Jump to content

texmex

Member
  • Posts

    30
  • Joined

  • Last visited

Everything posted by texmex

  1. Hey malex, nice work (again)! I had it up and running on your 10.7 build with the content from this torrent. Should be same as everyone elses. This far I've yet to discover any in-game flaws, for me it looks the same as 1.08, which is great. The restarts of the client to activate different FMs still doesn't work but instead crashes it and manual upstart is required. Also, it'd be nice to get the application as a single .app container without the need to drop it in Application Support. But that's smaller potato Cheers! Specs: MacBook Pro 8,1 Inte Core i5, 2,4 GHz 8 Gb RAM Intel HD 3000
  2. Next major is still far away I suppose?
  3. Least I can do I guess, although I'm not very apt in compiling.
  4. I know that since the developer team has little or no access to Mac machines it's been hard to get Mac builds up. In the past, at least in the case of 1.08, users has been contributing builds themselves. For 1.08, malex984 did the work to get it running pretty much flawlessly. Can it be done again, for 2.0 this time? Anyone else with the skills up for it? Also, congratulations on the new release! Milestone stuff!
  5. Perhaps the game can be released on Steam and regularly, DRM-free.
  6. @freyk You know you may as well symlink the other way around? I did as such: #!/bin/sh TDMPATH=$(echo `dirname "$0"`); #| sed -E 's/([ ])/\\&/g'); APPDATA="$HOME/Library/Application Support/Doom 3" FM=$(cat "$TDMPATH/darkmod/currentfm.txt") mkdir "$APPDATA"; cp "$TDMPATH/darkmod/Darkmod.cfg" "$APPDATA/$FM/DoomConfig.cfg" cd "$APPDATA"; rm "$APPDATA/Doom 3.app" rm "$APPDATA/base" rm "$APPDATA/darkmod" ln -s "$TDMPATH/Doom 3.app" "$APPDATA/Doom 3.app" ln -s "$TDMPATH/base" "$APPDATA/base" ln -s "$TDMPATH/darkmod" "$APPDATA/darkmod" exec "$TDMPATH/darkmod/TDM.app/Contents/MacOS/Doom 3" +set fs_game_base darkmod +set fs_game $FM
  7. Seemingly mediaWiki don't accept markdown so linking look a bit off.
  8. Fair enough. Only downside I can think of is that people still would think it requires some other game and don't bother to download.
  9. Once TDM goes standalone it's no longer a mod right? Is it still going to be called The Dark Mod?
  10. Found my first bug that may or may not have to do with this build.
  11. Seems like you're launching gdb.sh? How about clicking TDM.app itself?
  12. That's odd. Is it the latest version of The Unarchiver? If it is, perhaps try downloading the build again.
  13. I just want to say this topic is very amusing to read. If there's other animals that need too be KO'd don't hesitate to contact me!
  14. Here's what I believe should work. As I said I wrote a shell script (and put all files withing an .app-structure) for portability, but this should be working just as well, right. Get someone to verify it regardless. Have no wiki privileges so I'll just post it here. In markdown for some reason xD 6. Download the experimental ![OS X launcher](http://path/to/OSX10_6_i386.7z). 7. Copy the following files into your ~/Library/Application Support/Doom 3/darkmod folder: * TDM.app (the one in the release folder) * tdm_game03.pk4 * gdb.sh * tdm_update.macosx 8. Start The Dark Mod by double-clicking the TDM.app application in your ~/Library/Application Support/Doom 3/darkmod folder.
  15. I can do that. Would it be possible for you to mirror OSX10_6_i386.7z somewhere not password-protected meanwhile?
  16. The malex build works flawless for me this far. I'm on a MacBook Pro 8,1 with Intel HD 3000 graphic chipset, 8 GB of RAM and on OS X 10.8.2. FPS got up to around ≈25.
  17. The version was 1.08 and malex's build. Basically I did what the pathes.txt file said. I the darkmod directory i put TDM.app, tdm_game03.pk4, gdb.sh and tdm_update.macosx. Then launched the binary TDM.app. Doing all this on a MacBook Pro 8,1 with Intel HD 3000 graphic chipset, 8 GB of RAM and on OS X 10.8.2. FPS got up to around ≈25. I also made TDM portable, that is I made it possible for the files to be located anywhere by having a shell script create symlinks on every launch. But that's another story.
  18. That 1.08 mac binary seem to work just fine I have to say. Haven't played it extensively of course, but can hereby confirm initial flawlessness.
×
×
  • Create New...