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TyClark

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  1. As for the camera in step 4, you can place a camera anywhere. The plugin I recommended just asks for a camera in the scene. I don't have a copy of Doom 3 and haven't used TDM personally, but you can easily try the steps and use Mixamo to have a model rigged and animated in a few minutes. We even have some new characters that might look cool in the game http://www.mixamo.com/c/3d-characters some are free if you just want to try it out and see if it works. Let me know if it works for you I'd be really curious to know if Mixamo can help with this.
  2. Hi there, I work for Mixamo and I saw your post so I thought I would give it a try to see if we could figure out a solution. I was able to export an MD5 animation file from 3Ds Max using an Auto-Rigged and animated character from our site. Step 1: I first downloaded this plugin for 3Ds Max that you can find here http://home.mnet-online.de/der/3dsmax-md5exporter.zip Step 2: Auto-Rig a character, and apply animations from our site http://www.mixamo.com/. Download the character with animations and import as a .fbx into 3Ds Max. Step 3: To export an MD5 file using this script you will need to change the character from an editable poly to an editable mesh. The easiest way I found to do this is to add an editable mesh modifier to the top of the stack, drag it below the skin modifier then collapse the stack from the editable mesh modifier down. This should leave you with an editable mesh and a skin modifier. Step 4: Creating the MD5 file will also require a camera, so create a camera for your scene and animated it as you like. Step 5: Run the plugin within 3Ds Max by going to the top tool bar, MAXScript > Run Script and choose the file md5export from the file you downloaded. This will allow you to Export the MD5 animations giving you a md5mesh and an md5anim file. I hope this works, let me know if you have any more issues with this and I will do my best to help. Cheers!
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