Jump to content
The Dark Mod Forums

Goldwell

Active Developer
  • Posts

    2940
  • Joined

  • Days Won

    169

Everything posted by Goldwell

  1. Thank you! Glad you got it all sorted I might give the player a couple of rope arrows to start with in Act 3 to avoid these problems haha
  2. I subscribe to a forum post to receive email notifications whenever a reply is made. But after a period of time Im unsure of I find myself returning to the forums to see responses with no notifications. And when I click on the thread it shows Im not even subscribed anymore which causes me to miss a few responses. Is anyone else experiencing this?
  3. All of the jumps should be very achievable. When beta testing and constructing the map I tested all areas that the player needs to jump and balanced them so that even inexperienced jumpers could make it. Could you please show a screenshot or video of the area youre trying to reach? Perhaps I overlooked something but everywhere youre meant to be able to reach you can with ease. I didnt want it to feel like a tomb raider mission (thats why I always erred on the side of caution with jumping distances). On some ledges that are tricky there are invisible brushes to help the player reach too. Sorry that you have had this negative experience. But I would like to resolve it if you can provide data of where this is happening.
  4. Have you tried adding the "cinematic" "1" spawnarg to all entities in the cinematic?
  5. To be honest I dont fully understand the coding and process behind it. I spent a few hours google searching and found a few applications and played around with it. Your assessment of the frame by frame is exactly right too. I was watching the temporary folders it created and thats what it did. Dump 1400 odd or so frames into a folder and then one by one upscale them. In the end it packaged them all back together.
  6. LOL I think that would piss off a lot of my subscribers as I usually only post 2-3 times a year if that. Also it takes a long time to produce just one video. But I have done one more and I think i'm done for the time being. This one is a little more localized though! The TDM logo video upscaled to 1080p (no audio) https://www.youtube.com/watch?v=KcNH-rg8SVE&feature=youtu.be I just played around with that for a little bit.. and it turns out it is possible. I don't want to reupload the briefing video but this is the audio track with the hiss removed: https://vocaroo.com/i/s0G6DHFPmWbZ
  7. And hey just for fun I also put the Thief successful mission loading screen through it too. https://www.youtube.com/watch?v=R-QeMjSxtLI&feature=youtu.be
  8. I have seen quite a few older games have their cinematics and textures upscaled to more modern resolutions using machine learning powered applications. I decided to give one of the Thief videos a shot and this was the result. Took just under 2 hours to process. https://www.youtube.com/watch?v=Zs4CYxB0PGI
  9. Fantastic screenshots everyone! And welcome to the forums krrg! Here are a few of my own from Shadows of Northdale Act 3
  10. Thanks for the kind words! I put a lot of effort into all aspects of my missions and also there's plenty of high quality help from Moonbo, Epifire, Grayman, Kingsal, etc who all really help to make this mission something special too. I like to add in side missions to really help pad out the space you explore and make the world feel more lived in, so it's nice to see that appreciated it. In terms of the difficulty I tried my hardest to tweak each to be the most suitable for their levels. Instead of only changing the amount of loot required I went through and changed enemies that you encounter and the amount of gear available too. That's an ongoing thing which I will always try to work at, it's hard because to some this mission is easy and to others its very difficult, so I always try to hit that middle ground. I am very flattered about being your favorite level creator, that means a lot to me, thank you! I understand my missions aren't for everyone, there are some haters even but I don't mind, the general consensus is that they're enjoyable experiences so if I can bring joy to people that's mission accomplished in my books! Thank you! I love that effect too, you can thank the very talented Obsttorte for making that magic happen. Originally I got the idea for flying loot from Dishonored, I think it works much better than just having loot disappear and reappear in your inventory. Awesome to hear you enjoyed your experience! I was a bit worried in the beginning about the humor being too over the top or too frequent, but so far i've only heard positive things so that's great! Act 3 is not too far off, my goal is for a summer release, hopefully around May. A lot of the work for it is already done too so it's simply a matter of building 2 new areas and then polishing whats already together and optimization. The player visits the city hub again except this time it's rainy and there are different places to explore. Because of the rain i've had to go through and really work on reducing those drawcalls but i've managed to get most scenes from 3000+ to under 1500 so far which is great because rain and fog tends to be a big performance hit.
  11. Congratulations on the release ERH+ This one looks really creepy!
  12. Thank you for that Nbohr1more. I'll link that into the main OP incase people are having issues too.
  13. All six secrets can be found. One is really hard to find. I dont want to reveal their locations just yet as I want to see if someone can find them all (then theyre free to reveal them of course).
