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freyk

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Everything posted by freyk

  1. To be more thorough, automatically start the game, do a condump, a load mission and do a condump again. This using the commandline. And load a mission that everybody have in earlier versions, not new job or saintlucia, but trainings_mission. Use windows explorer and navigate to your darkmod folder. open the file "currentfm.txt" with notepad. And change the single line to following line, save file, close notepad: training_mission At you windows explorer click file (menu) > open in powershell in powershell run the following command: .\TheDarkModx64.exe +condump mycondump1.txt +map training_mission +condump mycondump2.txt +exit After this TDM starts automatically, load the trainingsmission, generates two condumps and quits. Attach files "mycondump1.txt" and "mycondump2.txt" to a new forumpost, so people can analyse the files. end. If you cannot you find the second condump after this, people want to analyze application memory dumps. (stgatilov loves them ) Follow the last part of section "record a dump" at TDM-wiki article: Save a Memory Dump for debugging Crashes
  2. What is your status of the write permissions of the tdm folder? Please test if you can you download & run new missions, using the ingame mission downloader. If not, please ad the write permissions to the tdm folder. Do this automatically by using the new version of my installer, See post in topic: During the installation point it at your tdm folder. At the last page you dont have to run the official tdm installer, when asked. (This will ad also some shortcuts and a uninstaller, as it should) Or set the write permission to the folder yourself. (right click on the darkmod folder > preferences > tab "security > edit > select users > full control + write > ok > ok)
  3. @datiswous@stgatilov Today I updated my installer and the publisched sourcecode at Github. You can see the sourcecode at my github repo. And download and test the executable from there (use "download" button on that github page) We have to upload my installer and change the description of my installer at the downloadpage of TDM. (To someone who can do this: just download the binary from github, upload it and change the description at TDM downloadpage.) Note: This installer only prepares the gamefolder and sets permissions/shortcuts/uninstaller. The official tdm installer will be automatically downloaded & started to download the gamefiles. This installer can be used to avoid some beginners problems. (see these problems at tdm tech support forum) changes/update It uses now the official TDM installer (downloads the recent tdminstaller. As backup it can use version 27-5) i removed my version-downloader feature, because TDM installer has one inside. Made some components optional. Changed some texts and labels.
  4. freyk

    Atari VCS...

    You can ask them, but who is going to be responsible for the port? It think that that steam-nintendoswitch like console going to get more support from "us". Because people said they put an linux os on it.
  5. This installation error is not during the part of the installer, but at the old updater, as you mentioned, datiswous. But to keep my installer current, I will update it so it uses the new TDM's installer for the gamefiles download procedure. Because my installer only create the gamefolder, everywhere the user want it (or windows standards wants it). And set the folder write permissions, like the Doom 3 installer also did (and others installation applications do). And adding shortcuts, uninstaller and other "default" things, that a installer in windows would do. And still the current TDM installer doesn't do. And finally start the TDM installer automatically to download the game-files. After two years It is nice to see, that other packers create TDM installation packages for their Operating systems (or distributions). But i see that most of them, dont install TDM correctly for their users (like not downloading all the game files, set write permissions and other things) The users who uses these installers, post their technical installation problems on our technical support subforum. P.s @stgatilov IMHO I still see TDM's installer as the TDM updater. (now it has a feature to download other versions and create one single shortcut)
  6. Oh Mighty Builder, Please carve Graymans name in your anvil, so his name and actions will always be remembered. During your builds and constructions.
