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sxotty

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  1. sxotty

    sticky creep

    Wolfking warrior allows multiple things for thumb as well.
  2. I think you should let them get reversed immediately. It doesn't matter that the player did nothing wrong. Bad things happen to good people Plus if the mapper thinks you could put alternative exits along the path, you could leap onto a ledge instead of riding down for example.
  3. I think that depends. If you see your shadow and it is nothing like you then no it doesn't. That is why the lack of speaking on the characters part was also part of games. This is all just opinion though. I think feet and shadows, body awareness are all fine and dandy, I just don't know that they add to immersiveness.
  4. Those shots don't really show the color on the floor though. Heck I remember a Q1 mod that did that .
  5. Yeah there is an age gap. But 13 year olds play paintball. Not real old by any means. I was just saying everything has its place. Tho as you fellows have mentioned I get incredibly tired of replaying the same thing, so games as you described I do not like to play. I do find it enjoyable to find weird glitches and so forth see where I can climb, explore the game world for the limitations, but then it gets boring unless it changes and you can start the process over again. If you cannot utilize some part of your mind and you are just mashing buttons it is incredibly annoying. That is why playing against other folks is usually more fun. They do unusual things sometimes.
  6. You mean paint ball? I suppose paintball is more like tag tho. And actually hide and seek could be every bit as engaging as chess though it would take a lot more physical effort for the participants.
  7. Why not? If you don't have money you don't even exist in the games. Playing for free seems fine to me I think people would do it. Think of the serfs revolting and destroying a few high level players etc... it would certainly be interesting to have cannon fodder that had real thought instead of pathetic AI.
  8. If by rules you mean laws of nature such as gravity, well those type of rules in games are good and provide a believable universe for 3d games to unfold in. If by rules you mean speed limits, well people play racing games so they do not have to obey such things. People play thief and are breaking rules of real life. There is nothing wrong at all with a punishment for breaking a rule, but the punishment needs to make sense given the rule in question. So having the player suddenly burn to death for jumping onto a ledge that you did not intend breaks immersion unless there is some explanation such as it is magically protected. And if that is the case the player should have a way to remove that protection. Chess and other board games are not representations of reality in the same way that a 3d game is. There must be rules so that the players can have a game together. If not you have a board and some pieces to juggle I suppose. Those two players could define their own rules however as long as they agree. It will no longer be chess, but it will still be a game. It is between them to agree upon it. That is why it is a game. I do not see that there is some sort of obligation for a player to agree to play a singleplayer game any given way upon purchasing it. However most of the time it is simply more enjoyable to play a game the way it was intended because "cheating" removes the challenge and makes it pointless. In MMO death is IMO even more of a big issue. People waste a ridiculous amount of time investing in the game and then lose their character. It is not surprising they leave the game for another. That doesn't mean it is right, or wrong. I am not suggesting death should not be a big deal, but when people pay to pretend to be a big shot they probably get upset to see themselves lose just like in real life. People already commit suicide over this rubbish. Sure it ruins the balance to have in the example too many Jedi running about, ruins the atmosphere, but that is also a sign the developers were not creative enough. Let me give you an idea I have and think they should utilize. Allow people to play your MMO for free and download it as well. In a fantasy setting these people will be serf's. In a sci fi they are the lower class. They have some ridiculously small chance of being promoted, but for almost all of them they will live their avatar as a low born, and die the same way. This would provide the lower fodder for those that pay to make the world seem balanced and realistic while still rewarding those who are willing to pay. Sure there is the issue of bandwidth and such, but I think that the worlds created in this fashion would be far more realistic and avoid the being skewed toward an over abundance of hyper beings who make the whole thing ridiculous. I could be wrong I don't play MMO and won't b/c the time and money involved seem a waste to me. I am just saying there are alternatives to provide some balance and still cater to the customers. If you don't want to cater to a customer fine, but then you are an artist I suppose. Although even most artists cater to customers. When they ask for a horse you don't give them an Indy Car because you felt like it.
