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jdude

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Everything posted by jdude

  1. I personally don't think that TDM would benefit from HDR. Any affect such as a glow around a street lamp could easily be replicated with the use of a sprite and I cannot think of any other instance where HDR would really come in handy other than that.
  2. Does Dark Radiant feature 'Parallel' lighting? I just found this tutorial, but I cannot find out how to do it in DR. http://www.quake3bits.com/htm/tutorials/do...ing_outdoor.htm
  3. Actually I just found something out. If you switch that option on after having it off it won't work. But if you exit then re-open the editor it works fine.
  4. I'm using the vanilla 0.8.1 release of Dark Radiant. I'm fairly sure I have the fs_game path set up correctly. When I click the texture in the texture viewer to see which one it is it comes up correctly and it renders correctly in lighting preview. Also It's worth noting that transparent textures such as decals in render lighting mode display as black for me.
  5. There's a problem with the "enable far clip plane" function in the preferences under camera. On my map the camera is lagging the editor and even when I move the camera a far enough distance away from the map so I cannot see any of it I still get lag. I don't think it is actually boosting performance by not rendering those far things like it's supposed to be.
  6. I played through it 2 times, getting 4 out of the 7 possible endings. The real endings are fairly disappointing, but the wish granter endings are pretty cool. I loved the build up of tension before getting into the last building, and I loved the use of the ambient woomp they used in x10 x16 and x18. What I didn't like was having to run around to do missions. It's a pain when the objective is at the other side of the map and you have to spend 15 minutes running around to get to the right spot. I also didn't like how linear the maps are. I'm 100%sure I've explored everywhere. And finally I didn't like how promises weren't delivered like the customizable guns [the customizations are severely limited] and how the lighting severely lags the game. The story is fun though, I was left thinking about it after beating it. I had not realized I should had gone to the doctor the first time around so I missed an extra 60 mins of gameplay and two endings. The first time I got past the game left me with an eerie feeling because the ending was so bitter-sweet for me. As soon as I got to x16 I started to fall in love with the game, but it ended to soon after. I don't see how or why it took them 7 years to make this game, but I'd give it a 9/10 because first time through you will surely love it.
  7. On a lot of the models and maps that came with the DM I get texture issues. For example I took these pics: Did I set up the editor wrong or is this a known problem?
  8. I just posted this in the level editing forum but I will post it here too because I think it's a great idea: Also I had a good idea today. Would it be possible for the Dark Mod to incorporate some kind of tool into the editor which allows you to adjust the tint, color levels, brightness or hue of a texture? Think of how great that would be, you could have thousands of different variations of a texture without having to make a new one every time you change a minuscule property. Perhaps you want dark brown wood instead of light brown ect ect just adjust the color or brightness in the editor instead of having to use photoshop and make a new texture. It would also save a ton of space in the mod in regards to texture storage. I've never seen this done before and I think it would be possibly the best tool for mappers yet in any mapping program.
  9. Young children showing agitation or anger when playing games isn't anything new though. As a child me and my brother would get really mad at Nintendo. Back then we lacked the proper hand eye coordination to get Mario to jump over the pits every time which was frustrating. Eventually I just stopped playing games that made me mad, or in the case of Counter-Strike, which I still play and used to get angry over if there was hackers or such, I just don't care anymore. When your a kid or even a teenager you lack a real life, such as responsibilities or a firm grip on reality so things like games take a larger part of your life I think. As you get older games are simply a form of entertainment rather than something that is important. When I was in highschool I'd play Diablo 2 all the time, now I can't see myself ever playing a game that much ever again. If you grow up and you are still avoiding responsibilities of life to do something like spend your night playing WoW instead of doing homework, you simply need to grow up. I don't think it's an addiction, hell growing up is hard, so why would it be easy to give up WoW in that sense? Computer addiction is the equivalent to a couch potato imo. I think Sparhawk is right in that people do need a push in the right direction sometimes like he did with his children. edit: Perhaps I'm trying to make a connection subconsciously between substance addiction and an activity addiction though. I've drunken coffee since grade 4 so obviously I need it to function at max capacity, but I'm having trouble imagining ever needing a video game. Yes I may really want to play a game, but there is no dependency there. Any comments? And on the note of WoW being a substitute for social interaction, isn't msn or email the same thing? So is it that bad really?
  10. The game is really easy to get into, there's so much detail and so much happening, exploring is a lot of fun. It isn't like Elders scroll where there's a giant environment that seems to repeat itself, rather everything is very carefully detailed and useful. The AI can get stupid at times. I had a mission where I was supposed to rescue a guy, but he stayed behind to get flanked by the super-troops, which he wasn't supposed to do. So I ended up having to try several times to kill all these troops to save him, just to have him tell me to go in a hole. Also I've had about 5 guys get stuck in a corner. But 99% of the time their really smart, even indoors. They flank relentlessly, attack and retreat, or just suicide attack. The game is a lot of fun and I can't wait to get further into it. And 10 hours to get past the main story line is a fairly bad estimate, with so much to do you'd be mission out on a hole lot if you just did the main story line.
