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stickyfingers

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  1. That's great if you release the source/assets when your project is off the ground. It's not so great if you simultaneously scavenge other open source projects and refuse to open your own in the meantime. Of course, if you are developing The Dark Mod in complete isolation without reference or support from outside open source libraries or tools, I have no complaint whatsoever.
  2. No one is asking you to integrate the work of any random passer-by who has a good idea. If you chose to run things in that way, you would likely have more problems that you could deal with. Opening the source has nothing to do with the way you run your project. You may have a group of 4 or 5 committers who have final say on what 'gets in'. You may have only one person doing that. That's up to you: it's your project. Implement QC in any way you deem appropriate. Opening the source is advantageous for completely separate, better reasons. If someone wanted to implement their completely bloated and pointless idea, what advantage is it for you to stop them if it has no bearing on your project in the slightest? The worst that can happen is: the idea becomes brilliant and elegant, and eventually makes its way back into The Dark Mod. And who wouldn't want that to happen?
  3. The benefits of developing using an open source model don't need to be argued again here, I'll assume you are aware of them. What if other developers or projects decided to adopt this attitude? Where would The Dark Mod be then? This is not a rhetorical question. We all stand on the shoulders of giants when it comes to the tools, libraries, textures, etc., which are open for all to use, benefit and learn from. Why would The Dark Mod choose to stand aside?
  4. I've been following the progress of this mod from the announcements on the web site since it began. It appears to be improving, and will likely evolve into a nice toolkit for creating Thief-like missions/games/etc. For myself, I would like to see a linux port of The Dark Mod, so access to the source is necessary. For others, there are undoubtedly many projects (both public and private) which would benefit from your progress (just as there is no doubt that The Dark Mod has benefitted immeasurably from the open source work of others). Is this an open source project? (If I am missing a 'download' link somewhere on the web site, forgive me (and point me to it!)).
  5. I use Debian. Porting/testing the code on linux early will save hassles down the road. I can understand that dealing with Windows is more than enough work at the moment, but if you have the ability to at least maintain the linux compile, it would be well worth it.
  6. Linux support for Doom3 is excellent. Part of my interest in The Dark Mod's success lies in the possibility of running a Thief-like game on linux natively. So, are any developers either using linux during the development of TDM or have plans to maintain a linux port for this mod? If not, and this is of interest, is this project looking for anyone to maintain the build scripts for TDM on linux? Thanks.
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