  9. Well if that is all your are suggesting I see nothing wrong with it really and in fact would support it to a great extent. Mod teams do provide great innovation. It seems to be honest that there was more time to innovate back in the days of quake1-2 era though than now. Content takes up so much time there seems no room to ponder new ideas. Not all innovations need be miraculous and huge either some simple ones are nice as well. Many of the suggestions you made above though seem to be easily included. For example death or not seems fairly trivial to implement, limited saves etc... if that is to be the case I still don't see the harm in simply having a console variable to allow the user the choice of what type of game they want to play. I do not see it as the role of the game developer to be a dictator of the player, I see it as the creator of the universe they play in. Perhaps you see it differently and think that you should force the player to play the game the way you intended it to be played. A rather generic locational damage system does not seem that hard and could add greatly to the game play. One as simple as hurt legs means you walk slow, hurt one arm means, no use of bow or any two handed weapons. Both arms and no more weapons or climbing. You could escape and walk though still. If there are not dogs after you escape in real life is often quite achievable even if hurt fairly badly. Though drowning along the way or dying later of infection are also much more likely, and neither would be terribly fun unless the player actually has some way to manage/fight against such things. Mod teams have the option of building it for themselves completely or building it for others. Anywhere on that continuum, but if they want others to utilize and appreciate their work then they must at some level cater to their desire. Realism up to a point in games is great IMO, but if you press to far it simply becomes boring unless there is something else like a very compelling narrative or incredible places to explore to pick up the slack. Anyway that is enough I shouldn't have intruded I suppose it just seemed unfair to characterize huge swaths of people in what I believed was a negative and undeserved manner.
  10. Without any rules you may be right, without some you have a game still. It just happens to be a different one. Rapist have to have someone to rape. Another individual is being harmed. Who is harmed when someone cheats in a singleplayer game? Is hopping onto a ledge cheating? How do you know the map maker intended you have access? What if the AI cannot deal with it? Ever watched Q2DQ? Was that cheating? That is still only your opinion unfortunately. There is no possible way to play a game as you suggest unless you email the developer and ask them what they intended. Worthless scum is not usually a title applied to persons that did nothing wrong, yet what wrong is there in cheating in a singleplayer game to begin with? Is it wrong or right? The question I find more relevant on this topic is what provides an interesting challenge? That is what I desire from a game. He could walk by himself. He had to move slow and be careful, and it was greatly beneficial for him to have help to move faster, but he definitely could walk slowly and carefully, kind of like the "thief" sneaks about slow and careful...He was punished with pain, and sometimes people faint from that I suppose... And why is it inappropriate to have help? In game worlds people don’t or should not help others? Fine, but is there a point? I don’t profess to know why people play games in every case, but I do assert that part of the reason is precisely to escape their mortality and become some ridiculous hero. Further death in game already means something, you just want it to mean something more. It has been tried and the plebes (or whatever silly thing you called those who support the videogame industry) did not approve. If you have such an abundance of cash why don’t you develop your own game? You can pay your underlings to build it exactly like you want. Then you can proudly show how well people have taken to your idea. There are many beautiful things that are not feminine faces, the human form, or psyche. Beauty of the human form has been studied and beaten to death, but what of the beauty of a mountain? Is the paramount the quintessential mountain? The Eiger? People tend to disagree on such issues. Some think a swamp is beautiful others a desert or grassland. They do not necessarily agree.
  11. There is no need to be rude either. If a person is as rude as that, calling people cunts for having a normal job, it only points to the lack of valid supporting points. When you resort to demonizing a group instead of providing examples and engaging in discussion you have just shown you are too foolish to find any real support for your argument. Fun like beauty is in the eye of the beholder. There are people who would hate that weekend at aspen. I would much rather go to Teton Village myself The point is a game maker tries to make an experience that the user will enjoy so they buy another game. Unless they are like EA and just gobble up previously successful IP and churn out utter crap. I do spend time playing some games that are fairly crappy just to finish them, so I suppose sometimes you get locked into wasting time, but honestly like I said it is the person who is doing it that must determine the quality of the experience. I also toss games aside if they are too annoying, inane, pathetic, or whatever makes them not enjoyable for me. The type of person who will go to the bother of downloading this when it is done is not the type to be force fed from the pipe IMO. I am all for innovation, but I am not all for annoyance. I don't want to waste an eternity on a game as I would rather go mountain biking or one of many other activities. Still a game has its place to me, it is entertainment. Like a movie. In a FPS edge of the seat bs is fine. In other types of games the narrative is more important IMO. I would far prefer that there was a decent story than that the play mechanics are uber realistic. There is no need for uber realism especially in a fantasy game. There is a need for consistency so the player is not jerked out of the story. Your attempt is to make a toolset and that neatly side steps the whole necessity of the narrative, but that does not diminish its true importance. The narrative is IMO thousands of times more important to most single player games then whether there is a health meter or if damage is taken in a realistic way (which I actually am very supportive of, I think that you should hurt your leg and slow down, blood trails should lead the AI to you, but there also should be more than one way out of a castle and maps should not be stupidly constricting.)