  11. I played it about 2 hours today, probably wont be playing much tomorrow either due to homework. But the AI is very impressive from what I've seen, they are good at flanking and peeking around corners to get you. They feel more like you are playing against people in cs rather than mindless bots. The animals are fun to watch because their always doing something stupid like fighting and it's fun to try and get opposing factions to fight each other. I wouldn't call it a run and gun game, because you die very fast if you get shot, but it' still a lot of fun. It's more of a tactical shooter if you ask me. The game is great and I'm glad I got it, however if you use any of the lighting affects your performance will be drastically reduced, but it doesn't matter that much.
  12. 1) Doom2 2) Doom1 3) Thief 1 4) Age of Empires 2 5) Resident Evil 4 Honorable mentions: Doom3 [i always feel like the environment drags me into the game when I play it ] Warcraft 2 Halflife 1 / The Specialists mod / Counter-Strike Rush 1 and 2 Sim City 2000 Perfect Dark Startcraft Diablo 2 Oblivion Zelda: Link to the past and Ocarina of time GTA3
  13. I live in Canada But I will pick it up some day, I should be able to run it on my laptop which would be nice.
  14. Admittedly I have never played the original Dues Ex. But when I first played Halflife 1 I was very impressed at how interactive the environments were and how the Ai was intelligent enough to help you. I also found the story pretty cool. However Halflife 2 took all that carefully planned interactivity away replacing it with physics which imo aren't that fun. I missed having things like buttons that set off alarms which get barney angry ect. I also hated having to wait through the story sequences in Halflife 2 and being unable to kill good guys, it just took away all that freedom I felt in Halflife 1.
  15. Very very interesting video. I too have always been a skeptic of global warming, and I have always been disgusted at how people put the climate before people in developing countries with the idea that they could just stop using fossil fuels. It is frustrating to me that it is never addressed, even in my college geography classes. I was happy to see that at the end of this documentary they address this. Even if global warming was unstoppable and created by humans, we will get through it fine, we've evolved over billions of years and suddenly we will die off in the span of a couple thousand years due to 2 degree rise in temperatures every 100 years? Just crank up the air conditioning if you ask me. A quick question: Has any animal, insect, or reptile ever died out without the intervention of humans killing them one by one?
  16. Were those the guys that spoke backwards with a high pitched voice? If so I'm all for them!
  17. I fell in love with this game when they first showed pics of it 5 years ago . Personally I think the story is very stupid, but I think it might present some fun immersive game play, which is why I'm getting it this Wednesday. I will let you guys know what I think of it when I've played it some more
  18. This function is probably one of the best functions the mapping community at this time could have. I'm willing to add numerous detailed creations into our library of prefabs to get going. It will also provide those who are better with complex mapping things such as creating custom sky boxes to be able to share their works. I've very excited about this, when is the next version of DarkRadiant looking to be released?
  19. I was and always have been a Thief one fan, I never liked Thief two though. I thought the entire mechanical robots and such was kind of cheesy and that prevented me from ever being able to really get into the game. I wasn't very big on Thief 3 either because I had trouble getting myself immersed in it like I did with Thief one, however the Cradle level managed to make me like that game. But I think what all the newer Thiefs were missing was the creativity that was in the first one. The levels in the first one were brilliant, every level contained a unique environment with something new which I didn't expect.
  20. That sounds like a good idea, if anyone has anything in particular they'd like me to try and incorporate into the map please pm me.
  21. Great I'm glad that everyone is being so welcoming . I have one question though, do the beta mappers map anything they want or are there specific levels that the mod team would like to have mapped. For instance, is there any idea or concepts floating around or would you guys want maps which resemble those of previous thief games? I haven't been able to get going yet because I'm still downloading everything and getting set up, but I'm really looking forward to it. I hope by asking all these questions in the public forum I'm not divulging to much info to the public which you guys may want to have kept quiet .
  22. Thanks everybody! I'm very excited to be part of the team now. However I've looked all around and read a lot of posts but I cannot figure out where to get started. If someone could pm me with some directional information I would be very grateful .
  23. Thanks I did make it rather fast, in under 2 days. I really want to get going if I can, all I really need are textures and a direction and I will get started as soon as possible. I'm very eager at the moment because I'm currently on my reading break and I have no mid-terms or final exams in sight. How will I know if I've been accepted and how soon? I'd like to begin even tonight if possible. I am assuming that this forums is where you get judged on whether or not you can help the mod, is this correct?
  24. Okay I have some pictures, please post some constructive criticism or comments. Tell me if I'm anywhere close to being accepted as a mapper, please be honest. I've only used doom3 textures, which is rather difficult because the textures to make an actual real-life like map are severely lacking. If I had to do a larger demo map I would have expanded on the whole lava idea, because the map in Thief 1 where you go in the city which has lava flowing through it was always one of my favorites. I didn't make furniture and what not to furnish the house there, because I felt it would be a waste of time because of a lack of textures and I didn't think it would contribute to much to the map itself. If I had more textures to work with there would have been more detail. I also chose a dark sky, because it looked stupid in a mars base or floating in hell, and I had to make some small props myself, such as those cheesy lamps .
  25. Sorry that was a bad picture. I got an idea and am working on something completely different right now but I would like to know how large of an example map are you guys looking for?
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