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Man, who needs parallax cubemaps when you could have RTX? But seriously if they got demos of Quake 2 running it, what would it take for RTX to run on something like TDM?
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That would give us a fallback path of ambient_world baked into probes vs realtime.
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Obviously, this would be easier if... say... Nvidia were to make a demo of adding RTX to Doom 3 GPL...
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NVidia could really benefit of TDM "hardcore" (?) gamers" base.....maybe contacting the guys of q2vkpt?
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