Jump to content
The Dark Mod Forums

Shippy

Member
  • Posts

    8
  • Joined

  • Last visited

Reputation

0 Neutral

Profile Information

  • Gender
    Male
  • Location
    Switzerland

Recent Profile Visitors

297 profile views
  1. After a pm from malex, I've now got my textures problem sorted out. The problem was that the required DOOM 3 assets were not also located in the base directory. Now I have the following structure: ~/Library/Application Support/Doom 3/base: pak00*.pk4 # New files copied from Doom\ 3.App/Contents/Assets/base ...
  2. I've been playing about with the console a little and can confirm that the game is using the correct gfx card and that I can crash it be asking it to reloadSurface whilst looking directly at a missing texture. I'm still having problems (even after a clean install) with missing textures and the shading on surfaces. If there's any way I can debug more, then please tell me, pm's welcome. I've uploaded a screenshot of Doom3 (3Mb file!): http://www.dropbox.com/sh/wa73cs976muiat5/NxOv0bi0Ln/tdm_screens/doom3_screenshot.tga Doom3 itself plays just fine, so my machine is obviously capable, but for some reason it doesn't look as nice as the videos I see on youtube. I'm happy to attempt to build the mod myself to see if I can work out what's up, I just need some help on how to get started.
  3. Any tips on how to identify missing textures? I've gone through the wiki steps and I observe little change.
  4. Yeah, I tried that - no dice. I wonder if it's somehow picking using the wrong graphics card, my mac has both: AMD Radeon HD 6750M Intel HD Graphics 3000
  5. Ok - so things are looking a lot better, but there seems to be some problems with shaders, textures (?) - see screenshots: http://www.dropbox.com/sh/wa73cs976muiat5/DLi1q6R06p/tdm_screens also, in the shot of the grille over the shaft - it looked seriously different in-game, with none of the wall textures showing.
  6. TDM just sits there bouncing in the dock for a while, then it stops and when I click it it disappears. From the log: Monday 11/03/2013 00:31:05.608 com.apple.launchd.peruser.501: ([0x0-0x117117].com.idsoftware.doom3[5344]) posix_spawn("/Users/szczypka/Library/Application Support/Doom 3/darkmod/TDM.app/Contents/MacOS/Doom 3", ...): Permission denied Monday 11/03/2013 00:31:05.608 com.apple.launchd.peruser.501: ([0x0-0x117117].com.idsoftware.doom3[5344]) Exited with code: 1 Monday 11/03/2013 00:31:05.610 Dock: no information back from LS about running process Monday 11/03/2013 00:32:34.610 [0x0-0x10f10f].org.mozilla.firefox: NOTE: child process received `Goodbye', closing down I now manually check the permissions of "/Users/genericUser/Library/Application Support/Doom 3/darkmod/TDM.app/Contents/MacOS/Doom 3" and it's not executable so I 755 it and I can now launch the mod - yay! Console log of launching then immediately quitting the mod: http://pastebin.com/P7am2qML When I then try to load a mission (the default two are listed), it tells me that it needs to install it and that it will relaunch. Manually relaunching allows me to start "Tears of St Lucia" only, and the Training Mission always asks to be installed. Tears of St. Lucia runs reasonably well, aside for a fair few graphical glitches with textures and particles (?) coming from the street lamps, however I only played it for a few minutes as it's late here I've got work early tomorrow.
  7. I updated "The Unarchiver" to the latest version and I could successfully unarchive the files now. Weird. Ok, so I'm now having a problem running the mod (doom runs just fine): 165 [generic_user@darkmod]$ ./gdb.sh GNU gdb 6.3.50-20050815 (Apple version gdb-1820) (Sat Jun 16 02:40:11 UTC 2012) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "x86_64-apple-darwin"...Reading symbols for shared libraries ........... done warning: Could not find object file "/Volumes/SNOW2/src/TDM/macosx/libjpeg.a(jcparam.o)" - no debug information available for "/Volumes/SNOW2/src/TDM/sys/osx/../../lib/libjpeg/jcparam.c". then a load of errors like this where it's looking for files in a phantom volume "SNOW2" which I'm sure isn't mounted. Caveat: I had to do some juggling of files to get them into the structure you want: ~/Library/Application\ Support/Doom\ 3/{Doom\ 3.app,base,darkmod} but since the app is self-contained, everything still works for Doom 3 itself.
  8. Hi - Mac user here volunteering to test builds (assuming I have the time). I've just tried downloading the malex build but I get errors when unarchiving "unknown data format", using "The Unarchiver" - any suggestions?
×
×
  • Create New...