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freyk last won the day on July 6 2020

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  1. While we waiting, how about converting the vocals from Zaya from T2X to TDM, as mentioned ealier? (license about zaya: "Distribution of Thief2X: Shadows of the Metal Age is encouraged so long as the mod remains free and intact." and "You may not include any Thief2X resources in any fan mission package") (file info about zaya: Sound files located in "\t2x\snd\zaya". total 5 mb. wav files needs to be converted to ogg. Maybe change filenames. )
  2. And that is what i did. I have chosen the sounds from the maiden, because it matched most with the male player sounds. I replaced audiofile location references in "tdm_player.sndshd" and attachted the result to this forumpost. For a example and to get a feel for it for the temporary alternative, download the attached pk4 and place it inside a missionfolder. Install a mission (for example: trainings mission) place this pk4 inside that mission folder (for example fms/training_mission) play the mission. Notes: you notice the changes when the player is in pain. most sounds that player makes, are non-gender. so i dont changed that. And because the maiden doesnt have many action sounds, the same sounds are used for other actions. tdm_sound_vocals_player_female.pk4
  3. See subforums: darkradiant feedback and development https://forums.thedarkmod.com/index.php?/forum/51-darkradiant-feedback-and-development/ and TDM editors guild. https://forums.thedarkmod.com/index.php?/forum/54-tdm-editors-guild/
  4. Here a some video's from the province Overijssel in the Netherlands. Where i live and coming from. A nice video from "the Duth Venice" in the Netherlands, Giethoorn. No medieval mansions here, only typical dutch farm houses and wooden bridges next to small canals. "Castle Twickel", a small mansion. Palace "Het loo", near the border of the province. inside the palace:
  5. To tell you all the truth, i am still figuring out how i managed this, during work. On my own system it, works not quite right yet. So have to test it a little more. For now, i got the fms folder outside the tdm folder (and qconsole and other files are written to it). Using config lines: === seta logFile "1" set fs_debug "1" set fs_devpath "c:\temp\darkmod" set fs_savepath "c:\temp\darkmod" set fs_modSavePath "C:\temp\darkmod/fms" === but appdata-variable trick dont work on my system. And the mission loader dont see the installed missions, but following console messages, it sees the amount of missions. (Permissions?) p.s Please move this topic to techsupport.
  6. Using appdata as folder for the fm and saves, the data will not be placed in the documents folder. That data will be placed in c:\users\username\appdata. When you open that location, you see that other applications place there profile data too. Users will not notice any differences, because they dont see the fm folder. I dont want to see a "my tdm" (or any) folder in my homefolder. That is placed in a hidden folder in my homefolder. that is the conventional location. (Also in other OS'ses) Tdm will use "all folders in one directory", because the fm folder is referenced in the config. And where i expect it to go wrong, is during the use of the applications outside TDM. Like in the updater, installing/updating the three standard missions. Or in DR. But both can be solved by using/changing referrences. Btw Who uses a username with spaces? To me, that was always asking for technical problems in the early days, when some applications didnt used environment variables.
  7. Also after restarting the installer procedure (And/or changing download mirrors)? Because that error means "bad connection".
  8. I was thinking about those system-wide files user opinions/advices. @stgatilov said tdm is designed by user-only. But When someone shares his/her system with someone else, that someone get all his configs, missions and mission safes. (When that folder is writeable). And you get that write permissions problem. How about writing some dynamic/writeable files somewhere else. For example, placing/writing only the fm&fm save folders, inside the user profile folder. Its a standard way, also adviced by opensuse apppackage creators and others. I tested this a bit, up to now its works. And to me, this isnt not be a significant change, @OrbWeaver (But we have to test this a bit more) You can test it yourself, by Renaming your fm folder (as backup) adding a line in the config (for tdm windows): seta fs_savepath "%APPDATA%\darkmod" Then Start TDM and download/install/save a mission. What do you think about it. Should i change some more fs_ path-lines (by adding line to the config)? @forummod: please move topic to techsupport forum, if you want.
  9. If is not a official folder, is this texture coming from a fm?
  10. As i said earlier, some do. But most packagecreators dont script them correctly, so new users post their permission problems in TDM's tech support subforum. One of the Opensuse packagecreator, stefan bruens, adviced us to program the installer to place writeble data in the folders you mentioned, @OrbWeaver I tested this with symlinks, works fine. (have to test the fs_ path's) edit: using tdm configsetting for windows, works also: seta fs_savepath = "%APPDATA%\darkmod"
  11. As long when we and others, dont ask money for it. And if we cant use the installer and mission downloader, how about releasing a standalone pack & a mission pack and disableling the mission downloader (by making a little change in the main menu gui)
  12. Steam is still a nogo. (Tip: you can add TDM to steam client, as a nonsteam game, to show you are playing the game) But it is nice to see TDM appear in several other "stores"/repositories/etc. (to name a few: opensuse, arch linux, gentoo, lutris, playonmac) How about publishing our product on Microsoft store and Epic?
  13. I love to see a female vocalset for the player. But it looks like this going to take some time. How about using the sounds from females that we already have, in the meanwhile? For example, using the sounds from maiden, lady1, lady2 or wench. To do this: Choose a person and her sounds (from tdm_sound_vocals04.pk4\sound\voices or tdm_sound_vocals07.pk4\sound\voices. Make a copy op soundheader file of the player (from tdm_sound_vocals_decls01.pk4\sound\tdm_player.sndshd) Open that file with an editor (with like windows notepad) change at the textlines of a sound, the filepath of the sound you want to use And put the edited soundheader file in a mission pk4. (or use this method with the new female vocal sounds)
  14. Checked the status today. Download section is up.
  15. Thanks for the code updates. Yes, please build and publish that installer yourself, because I don't have the time yet to view and merge the code changes. (When I know how to do this on github) When I look at the commit summaries, I almost fully agree with your two commit summaries. But please don't remove the updater, because that is your TDM installer v27-5 that is used as the backup, when the installer fails to download the newest one. I forgot to rename that file and change it in the code.
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