  7. In the command prompt you need to navigate to your tdm folder using the "cd" command. But its easier when you navigate using the file explorer to the tdm folder and open the command prompt (powershell) from it, so the command prompt start in the folder, where it needs to be. In file explorer, navigate to your tdm folder, Then click on "File" (on menu of file explorer) > open windows powershell > open windows powershell. From there you can enter the commands, for example: .\TheDarkModx64.exe +map monastery.map +quit And then take a look inside the crashdumps folder. end
  8. I (and we) have not read your darkmod logs yet, studentmaniac. And i still want to read them, because capability check written in them and can show other things. (and if there is a driver issue, we can also see that in the log. Than we have proof) "I'll not go fiddling with codes and notebook as I am naïve and technologically illiterate when it comes to these things." Please hold on! Then I write some easy instructions for you, which i did also for other people. instruction: open the file explorer and go to your darkmod folder. open file darkmod.cfg (right click > open with > notepad), look for value for setting "seta logFile", change the value "0" to "2", and the save the file. open file "currentfm", change its content to "training_mission", and the save the file. open a command prompt/powershell window in the tdm folder: In file explorer > click on menu "file" > open in powershell. Or in file explorer, hold your shift-key on keyboard and right-click in a empty space (shift+right click), > in the quickmenu select "open powershell / command prompt" here Or hit windowskey+r to open the execute window. input "cmd" and run.This wil open the black command prompt window If the game is located at c:\games\darkmod, enter the following line and hit the enter-key: cd games\darkmod Then run the following command by entering the following line and hit the enter-key: .\TheDarkModx64.exe +condump tdmwontstartlog.txt +map training_mission +quit this automatically start tdm, create logfile tdmwontstart and quit. This create a file "tdmwontstartlog" and we want to see its content. Open the file and post its content in the topic, or attach the file to the topic. (You can also look if there is a qconsole file in your fms\trainingsmission folder, but i doubt it.) end.
  9. Then the application dumps ("windows User-Mode Dumps") system is not enabled on your system. Please enable it by adding some data to your window registry. (microsoft article), crash TDM and check for a dump file. We have seen that during a crash of TDM, TDM quits automatically. So a dumpfile cannot be recorded. So we need those windows User-Mode Dumps. In short: window start > search for "regedit" and run the app. (or start file explorer > navigate to tdm folder, then in de menu file > open powershell, in de blue window, fill in: regedit and hit the enter-key. On the navigation secion (left side), select Computer > HKEY_LOCAL_MACHINE > SOFTWARE > Microsoft > Windows > Windows Error Reporting Rightclick on that folder > new > key. Call it "LocalDumps" in the localdumps folder, rightclick in a empty space, new > string. name "DumpFolder", and value "%LOCALAPPDATA%\CrashDumps" in the localdumps folder, rightclick in a empty space, new > dword32. name "DumpCount", and value "10" (decimal) in the localdumps folder, rightclick in a empty space, new > dword32. name "DumpType", and value "2" (decimal) (or value "1") in the localdumps folder, rightclick in a empty space, new > dword32. name "CustomDumpFlags", and value "0" close application and restart windows. If you are going to test TDM, crash TDM (following my earlier post) and hopefully you find a dump in %LOCALAPPDATA%\CrashDumps. If so, deactivate the windows error reporting service. using step 9. Demo videos: vid1 screenshots: meziantou.net
  10. How about some music, instead of a location? I found a music channel "beeldle the bardcore "on youtube, where popular music is remade with medieval instruments. (you can also do it yourself, using a midi file, a DAW and some VST's using medieval instrument samples) For example some Rap tunes to "pimp up the pub":
  11. Yes that true, but the devs (and we) needs the info from the logs, to create those work around.
  12. Yes, try to update the video drivers. And check if you have file write permissions in the gamefolder, by copying just a file to the folder. But if that doesnt work, then we need more information from TDM on your system. What is written inside of darkmod.log or qconsole.log, when running the game. More info: https://wiki.thedarkmod.com/index.php?title=Debugging_TDM_systemerrors
  13. Some solutions you can try: run the updater again, to check if you got all the files. Rename darkmod.cfg, to start tdm with the standard configuration.
  14. Another game for inspiring locations, resident evil village.
  15. Oh, thats a nice one, @Zerg Rush. For creating a concept, on- and offline. But i cant find any license information about the images/fonts, only that the project is MIT licensed.
  16. Just want to mention how to add yourself to usergroup games, which is needed for the permissions to run TDM using that application package: sudo usermod -a -G games yourusername
  17. We will see if he can find any crash dumps in that folder , on my (and other) system(s) you can find the TDM ones there. In my experiences, most applications dont create them, but i have seen that some do. TDM creates them too, apparently. But i dont know if there are any differences inside the recorded / generated dumps. Because I never analysed them.
