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Moonbo

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Moonbo last won the day on January 8

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About Moonbo

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  1. Hey Darkness, Sorry you're having some issues with the mission! As for the getting-stuck section ... yeah, I tried hard to avoid those but I guess that one got through (there was one in Requiem too). As for the crash, if you look a few posts up this thread, it looks like someone had a similar crash. It's going to be fixed in the next version of TDM, but the temporary solution is to cycle through your inventory before using the holy symbol. Let me know if that works :-). -Gelo
  2. Hey stgatilov, Thanks for figuring out the issue, and I'm glad you're enjoying the mission! The scripting was mostly done by SteveL and Obsttorte so they get all the props for that :-). -Gelo
  3. Hey BumblingThief, I haven't played on 2.08 but I'm guessing it has to be something that broke with the update. Does anyone on the dev team know if this is a common issue? -Gelo
  4. Good catch - something to keep in mind for the future I guess. -Gelo
  5. Yes, but very barely. Feel free to turn off shadows on the curtain and see what happens :-). -Gelo
  6. Hey Duzenko, The only thing I can think of is that there is a hidden room under that carpet - possibly something in there is causing the glitch? -Gelo
  7. Hey Duzenko, Glad you liked the mission :-). -Gelo
  8. Don't know if this has been posted, but there's a popular Twitch streamer (Tomato Gaming) who's done a couple of livestreams of TDM missions. Here's a Youtube archive of the ones he's done so far: https://www.youtube.com/playlist?list=PLOiTQjyPiqo2L2Y8ur2A-Cixv0nT1yzOa If he's streamed one of your missions, I'd definitely recommend tracking down the related Twitch stream, since it's a lot of fun to watch the chat reactions.
  9. Yipes, yeah I'd definitely mention that in the testing thread!
  10. Wow V-Man, thank you for the high praise! Looking forward to watching your video. Edit: just finished watching it. Really good stuff - I appreciated all the effort you put into making everything seem like you'd never been there. You're giving Klatremus a run for his money :-). -Gelo
  11. Review from another youtuber I follow:
  12. I think that's a more recent TDM feature: you can't read a readable anymore unless you're looking at the front of it.
  13. Hey Abusimplea, Yeah, back in the day when you resized static objects (like I did with that table) their collision box didn't get resized as well, so the recommended fix was to make the object non-solid and put in brushes to act as collision. Like you said, not sure why lockpick behavior would have changed between versions, but if your fix works please go ahead and submit it as a new official version. And yes dmapping always too a long time for me too!
  14. Hey NeonStyle, Not sure if you're talking about your own map or making a change to Requiem, but if you give the players the lockpicks at the start of Requiem it will break the flow of the game. TDM team: I do not have DarkRadiant on my current computer - should I reach out to a team member to officially fix the map? I would think disabling physics on the picks and moving them up slightly is all that would need to be done.
  15. Well, in case anybody needs it, you have my permission to mod Requiem to fix this if it can't be done programmatically.
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