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Goldwell

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Everything posted by Goldwell

  1. In the TDM base directory there should be "vcredist_x64.exe" and "vcredist_x86.exe". Try running that and installing that? It might help with the VCruntime dll at least. Also sometimes you need to register DLL's. The command is regsvr32 “C:\Windows\System32\NAME.dll” Replacing name with the name of the dll. I did a fresh install of Windows 10 myself and have had a pretty good time on it, the only issue is that a couple of times Microsoft have released an update which has given me a bit of a problem. But overall it runs pretty well. Maybe a fresh install would have been better than just upgrading.
  2. @greebo Thanks for looking into that! That's a damn shame, but it is what it is. In terms of changes, the only thing that comes to mind right now that could improve my DR experience is being able to lower the bar under where spawnargs are entered. There's a lot of wasted space in this area and I would love to finally be able to pull it down to the bottom of the window.
  3. @greebo Is there anyway we could get a darkmode for Dark Radiant? I made a thread about this 12 months back, but even if it was unofficial, it would make staring at dark radiant into the long hours of the night a lot easier than the glaring white it is now. I did a mockup just to show off how much easier it is on the eyes. Windows 10 does support dark mode which works for a lot of apps but Darkradiant doesn't seem to respond to this.
  4. Version 1.1 is on the official servers, however the mission needs to be uninstalled before the update shows up ingame. If you wish to download through the official ingame downloader, make sure the mission is uninstalled before trying to update via the download missions menu.
  5. The biggest mystery you got from this mission was the penis graffiti in the school attic?! I got a good chuckle from that Spooks. Thank you! Also thanks to everyone for the kind words. Kingsal and I had a lot of fun doing this. And it’s great to see everyone having a good time
  6. Author note: A couple of weeks ago Kingsal & myself set ourselves a challenge, to see if we could make a small wholesome winter themed Dark Mod mission. And if we could do it as a speed build in two weeks. The final result was Snowed Inn. Enjoy and Merry Christmas! Thank you to our beta testers Epifire & Skacky. Thank you to Moonbo for his briefing video script revision. NEW UPDATE AVAILABLE 1.2 Version 1.2 Dropbox Mirror Version 1.2 also available via the in-game downloader File Size: 379 mb
  7. That's looking incredibly Springheel! Looking forward to seeing these released as I can use a few of those in my Northdale campaign
  8. Looking forward to it Geep! Nautical themed missions are always intriguing.
  9. As much as I enjoy what this project is, I don’t have the time to devote to it sorry. My day to day life is very busy right now, and my spare time is divided up between two huge fan missions I’m working on. I don’t feel I would be able to give this project the attention it needs, and would be spreading myself too thin amongst an already busy schedule.
  10. Very creepy looking, I love it! Reminds me a little bit of those half life 2 creatures that are zombies/undead with robotic limbs. Can’t think of their name. But regardless it looks fantastic!
  11. Thanks! For the audio I have remixed one of the core TDM songs which plays throughout the streets, I wanted to give a fresh vibe to a classic TDM song, and in addition i've added in a lot of background noises too to help sell the mood. The audio overall is (hopefully) as atmospheric as the visuals as currently I have 32 ambient and 50 custom sound effects layered throughout my mission Those are some great ideas / plans moving forward and your FM story is incredibly exciting too! It sounds like you've got a great handle and direction on everything
  12. That's great that you're getting a start into map making. As for criticism, I feel it's a bit too early to start offering critiques yet (imo). But i'll just offer up the same advice I was told when I first started "keep it small". It annoyed me hearing that a lot from the old TDM veterans, but in retrospect with experience it's damn true. If you keep the scope smaller and simple for your first run, you'll have a blast and can get creative with what you want to do next. I look forward to seeing more screenshots as you progress throughout your level
  13. Thanks guys! The second screenshot not only has detail passes done but also has a lot of optimization work done too. Ive been working hard to keep the drawcalls around 1-2k. There are some 2.5 - 3k peak areas but those are only if you stand in specific spots and look at an angle that opens up all the vis portals.
  14. Level design is a funny thing, I was looking through some old screenshots and compared them to scenes now. Here's a street section from August And here's that same street section in November What a difference just a few months makes!
  15. I cleaned it up a little bit by trimming out some of the audible mouth clicks and applying a removal filter on the background noise. What do you guys think? cleaned_mantle_push01F.wav
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