  18. And I did that. There are no "song"-files (sound files) in the pk4. So it must be an stock one. So if you want to search for the song, unpack the "tdm_sound_" files and listen to all the files. (using for example vlc)
  19. Yes, V-man, check if you got any application crashdumps in your crashdump application folder (if not record them), what stgatilov said. Read the articles he mentioned. Or follow this tutorial, to search for tdm's crashdumps. Open your file explorer, put the following line inside the location inputfield and hit the enter-key: %LOCALAPPDATA%\CrashDumps or go to c-drive > Users > your username > AppData > Local >CrashDumps. (if you dont see the folders, unhide hidden files, using the file explorer settings) Then take a look inside that folder to check if there are any crashdumps files, named like, for example, "TheDarkModx64.exe.000.dmp" (000 is different numer) If so, stgatilov (and others) wants the most recent one. file-compress the file and upload it somewhere (more info see section: compress and dump) end If there are no crashdumps files in there, just check if you can generate one. And them remove it, because thats not the exact file we need) To test if you can write a crashdump in there, start tdm and crash it automaticly, using commandline: .\TheDarkModx64.exe +crash using steps 1 to 5 of my earlier post. After this check the crashdump folder. And remove the generated dump file.
  20. Thanks. I looked into your consolelog, but i dont know where the errors are in these logs. (if others know, please let us know) So I compared your qconsole log file with my consolelog for this mission and see that your console log stops in section "Initializing Session", before line "session initialized". (without any errors,.. i think) Other things: "...getting default gamma ramp: failed", in my log it results in "success"
  21. I want to know what is written in the qconsole.log, when you load the mission "A House of Locked Secrets" directly. This by generating a new darkmod.cfg, change the log setting in darkmod.cfg, change the name of current mission in currentmission.txt start the mission from commandline, automaticly quit and look for qconsole.log inside fms folder "ahouseoflockedsecrets". Generate a new darkmod.cfg, by renaming darkmod.cfg (to something else) and start and quit darkmod. open darkmod.cfg, look for value for setting "seta logFile", change the value "0" to "2" Change the content of currentfm.txt to "ahouseoflockedsecrets" hit windowskey+r to open the execute window. input "cmd" and run. This wil open the black command prompt window If the game is located at c:\games\darkmod, enter the following line and hit the enter-key: cd games\darkmod Then run the following command by entering the following line and hit the enter-key: .\TheDarkModx64.exe +map monastery.map +quit This will automatically start TDM, load the mission and quits. See if there is a qconsole.log inside folder fms\ahouseoflockedsecrets end.
  22. Maybe by changing some GUI item properties inside the Gui code for that menu? (like somewhere in tdm_gui01.pk4\guis\mainmenu_download.gui) Change the last number of "forecolor" (if there is a property line). Or Are ask the mapper to add a more transparent screenshot?
  23. Just want to mention, that the file extension of your config file is hidden in your filebrowser, at the screenshot. (You can change this in the filebrowser settings) I see your config file in the screenshot. Its named "darkmod", type: "configuration set.." icon: page with gear. Correction: Nevermind this post. its it the ini file extension that is hidden. (And several other file extensions)
  24. To generate a condump using a cvar and the command-line interface, i wrote a tutorial about that on the wiki, some years ago. Article: https://wiki.thedarkmod.com/index.php?title=Debugging_TDM_systemerrors (We should combine that info with the wiki article stgatilov pointed to earlier.)
  25. No, please keep this track in the list, because those "unrealistic" sounds going to be missed. The starters above this post, can also ignore the sounds in the track. (Or disable ambient track, during the mission) Its like removing some of the "in-appropiate" zombie moaning sounds in the ambient soundtracks of Thief 1. I hate them. But removing them, kills the atmosphere and things i remember of these missions. (Or it's like, removing music strings in T3 Cradle's soundtrack,...)
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