  12. Painting could easily be considered a craft as well by that definition. There is a reason there are art degrees and people take classes and such. Sure you can decide not to follow the established methods, but understanding why something is done and deciding not to do it is completely different than just doing some random bunch of crap a kindergarten kid might do. Most mapping I would not categorize as art, but some I would. The problem has more to do with the need to get stuff out ASAP. The mapper would be at odds with his supervisors if he spent to much time on parts that have nothing to do with the story. Exploring maps should be fun, but generally isn’t b/c they do not replicate the freedom of reality. That is precisely why attempting to make one subset of the game realistic and ignore the rest is foolish. That does not imply that any effort to improve the realism is a waste, but should rather temper the spastic urge to make everything perfect. It would be wonderful if the architecture was somewhat realistic and had many different paths to an objective, but the AI would never live up to it. That means chokepoints are used to force the player through sections the AI can deal with properly. It is an unfortunate tradeoff.
  13. You are amazing in your arrogance and abrasiveness. You must do very good work for I cannot see how anyone could get along with you. You cast your perception of reality as the "truth" when it is only your opinion. Worthless Cheating Scum!? Simply because you think that it is cheating. Who the hell decides what is cheating? If it is a single player game the player can play it however they want to. They are not cheating some other entity. You think they are cheating themselves? You think they are trying to fool themselves into thinking they are great? Maybe they play for fun and don't give a damn about your ridiculous life simulation. There is a reason these things are called video games Here is a discussion about this very issue. You notice it is a discussion, not a decree about the worthless scum that are causing the world to collapse by not playing a singleplayer game the way that prince oddity has determined it should be played. Not really true either, you can sprain your foot and continue the mission. The generic kill zone cutoff of 40 feet which is what it usually is, is also not really true. It is just an estimate. Yes it might be random luck, fine if you think that makes better gameplay but others would disagree. I helped a guy walk 8 miles who broke his ankle in 18 places after falling from a cliff... Further you could easily take an arrow in the guts and spend quite some time being both mobile and still dying. Unless you want to go to the extent of actually modeling internal organs, vascular system, nerve system etc your idea is hogwash. We don't have the computational power to do that anyway in realtime and play a game as well. If you want to create a mod that has a blank room and you get shot at with arrows and get to see if you die in a realistic manner go ahead, but don't foam at the mouth when others disagree. Your opinion is just that an opinion.
  14. This feature is perfect already. It is to punish people trying to exploit, so don't waste effort trying to make it not work b/c some fragile vases are around or some other silliness. The guard smashes the vase and the thief cannot get it seems fair enough.
  15. sxotty

    Starforce

    You see this is where you are wrong HL2 was a mediocore game in many people's opinions as well. The only thing it has going for it is a mod that Valve did not create in the first place. Giving away the source is not giving away the assets. You cannot download the source code and play the game, you still need all the art assets so you have to buy it. Valve could release the source to HL1 and you would not be ble to play it without buying it so it doesn't matter at all about the revenue. I actually think at some point they might release it but if they do it won't matter much as there are already much more advanced engine source released. As to why they did not support the modding scene, it is because id is not a huge company run by a huge man who has an excessive number of employees that actually do all the work for him. In otherwords no one has time to do it. Though if you knew much about it you would know they recently hired someone for just that purpose (although he has other responsibiilties as well) Here you can read about it. I do not know if he will actually do his job or not though. In relation to this and TDM. If youguys wait until the engine is GPL'ed then you should release your own product on CD. Remember you can sell it as well as long as you include your own source code. I find it funny that Carmack has long advocated people try this, but no one has been willing to expose their own source code even though he gave his away.
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