gameplay feature
in The Dark Mod
Posted · Edited by someTaff
Lux, missed the 4 Eyes point. Even better! And the software is 199$ express package.
Hell I ready to donate if someone will too. Also,actor will need some apt space in front of computer.
Imho, we can donate 60$ worth for cameras, try thr 30-days trial, establish software-to-TDM pipeline. If things go well - donate to software.And lo, TDM have mocap source. Made by people, for people.