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Posts
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Status Replies posted by Tels
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We're still translating TDM on Russian and it goes pretty well. Too bad there are only two people who work on it.
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I was at the Mosel river in Cochem over the weekend. We visited the castle "Reichsburg Cochem" over there. It's an amazing place. Maybe I'll upload some picture of it in a few days. But here is an impression: http://4.bp.blogspot.com/-ZfG-vjiisVY/U0eNWZ5FoAI/AAAAAAAAasQ/ypVi2QVutiY/s1600/reichsburg-cochem-germany-26115-1680x1050.jpg
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I can't believe it's taking 8 minutes to download just the screenshots of Briarwood Cathedral, only 2.3 MB. Forget about the FM itself! Wifi in developing countries like Burma has a long way to go... =L
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Now that I'm tinkering with render code, the cost of MS compilers is really hitting home. Time to get Linux back on my PC...
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I went for an eye test yesterday as the vision on my right eye has considerably deteriorated over the last few weeks. Apparently I don't need glasses but they acknowledged that there's something wrong with my right eye so they referred me to an eye hospital? Is this a good thing or not?
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I went for an eye test yesterday as the vision on my right eye has considerably deteriorated over the last few weeks. Apparently I don't need glasses but they acknowledged that there's something wrong with my right eye so they referred me to an eye hospital? Is this a good thing or not?
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Kudos on the tracker closures SteveL. 2.03 is gonna be a hit...
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Heh, Enemy Territory: Quake Wars had a STUFF system... http://wiki.splashdamage.com/index.php/STUFF_System Does this look familiar Tels?
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Just sat through 90 minutes of hearing about every guard that a friend's 8 year old son has managed to KO in TDM since I last saw him 3 weeks ago. His mum is taking a firm line: "you got him in to this, you can listen to it!"
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Ever have a show that you enjoyed listening to turn into nothing but constant advertising? Yeah, people have to cover their costs but when the first ten minutes is spent trying to sell you stuff, you reconsider listening in the future.
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John Romero is about to make you his bitch... again! Suck it down! http://www.joystiq.com/2014/08/11/john-romero-i-havent-made-a-shooter-since-2000-so/
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John Romero is about to make you his bitch... again! Suck it down! http://www.joystiq.com/2014/08/11/john-romero-i-havent-made-a-shooter-since-2000-so/
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Just noticed your posting in other threads and its nice to you see you around, just dont forget what we spoke about.
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Huh, I'm not sure what this entire "commenting" thing here is - how does it work? o-O
Anyway, "what we spoke about"? Could you please be more specific? Maybe sent it via email or via PM here again? *confused a bit*
As for "posting in other threads", I don't actually want to browse all "new content" - it took an hour yesterday to find 2 or 3 things I might possibe bring something useful, but in most cases somebody asked a question,...
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Will the apologists now see what is wrong? What with this latest ugly, (wrong... wrong... WRONG) blogging ("Looking Back..." ) from EM's chosen voice, GI? http://www.gameinformer.com/b/features/archive/2013/03/18/looking-back-at-one-of-the-series-that-defined-the-stealth-genre.aspx ...
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Will the apologists now see what is wrong? What with this latest ugly, (wrong... wrong... WRONG) blogging ("Looking Back..." ) from EM's chosen voice, GI? http://www.gameinformer.com/b/features/archive/2013/03/18/looking-back-at-one-of-the-series-that-defined-the-stealth-genre.aspx ...
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I dont understand the Loot division in DR's entity list. Static and Moveable? Well technically they'ra all moveable as you can pick them up while similtaniously they're all static as you cannot move them because when you frob them they go straight into your inventory. So why two seperate folders?
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IMO small items like rings should be static (if you knock them off accidentily, you never find them again because they are so small), but for large items, moveable makes sense as the player can affect them with physics (shoot vase from window sill because he cannot reach it). Heh, we used that in Saint Lucia, remember?
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I dont understand the Loot division in DR's entity list. Static and Moveable? Well technically they'ra all moveable as you can pick them up while similtaniously they're all static as you cannot move them because when you frob them they go straight into your inventory. So why two seperate folders?
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IMO small items like rings should be static (if you knock them off accidentily, you never find them again because they are so small), but for large items, moveable makes sense as the player can affect them with physics (shoot vase from window sill because he cannot reach it). Heh, we used that in Saint Lucia, remember?
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Who has tried using the new LOD Bias spawnargs from 1.08. http://wiki.thedarkmod.com/index.php?title=LOD_Bias