Jump to content
The Dark Mod Forums


  • Content Count

  • Joined

  • Last visited

Community Reputation

17 Neutral

1 Follower

About sparhawk

  • Rank
    Mod Urgestein
  • Birthday 11/23/1968

Contact Methods

  • Website URL

Profile Information

  • Gender
  • Location

Recent Profile Visitors

9895 profile views
  1. Personally I always thought of TDM as a game. However, technically, when you absolutelty have to classify it, I guess it is what we always said it is. A toolkit. But this is from a developer perspective. From a player perspective it is a game, because you can download a map and start playing it. For the majority of poeple it may be usefull to think of it as a game, because they wont delve into the details of it anyway. It mostly depends on what you define to be TDM. Is TDM the whole package? Or is it the original mod we started many years ago? Is "Thief" the whole package of each and every map
  2. There seems to be a free version of Shroud as well, so we could add it to TDM. http://www.ogre3d.org/forums/viewtopic.php?f=1&t=65004
  3. I find it a bit funny if somebody says that game developers should listen to their fans, while at the same time complaining that games tend to become more and more money oriented, because in my opiniont these two are interconnected. You can either develop a game because you have a vision, or because you want to make money. If you have a vision, then you should try to implement it the way you intend it to be. Of course there are certain aspects that you may have to get frmo the outside if you want your game to be enjoyed by lots of poeple. But this is mostly in regard to technical aspects (
  4. If you already know C++, Java is not a big deal to learn. And the C++ skills can benefit using Java because it is really object oriented.
  5. Right! I don't really understand why devs want to control every aspect of our gaming experience. I consider it a well designed game, if a game can handle those type of things that the devs did NOT anticpate and still as a player getting fun out of it. So why block this like a holy grail? That's one thing I really love with Painkiller. You have really nice architecture and if you see some spot you can try to attack it. If you manage it, you get rewarded with a feeling that you managed something that not everbody can do and the game doesn't stop you. This way you can spend a lot of time even aft
  6. That's SO right. When I played "Alan Wake" there was a scene rather early on, where you had a fantastic view over a mountain lake. I enjoyed it so much, that I didn't even get past the savepoint for quite some time, because you can not go back anymore after that, unless you start a new game of course (did I mention that I ABSOLUTELY hate this kind of savepoints?). Didn't like the game when I continued playing, because I ran into the "deadly savepoint" trap later on and this was a killer for me.
  7. In the january issue of Gamestar (German PC game magazine) TDM is on the DVD. There is a short article on the very first page as well praising it. They have articles on their website as well (all in german of course): Screenshots http://www.gamestar.de/spiele/thief/bilder/themengalerie/the_dark_mod,44861,97323.html Video: http://www.gamestar.de/videos/specials,20/the-dark-mod,72463.html Article: http://www.gamestar.de/spiele/thief/artikel/the_dark_mod,44861,3029213.html
  8. If you want to play a really tough game, then give "Dark Souls" a try. It's the first game I EVER played, where I don't even manage to get out of the "Introl" level, which is customarily an easy walkthrough to make learn the basics.
  9. That's a community project though, right?
  10. USB 3.0 is fast only if you use a whole USB 3.0 interface chain. If you have an USB 2.0 interface with an USB 3.0 HDD attached, then .... it is USB 2.0 speed.
  11. Can't say that I agree. Personally I like T4 better than TDS, which doesn't mean that I really like T4 in the context of Thief. I guess if I would have never seen T1/T2 I might like T4. Not compleltly, but still could enjoy it on it's own (provided the bugs are removed).
  12. Do I need this? Because I'm runing the 32Bit exe anyway, as I only have a 32bit system. I check it out anyway and see what this is.
  13. Looking at the game on it's own, I can see to what audience it appeals to. Unfortuantely that is probably not the audience we are having here mostly. I played now through the first level and reached the Clocktower. Well, the graphics looks nice. That "1920" looks seems to be mostly on the loading screens, which is not reall good, but well... Unfortunately my gaming experience is rather bad, because my machine seems to be lacking enough memory (4GB), so I have constantly lockups and have to wait until the machine can continue. Not sure if this is really a fault of the program, because on G
  • Create New...