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Everything posted by Goldwell

  1. Congratulations on your release! Can’t wait to dive into this one tonight
  2. Have a target_once entity that has the "notouch" "1" spawnarg on it and have that targeting whatever you need to complete. And then for the objective just point that towards the trigger_once.
  3. Piggybacking onto what Springheel wrote, I would recommend adding in a trigger_count entity, listing the count at whatever number of objectives you have. Then in the objectives window have that trigger_count get triggered for each objective that's completed. You can do this by going Inside the mission objective screen, go into edit objective and add the name of the trigger_count entity in the field labeled "completion target". And then have the trigger_count entity target your speaker for the final voice line.
  4. I don’t know sorry! It was an issue during the beta that was fixed. I booted up the mission on my end and I can hear all of the footstep sounds without any beeping.
  5. Is there a reason why the forum set all forum post likes to be anonymous? Also any chance we could see the return of status updates?
  6. It sounds like there might be. But that is confusing because I have only ever released 1 version and it had the sound files included. There are custom sound files in use for footsteps. Perhaps try turning off the debug noise? It’s not a perfect solution but at least then you won’t hear that noise. Alternatively try downloading the file from darkfate. They have a very up to date and robust database of all missions including mine.
  7. A screenshot from Shadows of Northdale Act 5 (and my first on the new forum!). Corbin will be venturing across the Northdale river to break into the infamous inventors guild.
  8. Interesting... I was looking over my FM release posts and noticed that all of the briefing videos are now just links instead of embedded youtube links like they were on the old forum. I'll try adding a couple of the same links and seeing what happens there.
  9. I don't know if you're aware but I noticed youtube videos are no longer embedded in forum posts anymore. I understand you have a lot on your plate, but would you please mind taking a look at that when you can?
  10. While Taaaki has mentioned he is looking into a dark theme. In the meantime I would recommend a chrome addon that Epifire turned me onto called "Darkreader". It turns light pages darker, so currently my forums look like this:
  11. Thank you! I was coming to ask the same thing. Darkmode on this new format would be perfect for mobile too!
  12. Taaaki posted about it in an announcement I dont think the forums have ever been down for so long before.
  13. In regards to following the player, is it not possible to make a change to this script? http://forums.thedarkmod.com/topic/14394-apples-and-peaches-obsttortes-mapping-and-scripting-thread/page-16?do=findComment&comment=396357 The script for that looks like this: object statue_look { void init(); void loopLook(); vector viewDir; vector direction; float cosine; float tolerance; }; void statue_look::init() { thread loopLook(); } void statue_look::loopLook() { while(1) { if (distanceTo($player1)<1024) { viewDir=sys.angToForward($player1.getViewAngles()); direction=getOrigin()-$player1.getOrigin(); cosine=viewDir*direction/sys.vecLength(direction); direction_z=0; if (cosine<sys.cos($player1.getFov()/2+30)) { setAngles(sys.VecToAngles(-direction)+'0 90 0'); } } sys.waitFrame(); } } If you remove the "if (cosine<sys.cos($player1.getFov()/2+30))" bit and it's associated brackets those statues now follow the player (it does bring up some smoothing problems but that's another thing). Couldn't you trigger that in the security camera script so that if it spots the player it will activate that follow the player script for a duration until the player has been out of sight for X amount of seconds?
  14. Thank you! Glad you got it all sorted I might give the player a couple of rope arrows to start with in Act 3 to avoid these problems haha
  15. I subscribe to a forum post to receive email notifications whenever a reply is made. But after a period of time Im unsure of I find myself returning to the forums to see responses with no notifications. And when I click on the thread it shows Im not even subscribed anymore which causes me to miss a few responses. Is anyone else experiencing this?
  16. All of the jumps should be very achievable. When beta testing and constructing the map I tested all areas that the player needs to jump and balanced them so that even inexperienced jumpers could make it. Could you please show a screenshot or video of the area youre trying to reach? Perhaps I overlooked something but everywhere youre meant to be able to reach you can with ease. I didnt want it to feel like a tomb raider mission (thats why I always erred on the side of caution with jumping distances). On some ledges that are tricky there are invisible brushes to help the player reach too. Sorry that you have had this negative experience. But I would like to resolve it if you can provide data of where this is happening.
  17. Have you tried adding the "cinematic" "1" spawnarg to all entities in the cinematic?
  18. To be honest I dont fully understand the coding and process behind it. I spent a few hours google searching and found a few applications and played around with it. Your assessment of the frame by frame is exactly right too. I was watching the temporary folders it created and thats what it did. Dump 1400 odd or so frames into a folder and then one by one upscale them. In the end it packaged them all back together.
  19. LOL I think that would piss off a lot of my subscribers as I usually only post 2-3 times a year if that. Also it takes a long time to produce just one video. But I have done one more and I think i'm done for the time being. This one is a little more localized though! The TDM logo video upscaled to 1080p (no audio) https://www.youtube.com/watch?v=KcNH-rg8SVE&feature=youtu.be I just played around with that for a little bit.. and it turns out it is possible. I don't want to reupload the briefing video but this is the audio track with the hiss removed: https://vocaroo.com/i/s0G6DHFPmWbZ
  20. And hey just for fun I also put the Thief successful mission loading screen through it too. https://www.youtube.com/watch?v=R-QeMjSxtLI&feature=youtu.be
  21. I have seen quite a few older games have their cinematics and textures upscaled to more modern resolutions using machine learning powered applications. I decided to give one of the Thief videos a shot and this was the result. Took just under 2 hours to process. https://www.youtube.com/watch?v=Zs4CYxB0PGI
  22. Fantastic screenshots everyone! And welcome to the forums krrg! Here are a few of my own from Shadows of Northdale Act 3
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