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Man, who needs parallax cubemaps when you could have RTX? But seriously if they got demos of Quake 2 running it, what would it take for RTX to run on something like TDM?
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What would it take for nV to release an OpenGL extension that apparently does not need to limit to RTX hardware only?
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Personally? No idea. I was just curious what everyone thought of that kind of rendering power somehow laced into our dated/beloved engine.
I'm still certain that parallax corrected cubemaps with updated material implementation (considering RTX is Nvidia exclusive) would be our safest bet for good reflections. Not real time but the usage would be a tremendous upgrade from stock cubemaps.
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People created a tdm topic to discuss this. http://forums.thedarkmod.com/topic/19968-ray-tracing