  14. Did you know if you shoot a water arrow on a wall near or the roof above a guard with a torch, the wall will fall and it will douse the flame without alerting them?
  15. There was an oil lamp in there originally but it's light radius made it's threat ineffective. If I increased the light radius to make it light up enough of the room people would wonder "why is there a huge amount of light coming from this oil lamp?". It's a bit damned if you do damned if you don't. I chose the torch because I thought it looked great in the scene, added a bit more of a challenge then hitting a button to switch off an electric light and lit up the room well.
  16. Good point, but Judith hit the nail on the head in that this scene is more about spending a gameplay resource to remove the light. Thank you! There are three more missions left in the series, two of which are full levels and one is an interlude mission. I'm unsure if they will all be bundled in Act 3 or if they will be spread out over Act 3 and Act 4.
  17. Its just part of the nature of game design. Theres nothing in there which I could see would break it. Once you frob the audiograph player it activates the speaker and and sound file rolls in. In the script which spins the roll in the back theres nothing further referencing the speaker. Theres no other entity targeting it either so I dont understand how it stopped. I personally have listened to those files play out probably a hundred times without any stopping (minus the quick save, escape or walking away thing), no testers had issues either. I really dont know sorry. There have been stoppage issues since 2.03 apparently though. http://bugs.thedarkmod.com/view.php?id=4341
  18. That bug has been in TDM for a longtime. If you press escape or quick save in the middle of either a sound file playing or during the delivery of an AI conversation line it cuts itself off. I also found during testing if you walk too far away the sound file stops too. If you quick load it will start playing from the point you quicksaved thats the only resolution I found there. But if you hit escape it just wont play unless you load a save game from before you activated the speaker entity.
  19. - Yes all six secrets are working. In the past people complained about them being too easy. So I tried to make some of them much more difficult to find. One of them isnt tied to loot, its a location. - - I will look into it.
  20. Does wordpress support two step verification for login? I would feel more secure knowing we required a code sent to our personal email in order to be able to login. That way even if someone gained our login details they couldn't get very far unless they also had access to our email (which if you have gmail is very hard to do nowadays given the amount of security protection they use). Btw if anyone wants to check if their details have been leaked online a great resource I use is: https://haveibeenpwned.com/ It details what leaked databases your email address is apart of and to what extent the information was leaked.
  21. Author note: It's hard to believe it's already been a year since Act 1 came out! Well during this mission the player will be following Corbin into the Grimwood district to followup on a lead from last night (Act 1) .. the mysterious tablet! This mission is my first time including full EFX support as well as a HD briefing video file, additionally a new script has been added crafted by the talented Obsttorte which has loot flying towards the player when you pick it up. On a level design front I have tried to change things up a bit by really catering towards a number of play styles, this mission can be completely ghosted or you can use the tools at your disposal to wreak havoc on the citizens of Northdale. For the first time I have tried to create more sandbox environments which don't offer clear answers handed directly to you, so if you're having trouble figuring something out try a different method. This mission takes between 1 - 2 hours to finish depending on the difficulty you play on and how thoroughly you explore. I hope you enjoy your night in Northdale! - Goldwell Voice actors Fen Phoenix Goldwell Random_taffer Yandros Beta testers Amadeus Boiler's Hiss Cambridge Spy Chakkman Crowind Epifire Kingsal SquadaFroinx Custom Assets Andreas Rocha DrK Epifire Grayman Kingsal MalachiAD Obsttorte Sotha Springheel SquadaFroinx Purgator With special thanks to Epifire for creating a large collection of custom models, Grayman for helping out with coding, Kingsal for drawing the ingame map and Moonbo for his script revision on the briefing video. Available via in-game downloader MIRROR File Size: 417 mb EDIT: If you are having performance issues please consult this post by Nbohr1more which may address your issue http://forums.thedarkmod.com/topic/19936-fan-mission-shadows-of-northdale-act-ii-by-goldwell-20190320/page-2?do=findComment&comment=436271
  22. Has anyone else experienced this bug in 2.07, if you press escape or quicksave it mutes any AI who are in the middle of conversation.

    1. nbohr1more

      nbohr1more

      Spooks claims it was reproducible in 2.03:

       

      http://bugs.thedarkmod.com/view.php?id=4341

    2. Amadeus

      Amadeus

      Yes, and it also happened in 2.06 too. A specific mission that comes to mind is when I was playing grayman's The Warrens

    3. Goldwell

      Goldwell

      Oh damn.. i've never noticed it before

×
×
  • Create New...