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Posts posted by someTaff
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Is it normal that switch frobs through wall?
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Thanks guys, words of wisdom.
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Anyone who says No to this should never play any Thief/Darkmod again. One of the best missions was running across rooftops in Life of the Party.
That's the point - Life of the Party IS rooftop mission so its about roofs.
The question is however about any regular city mission
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Did find out that roofs are quite accessible. So seal roofs or not?
NOTE: its about any regular city mission. NOT Life Of the Party style.
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Cadavr Express
Anyone?
How bout start simple and fast( .map file links)
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After some advise i just change the lights that where doing the moonlight effect to noshadows and my fps come to normal.
But another time it seems that i choose something to big to work for the free time i have to work on this project, im realy think to give up..
Those street moonlights are hungry, got to trow it it out too. Will try to simulate one with blueish ambient and shadow-shaded patches.
A little break helps to regroup. Or adding ambient sounds- takes no effort but gives lots of fun. Adding AI makes fm alive and is fast. Also switching to interiors or otherwise, switching to another part of the map.
Also a little progress is still progress. Small day to day brushwork will do its trick well!
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Nice light and shadows The floor tiles, "kinda" break the style a bit though. When I think ballroom, I think either wooden bracket floor, or smooth marble. There's some awesome marble textures I wish I could find room for in my map, have you browsed them?
Quite an admirer of your work myself!
I got some trouble with this reflective floor tile so it loooks not as supposed to. Maybe marble will do will see
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Sneak peak at ballroom
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Luckily I have to scale thing down and not up
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It happens mirror shader behaves quite strange when applied to large areas with many lights
Mirroring appears only on some angles and while crouching, even partially
What can be done if anything?
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How to scale model in DarkRadiant?
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The user-made models for thief? Yeah, some links would not hurt! Probaly will need creator consent and thats all
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VP = Visportal
A! Have to move this one vp out a bit or glass turns black.
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And in TDM 2.0 we will be able to have closed VPs with transparent windows like this!
Cool! What's a VP?
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Inner workings)
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Arg: set _color on flame
Value: rgbvalue
Should do, if not check wiki on Lights
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Well turn that sleep mode off
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What if rules are strictier, like chain of closed small rooms. One makes one room, than another aurthor makes se cond room no style related and so on.. could be fun
Even more, each room contain hidden key to the next..
And each room no larger tha this and that px
Or there could be two or four doors, and people making fast chunky rooms with doors where they like. Details are secondary. So it would be maze-like
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Great veiw indeed! But whers that horse go?
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I got that message for an old ATI and that was overheating. Ended up with new cooler, with tubes and such. Heating was gone, fan noise was gone. And alerts were gone. Cooler was cheap. Thermo grease even cheeper. New grease and removing dust balls from cooler ribs should drop temperature by 10-15 C°
What temperature now on idle and under load? Does videocard fan starts to noise under load?
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Darkcraft? Sounds fun! How shall we begin?
So, what are you working on right now?
in TDM Editors Guild
Posted · Edited by someTaff
@Moonbo, it's hosting issue maybe
@Obsttorte, will see to that closer to completion
@Pusanka, no loot yet but there will be