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VanBurenPhilips

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Everything posted by VanBurenPhilips

  1. Yeah, apparently so - https://github.com/id-Software/DOOM-3-BFG I feel like a Scottish highland terrier trying to understand Japanese looking at this stuff, but the fellas here (MTBS forum) mention some stuff regarding the Oculus Rift in the source code. John Carmack on Twitter: "the head tracking code is not included, Oculus doesn't have the SDK sorted out yet. There will be another release later." So if they're going to include head tracking code for a HMD, it would be a bit odd not to have the stereoscopic code too. In my uneducated opinion
  2. Yeah I don't think we need to have the whole 3D debate here. Just a chat about if & how it could be implemented in TDM. With the BFG source code release the other day, I saw a document listing a bunch of things not included and I didn't see stereoscopic 3D mentioned. It's not in there is it?
  3. I think these would be great for System Shock 2 in-game music, particularly the first 3 tracks. I love the scratchiness of track 3 & would love to hear something like that with TDM-friendly instrumentation. Hope you keep at it, Scarridale
  4. I think STiFU has a good point regarding children, and I too have my doubts about 3DS since using one, not in agreement with some other points but I see no need to get into that debate. I respect his opinions. That is my view too, acknowledging some exceptions. Anyway... Thanks for the input folks. Glad to see there is at least a little interest in this. Partol, are you the chap who posted the IZ3D/3D Vision solution for 'NewDark' over on TTLG? I just saw it & tried it out the other day, I was over the moon to see it working, it does indeed look wonderful. Yes, you are right, now TDM is the only reason for me to keep my old hardware. If I try it out with the legacy Nvidia drivers, I will let you know if/how well it works. I'll also discuss a build before putting the rig together, to give myself the best chance Good question. Somebody did post a few years back on the IZ3D or MTBS forum, claiming to have got Doom 3 working but was annoyingly evasive about the exact method. I think someone else eventually confirmed it, and it was extremely hard to do. Bottom line, there are anaglyph screenshots of 'old' Doom3 up on the forum, and they look about as good as you can get with anaglyph. So creating the two views (and having convergence & separation controls?) wouldn't be too hard - as for display options, side-by-side/top-bottom would take care of most 3DTVs (albeit with some loss of resolution, but in practice I've found it negligible). But what about monitors & shutter glasses designed to work with 3D Vision or AMD (which I'm guessing must be the most common display type for PC gamers)? How would you get them to activate? Another idea, just for the sake of discussion... what about a Direct3D renderer? Like I say, I'm out of my depth here, for all I know it might be a HUGE amount of work & not worth it. But if not... D3D9 might make TDM 'just work' in Tridef, IZ3D and 3D Vision. Are there any other reasons (besides s3D) why D3D would be more desirable than OpenGL? EDIT: I see from other discussions this would cause cross-platform problems
  5. Yeah, I see what you mean - I'd love it, but it's hard to imagine it ever taking a higher priority than anything else the team has to do. Times like this, I wish I'd learned some coding so I could volunteer. I'm way out of my depth here, but was reading the thread about Doom 3 BFG edition - in fact I see it was your comment I had in mind, demagogue: "It would be much better to import snippets from BFG into our own code & shoot for standalone TDM." Hypothetically, do you think that would be the way to go to get s3D into TDM? It seems the BFG edition has quite extensive options to work on any 3D TV or 3D Vision monitor. So (when the BFG source is available) you'd just... take 'em and put 'em in TDM? See, I really know nothing about coding
  6. I don't know if Doom3 BFG edition has any bearing at all on The Dark Mod's development, or if any of the team have the remotest interest in stereo 3D. Just wondering I love Thief & The Dark Mod and I love 3D gaming (currently doing second run through Dishonored, with flawless 3D thanks to Helix). For a long time I've been meaning to build a rig for old games using Nvidia's old 3D drivers (before 3D Vision - they supported OpenGL, as well as directx pre-dx9) in order to play Dark Engine games and to try The Dark Mod in 3D. I've got most of the bits to build the best machine compatible with those old drivers - I know it'll handle Thief no problem, but I'm not sure about TDM - I'm guessing Doom3 system requirements and then some, and such a system might not have a lot of overhead beyond Doom3. Anyway... I for one would be over the moon if TDM got modern 3D support.
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