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Tels

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Everything posted by Tels

  1. Is there a link to a ZIP of the font files? I'd like to mirror them on my server. And I think, they should also be included in the next TDM update? Good work! Nice to see it continue!
  2. Uh, that is exactly backwards! Maybe it is that problem: https://community.oracle.com/thread/2112393
  3. Strange: Is the "new" version now without l10n? That would be a step back
  4. I agree with all of what ShadeDrifter said: store tags on server (where the download links, i10n links and version are already stored), hide tags unless user wants to see them, allow searching for multiple tags ("has undead, but not spiders").
  5. Yeah, but only for the case of "Author doesn't want to" && "it wasn't enabled". If the author gave permission, it can't be hard to "enable" the mission and just use the files? We do have more or less automated tools for that. Would be much better than to just delete the work of the translators... If someone needs help with that, let's just do it.
  6. Thanx for the info, if taaki or Biker delete the "thiefs_den" file, I'll nuke it, too. As for the size: I'm not familiar with what the Java code does underneath, but may guess is it doesn't query it with HEAD; but a regualar GET request and then aborts? And this seems to confirm it: https://stackoverflow.com/questions/263013/java-urlconnection-how-can-i-find-out-the-size-of-a-web-file Basically, a "GET" will do a "chunked-transfer", where the lenght can't be sent, while a "HEAD" will work properly (and is actually the right way to get only the header info). With a GET, the server is prepared to send you the entire file, wether you want it or not. Sending, then aborting such a request will just lead to unec. work on the server side. There is a bit of code on that page which shows how to use a HEAD request. I would program your tool so it first tries a HEAD request, and if that doesn't work, falls back to the regular method. Hope this helps!
  7. The "carpenter vs. artist" is a over-done comparisation, but you can see that the model of "everyone is equal, execpt these" breaks down when you compare "music composer vs. song text writer" or "music singer vs. game voice artist" to even "music composer vs. game music composer". In all these cases it's explained magically by "but but but these are TOTALLY different cases!". This leads to hilarious lawsuits and strikes like the "author's strikes" (which put several TV shows on hold), and the "voice artists want to be paid more". You can explain all these differences, but at the end of the day the guy holding the camera is wondering why he is paid a flat rate "per hour" while the gui writing the show is paid "everytime it's used" ... And the current trend is that more and more groups want to be paid "everytime it's resold" or even "everytime it's used". You can laugh about the carpenter or plumber comparisation now, but wait until you pay a very small fee to Google everytime you adjust (or not adjust) your heating... see https://nest.com/or the various "software subscription models" for a start. My my criticism of that is that this model is simple not sustainable if the entire world does it. And it leads to a lot of ill sideeffects (the "I want more money, too" is only one of the immidiate ones).
  8. What I meant was that the code currently calculating the dynamic ambient light does NOT exclude these lights and if they are fairly close to the player, they probably increase the ambient quite a bit. The same problem exists with fog lights, ambient lights (which are usually huge, so they are weighted unfairly, too) and the player lantern. Basically, every light that is either huge, or very close to the player. These should all be ignored in this calculation. And I think any light with "ai_see" "0" should be, too. Otherwise these lights are ignored by AI, but they raise the dynamic ambient, which then makes the AI see better...
  9. I'd like to play more missions in German, and also help translating more of them. But the I18N must exist first...
  10. Thinking a bit about categorizing missions, simple "tags" might not be as helpful. For instance, if you look for a small mission, do you search for "small", "simple", "fast to play", "short", "tiny" or any other of the myriad of words/combinations? I think adding a few fields to the FM database would be a good idea. Each of the should have about 5 levels - more means to fine-grained, less means it's to caorse and people might argue wether a mission is "small" or "medium". * size of the mission (tiny, small, medium, large, huge) * base difficulty of the mission (simple, easy, medium, hard, ultra) * something else? For everything else, like type of the mission, contains undead, spiders or has "noblackjack", tags might work actually better. The ingame downloader could then let you filter missions (show only "simple" and "small" missions, available in my language) and allow you to add tags ("show only with tag undead,but none with tag spiders").
  11. What do you expect, their title reads "Thief – The Dark Mod" .. Edit: TDM has a perception problem (pun intended
  12. People who download and try TDM are not looking at the forums at all (some of them can't even read English very good) - either they have some way in the game to decide which mission to try, or they try one at random. Which might led to frustration and a lost user for us.
  13. If the code supports tags, I'm sure someone will go through the missions and tags them. (We can even collect the tags on the wiki). It doesn't have to be perfect, but anything would be better than the mile-long list we have now, with almost no way to decide which to play (first). Even I have no idea what the newest FMs are actually about, and the title doesn't tell you much. Newcomers are absolutely lost.
  14. Trying to compile the darkmod doesn't work for me: Following the instructions on: http://wiki.thedarkmod.com/index.php?title=The_Dark_Mod_-_Compilation_Guide#Ubuntu_10.10_64_Bit the "ia32-libs" package no longer exists. Installing everything else (a freaking 76 packages weighting in about 560 Mbyte) gives me this:
  15. Should these lights also not contribute to the "ambient light" with the ambient zoning system? E.g. must the script code be updated to ignore such lights?
  16. So, wait, is it "false equivalence" or is it "used to justify piracy", or both? I never did the latter, only the former. And for wether it is false or not, you have to agree that a lot of humankind is paid *once* for work they do, while a few others have arranged it so they get paid smaller amounts, but every time their work is used. This is a fundamental difference and for me, an inequalence. So, how come you say carpenter's work (a table) is different from an authors work, or a musicians? How can authors and musicians be *special*, but carpenters, software developers and strangely enough, artists (like animators, painters or even voice artists) working for game companies etc. are *not* special? You can't just brush that aside by "False equivalence". Either all humans are equal, or they aren't. (Supply and demand warps the image, nobody would pay to see me play golf, but Tiger Woods got rich from it. But that doesn't explain why entire professions are treated inequal, and then inside the profession you got on top of that the supply&demand thing)
  17. delivery_l10n.pk4 on swift-mazes.com is the same as the mission. I can delete the file, but it would be synced from taakies mirror. Biker, or taaki, can you please delete it there?
  18. Wouldn't it be better to actually use these files, than to stuff them to some "backup" dir? It really pains me that after all these years the I18N effort is still going to waste
  19. Not sure what you mean by that: As for Thief's Den, swift-mazes syncs from taaki, so it is expected both are up-to-date. There was, or is, however some confusion about the naming: Is "thiefsden.pk4" or "thiefs_den.pk4" the actual name?
  20. As a carpenter, I totally don't like for people not reselling my furniture and me not making a cut from it. Said no carpenter ever. Why is that some people are always better than others? Why do artists deserve a cut, but not plumpers or carpenters? And why would software developers be more like artists and not be more like pumbers?
  21. Good news: http://swift-mazes.com/was added as a mirror for most (except the largest) FMs, so the ingame-downloader should now be a bit faster, depending on which content you are and which mirror it picks. Maybe weighting and "multi-mirror download" can be added later.
  22. It goes along these lines of that old joke: *shakes head*
  23. So, should we add 4096 x 2304 as one of the resolutions for the menu, e.g. is it standard?
  24. In news, there is no such thing as bad news
  25. Looking at the mirrors of a few FMs, it seems none of them use my server anymore. It is fast and has enough bandwith, and enough storage. So, if there is interest, I can easily provide another mirror. Is there somewhere a full list of FM download locations, so I can mirror them over to my server directly?
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