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Is it possible to place too many loot items in a room? I don't know if i've lost the joy because frequently obtaining loot loses its special feeling or if i've played this part of the map about a hundred times
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That's a good analogy, I guess i'll just have to keep tweaking. The main issue I have is that I love to decorate with paintings but they are usually loot too. So you can enter a room (noble) with say a golden brush, a chalice, some wine and then 2 or 3 paintings... and therein lies my problem.
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You don't like using func_static models for paintings? (I know it gives rise to the problem of identical-looking loot and non-loot, but that exists in plenty of existing maps.)
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Agree with Springheel. See Thief 4 for why "trash loot" is a problem.