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Goldwell

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Everything posted by Goldwell

  1. Sotha that idea about the pissing thing sounds great but I was wondering if there is a drunken guard passed out flat on the floor type thing? I know we can put guards to sleep but I want one face down and limbs spread out like he literally passed out from drinking too much. I guess how they awaken would be the hardest part to do.
  2. I don't know if this will help but have you tried here? http://wiki.thedarkmod.com/index.php?title=Category:Scripting
  3. So I have this custom texture that has a black border but it should be transparent as in gimp it has an alpha layer. It turns out like this... I looked into the wiki but it only talks about making the whole thing transparent whereas I only want where the black is to be transparent.
  4. It's a friend of mine who is creating this for me and he is using Blender. The model shows up in Dark Radiant but shows a shader not found texture over it and ingame nothing else. He uses a ASE exporter for blender and yeah I believe he has already said the texture is baked into it. If I send you the file would you mind having a look at it?
  5. Is there a reason why textures wont show up on customs models? even after you edit the ASE file to point to the texture directory?
  6. I love xpadder and also that's a really cool idea! Thanks for sharing
  7. Well as far as I know you select the object you want to change the point of origin on (aka the point where it rotates from) then you hit V and thats the shortcut for the "select vertices" button which allows you to select that center point and move it. I have never used tab button before though
  8. In order to move the origin point press V and grab that middle point that shows (it should have red/blue/green lines moving outwards from it) and move it to the middle edge of the item you are talking about. It allows it to rotate properly
  9. I have the ASE which has everything done to it that the guide suggests then I went into the file and manually edited that bitmap part to include where the texture was and when I load it up in DR (even after restarting the program) it shows up with no texture on it. If I boot into the game the model doesn't show at all. Everything to do with the map is stored in c:\games\darkmods\fms\TheAccountant so thats my base directory.. whenever I refer to the texture I have tried "//fms/TheAccountant/textures/gold.tga" and also "//textures/gold.tga" but it just does not work :/ Am I missing something here?
  10. Yeah the most irritating part about that forum are the mods, it feels very baby like. I mean you can and inevitably will have complaints about your game and to bring them up and discuss them is completely normal but overthere EVERYTHING that is even slightly negative is just pushed away instead of addressed. It's so frustrating!
  11. So I was reading the wiki here on how to create a moveable brush http://wiki.thedarkmod.com/index.php?title=Moveables#Create_a_Collision_Model_.28CM.29 and everytime I try to run my map I get the "no collision model" error .. so I followed the instructions there and deleted the ".cm" file and dmapped again.. but it still doesn't work and gives me a "no collision model" error. Is there another fix for this?
  12. Two questions if anyone knows the answers First is what happened to atdm:ai_steambot_guard ? In DR it just has a shader not found texture on it and if I place it in anyway it shows up as a black box then crashes the game. Second is a Blender related question so I had a friend create a model for me and when I import it into my map (place it into the models folder) it shows up in DR correctly minus the texture there seems to be no texture on it. He said he had to bake it or something in order to get it working but then when he does that it wont export to ASE and he has to export to an obj and mtr file. But I cannot figure out how to get these into the game. So what should I tell him when it comes to getting the texture onto the model? As I don't think you can do that in DR (but I could be wrong). Many thanks!
  13. I'm very curious to see how the contextual movement feels when you play the game. It almost seems crazy to do something like that for a heavy exploration type game like thief but I guess time will tell.
  14. Those screenshots look amazing! I'm really starting to warm upto EM's vision of Thief. Of course we wont know for sure how good it is until we play it but I am starting to gain faith!
  15. Read the second sentence of my post
  16. I don't know 100℅ but taking an educated guess I'd say due to copyright infringement issues the answer is sadly no :-( Unless you mean making your own then yeah sure other people have done that before. Check out Sothas Lich Queens Demise FM for example
  17. I just finished the mission and I have to say it was very cool and I really enjoyed it. A great compact mission Thanks for the upload and congrats on the first release!
  18. Whoo going to give this a a playthrough right now
  19. Is it possible to have two different active Skybox's? Say in one area you have a Skybox and then in another a different one?
  20. I am terrible at making skyboxes does anyone know how to or have a good skybox that can be open? For example with the default Starry Night one I had if I goto certain areas you can clearly tell it is a skybox because the clouds have a cut off point. Is there a skybox which you can use for an area where it is an open field say for example?
  21. I have a shitty laptop so if you want me to give it a try send me a PM and I can give you some feedback on the laggy areas
  22. I agree that short and to the point missions are great however long missions can be really fun as well. There is nothing more awesome then sipping on a glass of whiskey and spending the long hours of the night exploring another player created world. I have yet to release my first FM however my design philosophy so far is to make something that I would personally enjoy playing and is fun to me, if others enjoy it (and I hope they do) that's a bonus! And I'm sure that's how most peoples missions are like this. I haven't really played a TDM FM that has felt long and dragged out so yeah.
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