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Everything posted by freyk
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And that is by downgrading/upgrading TDM and changing stuff in the settings, console and/or in config file. (Or upgrade/buy new system) All and more info about this, you can find at our wiki.
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It is nice to know that you can play TDM on a VM on Paralells. But it is a paid/trail application. And is still that "virtualization layer" that takes a load on the system. It would be nice if you or someone else, as a mac user, can help us with some other mac os things, like: How does TDM work on Vmware Fusion and Virtualbox. (because there are free in costs) Whats the recent working status now for TDM, on wine / proton (on M1)? Does the old wine frontend "playonmac" work on m1 (and others)? (using our pol-script) And have we found a person already who would build us a new port for mac os? (for all the things above, see our wiki artitcle: installer and manual installation - mac os)
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And on our wiki, there is a list with performance tweaks.
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An other solution is to downgrade to an older version, like 2.06 and experiment with the grapics settings? (run tdm_installer. At the start check "get custom version", click desired version, next)
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As i posted earlier, please enter the following command (using your locationsettings). D:\MODS\The dark mode\TheDarkModx64.exe +condump mylog.txt +quit and D:\MODS\The dark mode\TheDarkModx64.exe +seta r_useNewBackend 0 +seta r_useBindlessTextures 0 +seta r_glCoreProfile 0 +seta r_fboColorBits 32 or open explorer, navigate to darkmod folder. Then hit "File" (or menu) > "open in powershell" or "open in command prompt". To get a command window. In the new windows type the following command and hit the enterkey on keyboard: .\TheDarkModx64.exe +condump mylog.txt +quit and .\TheDarkModx64.exe +seta r_useNewBackend 0 +seta r_useBindlessTextures 0 +seta r_glCoreProfile 0 +seta r_fboColorBits 32
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That is like running TDM blind-folded and not nice to the user. Just Set the log-settings in the config file, to create a log. Or use the start-arguments to create a condump, all i mentioned earlier. Like: do keyboardshortcut: windows-key + r to display a command window enter a command and hit ok. (or run a console screen from explorer) c:\mygames\darkmod\thedarkmod.exe +condump mylog.txt +quit This to create a condump name mylog.txt at start end after this quit the game. (if c > mygames > darkmod is the location of the game folder) or do: thedarkmod.exe +seta r_useNewBackend 0 +seta r_useBindlessTextures 0 +seta r_glCoreProfile 0 +seta r_fboColorBits 32 (to set the settings nbohr1more mentioned)
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This one is for our assets designers. Martina and hansie modeled some nice models and buildings, using Blender (and tutorials):
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About creatings logs, condumps, etc, please read and follow the TDM wiki artikel: "Report a problem" https://wiki.thedarkmod.com/index.php?title=Reporting_Problem And edit darkmod.cfg with a text editor, like notepad (or wordpad).
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And If you cant see the console, during that black screen. Then you to create a log using start-arguments https://wiki.thedarkmod.com/index.php?title=Debugging_TDM_systemerrors And see the following topic:
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It is in the code, but a tdm log can point us to the right direction. To create a log see sections "darkmod.cfg" and "condump" in following article. https://wiki.thedarkmod.com/index.php?title=Reporting_Problem
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I am curious what you see in the darkmod logfile (when you activate the logging setting) You can use console commands to fail a mission. And follow the procedure mentioned above, to truy to reproduce it. https://wiki.thedarkmod.com/index.php?title=Debugging_TDM_systemerrors
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-> https://forums.thedarkmod.com/index.php?/forum/13-music-sfx/
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Is this topic for techsupport?
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Maybe those spiders need an ai- and hitbox-fix --> techsupport (??)
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- st lucia
- unofficial patch
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People posted some nice houses in this topic. It seems that we in the Netherlands, can stack up old-dutch-traditional-houses "Gestapelde Zaanse huisjes" in Zaandam, the Netherlands (trans. "stacked-up Zaanisch little houses") Google Streetview: https://goo.gl/maps/K1HGFiKWx4Np6T1X9 (original link)
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Well it is easy if you use dotnet 4.7 (or lower), it should run on wine/proton on linux/mac. It is less easy, when you port the code using mono/gtk# (linux/mac). And it is hard, when you port it to another language. (But easy when you share/opensource the code)
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Very nice. Do you also add a mission downloader to this launcher?
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Its a idea, but no. TDM will overwrite that file and the notes will be gone. But the launcher can use the file one of its datasources.
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Yes that is true, there are many startup arguments you can use and files you can edit. Writing the manager from scratch is easy. I got the parts of my launcher working in a few minutes/hours. I dont know and want to fix bugs in the internal downloader. To me, the internal mission downloader is great for getting/updating/inforeading missions, but not nice to write to notes in it, because it works very slow. I prefer a more "native" external application like notepad, so i can make a note much quicker, can easely switch applications, etc. And install/update the missions without opening the game. I only see that the mission manager-parts will take some hours. Because we need to search in files where to download the fms. Manage the database of the launcher, etc. And i dont see the launcher replaceing internal parts of the game. It is just an external tool, like the tdm installer. (That also updates tdm-files, outside the game)
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I dont know. Place the launcher in the tdm folder or point the launcher to it.
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@nbohr1more Sure, the sourcecode is online. But my launcher doesnt have a mission manager. And i dont have the time to add code to my launcher or port code to angeloader myself. Maybe someone would like to that, like @FenPhoenix Because, in the state the launcher is in now, It is just a proof of concept and a sollution for solving some userexperience problems. Download the binary (or sourcecode) and see it for yourself.
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And if people port the windows c# code to mono and gtksharp (etc, etc)?
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Better yet, collaborating on this project using a git repo is more fun.
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Yes, you should difintelly expend the code i have written. It has also a mission tab in it, but not filled with missions. And use the advices above. code: project on github binary to my launcher: Binary (direct download from github) Tips for the launcher: search for the download locations for the missions, inside the sourcecode of tdm mission loader, add a sqllite db and use the ratings from thiefguild (Or something else)
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To me, there are differences between an executable and a application launcher. For example: application launcher can be an executable, that can start another executable. Thief.exe is a executable and darkloader is a "application"-launcher, that can start thief-executable file and run a fm mission, automatically. And i think, that knockout thief wants to create a launcher like darkloader, but now for TDM (that includes a rating-system and note taker).