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jdude

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Everything posted by jdude

  1. Hey everyone, sorry I haven't posted in a while. I've been very busy with mid-terms and such. I don't have much to show at the moment but this small pic is what I'm currently keeping busy with. Sorry that it isn't something huge, but I'm lacking in the creative ideas department at the moment. If there are any suggestions please post them.
  2. Hi, I've been following the Dark Mod since it first went into production. I've always wanted to help but I never had a computer that could sufficiently fun Doom3. Recently I got such a computer and my interest in the mod was renewed by a post on www.planetdoom.com. I'd very much like to help out by doing what I'm best at, which is mapping. However I'm aware that you guys probably get a lot of offers from under-par and new mappers who's map quality isn't very good, so I'd like to make an "audition map" if you will, to demonstrate what I am capable of bringing to your team. Because I have only recently gotten a good computer I have only dabbled with mapping of older games [halflife 1, theif series, UT] and since I had to sell my older computer to buy this new one, I have no reference images to display. My first question is: Is it necessary to have the dark mod installed? On your mod's wiki page there is no link to the download, instead it says "[insert link here]" and my second question, what are the texture and poly limits? My computer has the following specs: 1.87 ghz core 2 duo, x1950 256 pro, 1 gig of ram, and I would like to make a map which ran sufficiently on that. However I know not all people have such a good system. So is there limits of the resolution of textures or the source of textures? I would like to use 1024x1024 if possible because I know that is what the Doom3 engine can handle. Thanks I look forward to your replies.
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