Here is an example of some of my work: my Mercenaries mod. Some information, which is also included in the readme file... Mercenaries Beta 1.0 ==================== 1. Load the mod from the Doom III Mods Menu. 2. Load a map 3. Open the console(ctrl+alt+tilde(~)) 4. type: "spawn mercenary" 5. Have fun Features ======== - Monitors self-activity - Idling, Following, Attacking, etc... - Follows the player around - Keeps a minimum and maximum distance - Decides weather to run or walk - Catches up if the player gets too far, is out of sight, or is unreachable - Attacks enemies - Handles crouching, strafing, and running attacks - Is extremely accurate and powerful - Regenerates health - Fastest regeneration rate when idling, followed by following and attacking - Unique look - Bald head, zsec body Tracking the Mercenary ====================== All Mercenary output is written to the console. Minor beta problems =================== Many of the places in the single player doom 3 maps are not designed to handle AI paths. If the mercenary cannot reach your position or if his distance from you becomes too great, he will quickly spawn to your position and catch-up. The effect is a little weird but it's not permanent. If you lose your mercenary, which sometimes happens, just spawn another for now. **************************************** ************************* **************************************** ************************* Link: http://www.freewebs.com/coryv/Mercenaries.rar If necessary, I'll post up more later. Thanks, Cory