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Campaignjunkie

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    http://www.radiator.debacle.us

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  1. Okay okay, forget I asked - it's just a thought, because believe it or not the Doom 3 requirement really is the biggest obstacle to a bigger TDM player-base - not as a matter of expense, but rather the time and effort needed to configure everything and get it all working. Very few people own a copy of Doom 3, and fewer still have it installed. If someone says they went out to buy Doom 3 just for this (as I did), I wouldn't necessarily take it as a compliment because we're the hardcore Thief fans, a sliver of a minority. But then a large player-base obviously isn't a priority, you're right and I'm wrong, an engine change would be suicidal, etc... which is reasonable and true. I just can't help but wonder how amazing a UE3-TDM would be.
  2. I'm wondering whether an engine change is completely out of the question, in light of the recent UDK announcement ( http://udk.com/ ); you already have all the assets and textures, so for a lot of it, it's just a matter of re-importing. And I'm told Unrealscript is quite powerful, especially if the game is kept as an FPS. Plus the UDK is a fairly recent version of the engine with SSAO and all kinds of fancy things too. And a copy of Doom 3 wouldn't be required, which would expand your player base a lot more. And the game would look considerably prettier. And I would be grateful since UE3 is a lot better to work with, IMO.
  3. Nope, "map" crashes the game too. My log file is completely normal at the end?
  4. Okay, so I can otherwise play TDM just fine. I have Catalyst AI turned off, bloom turned off, Doom 3 is patched to the right version, all those random tweaks - and still my map is crashing the game, though curiously it doesn't crash other people's computers. I've run it via devmap and gotten booted back to the menu sometimes, only to see "ERROR: idrendersystemlocal::uncrop: currentrendercrop < 1" which seems to be the culprit. When I run it with "map", the screen turns black - as if the game has momentarily loaded but is fading in from black - but then I get a "Doom 3 has stopped working" error dialog. Here's my map: http://www.radiator.debacle.us/porterhouse.map Here's my log. Help!
  5. I'd love a nice visual remake of Lord Bafford's - it's such a classic, you know? Release the map, Komag!
  6. I'm working on a classic Thief-mansion-heist type of mission. I picked up DarkRadiant about a week ago, so I'm still not sure why the game crashes when I add more than 1 light. Any ideas? I've func_static-ed most of the decorative brushwork already. Or does Doom 3 simply hate big tall environments? Or am I not doing something right?
  7. ... Never mind. I just turned off Bloom and everything seems okay now.
  8. Specs: ATI Radeon HD4670, Windows 7, Steam, playing windowed with high settings and stuff I'm getting some weird graphics-voodoo going on here. When I aim, the weapon model points near the top of the screen instead of the middle; similarly, to frob stuff, I have to aim for a bit above the middle of the screen. In general, the camera view seems strangely... compressed. It's pretty apparent in the screenshots. (I'm playing 1024x600, r_aspectratio 2) Strange skymap distortion going on. (see attached) Strange cubemap issues, I can see a cubemap of a torch seemingly everywhere. (see attached) I can otherwise play just fine, though it's pretty darn annoying. EDIT: Oh, and by the way, the launcher doesn't work for me. It just loads regular Doom 3 and I have to use the "load mod" option in the menu.
  9. I can see I made a mistake sharing my work here, I'll remove the screens right away. Anyways, good luck, Dark Mod team.
  10. EDIT: Oops, didn't realize the screens kind of broke the forum layout. Forgive me! Hey, been following you guys for a while, ever since the first few posts on TTLG. Keep up the good work, loving the media updates! But... I can't stand all the Source engine bashing going on in this thread! I think Doom 3 is overall a better engine for a Thief mod, yes, since it has a unifed shadow system and such. Except there's one huge problem: I don't own Doom 3, and I've been working with Half-Life for 3-4 years already! Anyway, here's the beginnings of my own Thief map-pack for HL2. Still using HL2 graphics and assets for the time being, because I'm much too lazy to make my own! Just wanted to show you that HL2 is just as good of a choice as Doom 3 in some respects. [screens removed] Oh, and AndyBear: Source has normal-mapping. Quite a lot of it. It just isn't used on everything because it isn't neccesary and doesn't always fit with the environment.
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