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TheDorkProject

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Everything posted by TheDorkProject

  1. I just tried it out for the first time a little bit ago, seems like things have progressed a lot since the other demo in terms of basic mechanics, it plays very smoothly, I like it a lot. Very good Thiefy feel, I think it's a real achievement, well done. Excellent job.
  2. I'm not necessarily asking for help here, just whining more than anything... I knew as I uninstalled Doom 3 a few weeks ago to make room on my hard drive, in the back of my head I knew... there was some reason not to do this, but I just couldn't remember what it was. I plumb forgot about the Dark Mod. Well, now I want to try out the new demo, and here I am looking at a jewel case with Doom 3 discs 2 and 3... but no disc 1 I even have the other jewel case with Resurrection of Evil in it, that disc is present and accounted for... I am dead set on finding the disc, I'm an old school Doom fan since '93, and Wolf3D before that, and I don't take losing a Doom disc lightly. I'm a bit sloppy sometimes though, my organizational tendencies are like cicadas they only resurface on rare occasion. This is even kind of inspiring a much needed and long overdue cleaning of my domain, so that's good... it's frustrating though because I've actually looked pretty hard already in the spots I was sure I'd find it... checked the disc drives on my previous PC, checked all around the area the jewel case was... *sigh* Well, wish me luck, and cross your fingers that when I find it, it isn't cracked into pieces or something like that. UPDATE: HAHA, just found it about 30 seconds after posting this, I think that might be why I did it... I knew if I did something to put myself on the line and risk looking like a jackass, reality would consider that a sufficient offering. It worked.
  3. Well I hadn't wanted to be negative by going into that, or by pointing out things you guys are already 100% aware of. Or that are just trivial, but since you asked I will attempt to put it into words: Well one thing that helped immensely was when I turned down my gamma quite a lot, the fault brightness was really making the whole map look way too bright and this was not flattering to it at all. It took me longer to think of doing this than it should have, so my initial impressions were tainted by excessive brightness and that harsh light on every surface, object, etc. Obviously, this is really trivial, unless of course it's having the same effect on lots of people. Some might never think to alter this setting, if you guys can control the default, maybe it'd be worth lowering it *shrug* I think I also felt like the AI was just really annoying me, with repeating one line "that's not right" or whatever like a thousand times in a row, but I know you guys said this stuff is placeholder and I cannot imagine that you aren't aware they're repeating themselves too much so this is getting into why I didn't want to actually spell out these negatives, and I wanted to keep it vague just saying I was initially underwhelmed and then became more impressed, because see now that I've been asked to get specific everyone who reads this will be like "yea duh idiot, we know about all these issues" I guess it also felt a bit like it was both too easy to get spotted, and too easy to go back to them forgetting they'd seen me. But let me get more specific about what I did like as long as I got more specific about what irked me. The rope arrow was very cool, I did have some frustrations getting onto it sometimes, but I think I remember that happening in the Thief games too. Once I got that brightness in line that look of everything was pretty nice I thought. I am running it at 1920x1200 and it's running beautifully. I thought the models for all the guards, etc were really impressive for the most part. I mean, I thought they looked pretty well made. They struck a nice balance of kind of feeling a little bit like the freaky mannequin-esque people in Thief, and also being way higher poly count and looking more modern as I think is a big part of the whole point of the Dark Mod in the first place. When I climbed up on a rope arrow into that little room and found the coins in the pot up in the loft, the whole experience started to hit home for me and I was really feeling it, I think this mod has great potential to be awesome, and I think I am resolved to at least make one solid effort at a map for it, even though it's been years since I did any map making. I think the original Unreal was the last game I made a map for I used to do lots of Doom maps ha I think you guys' mod has definitely been the first thing to come along and make me say "it is time to flex what map making talent I ever had once again" yes, it is destiny I must at least make the attempt. I never used dromed because it just sounded really intimidating but though I have never looked at Doom 3's level editor, I know that the id guys always made good editing-friendly stuff. I've been following all of their games since Wolf3D when I was 12
  4. Thought I'd belatedly let you guys know that I think the demo is quite cool, I'll admit that at first I was underwhelmed but as I got deeper into it and spent more time with it I became ever more impressed at what you've accomplished so far. So bravo, and keep up the good work.
  5. I'm looking forward to experiencing TDM in lots of ways, it's sort of like both feeding your kids AND teaching them that the Earth isn't flat. There is time enough for both things... I'm not saying "How about everyone just focuses on converting the original games into this engine and nothing else at all, ever!" I was just musing and wondering about the technical feasibility of it. Just saying I think it'd be kind of fun to see what some of those old locations would look like with real per pixel lighting. Then again, that lighting is something that would probably need to be actively shown off by staged situations like Doom 3 did a lot of with machines that cast light and moved, for you to even notice.
  6. The two desires are not mutually exclusive.
  7. Kinda what I figured... Unfortunate, isn't it?
  8. I know this may be a little bit of a dangerous topic given legal issues, or maybe it's just a topic you're all sick of hearing about because a billion other noobs have brought it up before me... but how feasible, probable would it be for someone to convert the original games into dark mod (even if the level geometry and architecture haven't been improved at all, it'd still have the immense advantage of being reliably playable in modern versions of windows on modern PCs, and having way better lighting, etc etc...) I'd love to play through those games again in a more up to date engine, even if yes, a lot of their charm was their dated technology, it'd still be great.
  9. This is my first post here, and I just wanted to encourage you guys on the Dark Mod team to keep going and hang in there! You are *definitely* filling a need here, the Thief 3 engine is just inadaquete in so many ways... them releasing the editor is not going to really be any kind of end all be all solution to anything. It's nice, and I'll be interested to try some of the FMs made with it... but I'm much more excited for your project. Personally I think Doom 3 is a great game, and there's no doubt it's a great engine. I simply cannot wait to play this mod. The screenshots and models look fantastic.
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