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Posts posted by Goldwell
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Added an update onto the first post
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You have to click on one side of the brush, not at it.
Read the post above you I got it all sorted I was looking in the wrong place the error was on me
Thanks for your help though!
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Oh wait i'm an idiot. Sorry Moonbo you were right it is F, I didn't see the green dots the first time around.
Thanks guys! thats my derp for the day
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Just move the mouse beneath it and start dragging.
That doesn't resize that side though it just moves the whole entity
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You mean hit "F" and then select the face and then use the mouse to drag to the right size?
I mean drag it out similar to how the opposing sides are dragged out
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How do you resize from these directions with the mouse?
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That trailer is great! Really good job
I think my vocal clip is a bit too silly for it though
Did you want to send me some lines so I can re-record it to something better?
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Oh wow, could you upload it without the background music? That might actually be something nice to squeeze into the intro because it's so over the top!
http://www70.zippyshare.com/v/17306921/file.html
vocals only
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Yes that is my voice and yeah I will upload the version without the music as soon as I get back home
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Needs more "IN A WORLD..."
I'm thinking something like this
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Hahaha love it! I'm not sure which Assassins Creed title that is but I purchased Assassins Creed 2 from the store and brought it home, installed it and then had all of those lovely issues. Also my internet dropped out at one point kicking me out of my single player game just after I finished a rather tough battle and then lost my progress
I had the same problem playing Diablo 3, I thought it was strange that you can be "logged out" of your single player session if you pause the game, get up and go make something to eat and grab a drink, come back then you're greeted with crap like that. I mean if they want to impose these restrictions on multiplayer (as long as it isn't too strict) then so be it but for the Single Player experience leave it alone I say!
I own all of the Thief games (hell I think I have bought them multiple times over the years due to loosing discs) and also I have bought Oblivion and Skyrim, all are strictly single player games with pretty much no DRM and it's fantastic! I will always support light to no drm games over DRM packed games.
I assume this opinion echos throughout most of the gaming community. Reading the new Sim City amazon reviews is definitely proof of that as well.
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I am REALLY curious to see how this plays out. But it's funny because I "downloaded" Max Payne 3 for the DRM reason and I booted it up.. finished it in a couple of days and had no problems, yet you.. the paying customer has to go through all this shit.
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I'm really tempted to give this a try as a museum sounds really cool! But waiting for the final product would be more rewarding in the end...
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I too have wondered why we cant get transparent windows without the lag but basically until we hit 2.0 we can't do it right? Because we need those cubemaps?
I'm guess why in other games such as say Skyrim when you enter a house you have a loading screen and can only see the inside of the house and to leave is the same solution.
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This is some next level gameplay guys. This is an FM's FM.
FM inception perhaps?
Also congrats on the release Fieldmedic! Very fun mission
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Basically it's a courtyard with archers and because they have a better vantage point I want them to see further. But I guess for now I will just leave it as it is and worry about tweaking that later.
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How do you increase the range an AI will see the player and then attack them? my AI is an archer btw
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Perfect thank you very much Sotha and Grayman!
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So I have a bevelled corner which is connected to a footpath however I can't seem to figure out how to fill in the top part of here. I attached a picture of the problem. Is there some super secret squirrel technique to do this?
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Wow looks great! I especially love that first picture Bikerdude, looks so beautiful!
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Grayman took a look at the map and gave me a few pointers which solved the problem.
This is my first time doing an outdoor area and it is obviously a whole different ball of wax compared to indoor buildings. Basically I just needed to convert each of the cube bits into func_static or rather I converted whole walls of them. Then I added a monster clip between the wall and the skybox and voilà problem solved
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edit: Grayman I sent you a pm of the map
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PM me the map.
Have you tried segmenting the map into smaller bits? Half? Then Quarter? etc., trying to isolate the problem area?
I figured out what was causing it to crash. It's these cubes I built and for whatever reason they cause the crash
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I removed all the brushes that seem to be overlapping and I still get crashes in Doom. It just gives me an error that reads "Doom has stopped responding" it seems to go through the whole dmap process but after it's done thats when it crashes.
I don't know what are the important parts of the log file but the last bit which looks like a summary to me is here:
30 seconds for dmap
--------- Game Map Shutdown ----------
ModelGenerator memory: No LOD entries.
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collision data:
46 models
4596 vertices (107 KB)
7713 edges (271 KB)
3121 polygons (217 KB)
665 brushes (90 KB)
1346 nodes (36 KB)
4222 polygon refs (32 KB)
1547 brush refs (12 KB)
3424 internal edges
131 sharp edges
0 contained polygons removed
0 polygons merged
769 KB total memory used
16 msec to load collision data.
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0 seconds to create collision map
no entities in map that use aas48
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no entities in map that use aas96
=======================================================
[brush Load]
565 brushes
[brush Merge]
565 original brushes
1
76 brushes merged
1943 brush sides clipped
[brush BSP]
489 brushes
46 grid cells
0 %
100 %
1036 splits
[Portalize BSP]
2073 nodes
2073 nodes portalized
[Remove Outside]
611 solid leaf nodes
91 outside leaf nodes
335 inside leaf nodes
[Gravitational Subdivision]
1
189 subdivisions
[Merge Portals]
82 portals merged
[Melt Portals]
1324 points inserted
[Ledge Subdivision]
215 ledges
305 subdivisions
[Merge Leaf Nodes]
262 leaf nodes merged
[Merge Portals]
778 portals merged
[Melt Portals]
1693 points inserted
[store AAS]
So, what are you working on right now?
in TDM Editors Guild
Posted
Here are the two screenshots I used in my recent diary entry on my FM thread
A citywatch archer in a watchtower
An elite guard making sure no one suspicious gets into the next part of the city.